I just heard from Terrain Team that there is coming an "official" version of that same area! I am sorry, but I can't finish this map to CT, because Terrain Team has it's own New Guinea map coming soon after releasing the New Terrain Editor. I have seen the clipboard map from that "official" map and it is almost the same area that you have, bbosen!
I have edited your New Guinea on the last week and repaired there next things:
1) Added Capture towns to every field (removed individual map rooms). In the current TE version this "standard" system works best in the arenas.
2) Added couple of the biggest rivers to New Guinea island.
3) Made landscape adjustments to coastlines: added forest, grass and farm tiles to there. I looked the real life maps and noticed that populated places are mostly on the coastlines except in the New Guinea there are many "jungle towns", too (I have not edited much the inland, only here and there, so check it yourself).
4) Added Zone system: Rooks have their HQ, factories and three airfields on the Australia. Also Knights and Bishops have their factories on the Australia. Zone system needs it.
I have renamed the Terrain Editor files (newguin) and you can find it from here:
New GuineaAfter checking your map I want to instruct you with them:
1) Always go through every coastlines, lakes and rivers with the real life maps, because the terrains made with the satellite data have always coastline errors.
2) If you want your maps to CT or SEA, build always the Zone system to your maps. Be careful with the Zones, you had couple of errors with them! As you know the first Field must always be Bishop's (country 1) and Zone 1 (it was right). Also the the first 3 zones with the HQ:s and factories must be: Bishops (Zone 1), Knights (Zone 2) and Rooks (Zone 3). If yo use more zones after them you don't need to care the zone numbers. Was it zmeg who teached this to me...

3) Finish the landscape with different tiles. Don't use farm tiles on the mountainsides, it is not real looking! I am always flatten the elevations under farm textures.
4) If you want your maps for example to CT use they must contain couple of GV spawns between fields. You don't need to make a large GV-spawns net.
After all your map looked good, you must only always finish them before releasing. So don't depress and continue your map building! I am not ready map maker, too, but I try to learn it all the time!
Keep also on your mind that Terrain Team needs now and then new GOOD map makers... show us that you are one of them!
