Author Topic: honest no BS assestment of strat factory logic and actual coordinated player usage  (Read 2300 times)

Offline Zanth

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Quote
Originally posted by Citabria
heres the lynchpin that proves the point:

all strat factories on mindanao are disconnected on the northeast and south countries and no one has noticed. only the west country has a workign strat factory system. it proves it right there. its broke and to confusing and un needed for anyone to notice.
except someone who notices when the b24 windshield is not proportioned right and the pitot tubes on the top of the nose are missing.


Some noticed and then spent time on west country strat only to have some "expert" berate them on country channel for score potato wasting time on hitting the capital city and then training strat.  (He wanted me to hit "stuff on fields -  that "anything you kill at a strat will be back up before you land"  etc etc etc.)

It is very very true alot of people, even thoise that have played AH for years, simply have no understanding of the strat system whatsoever.  I blame it on the help section - it is written in a very confusing manner.

However now that we have a reasonable bombsight again, I have started hitting strats again for the first time in a very very long time.  I see others doing it too.  Give it time.

Offline rabbidrabbit

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one thing that I noticed is that issues come up again and again but if it's not HT's idea its pretty much pointless to discuss.  There have been many great threads on how to improve gameplay but few, if any of them has seen any attention from those that can do something about it.

Offline hitech

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You notice totaly incorectly rabidrabbit.

I have Implented more play sugestion than I can begin to rember, Infact our current strat system is a player sugestion.

The latest player sugestion I can think of, are
1. The current ENY system, along with modifications to it there after.
2. The current offline configurations for the CM's.
3. The current change to how the bomb sight works.
4. The current addition of armor to ships and other targets.

Im sure there are many more in the latest versions.

What I will not do is Implent a player suggestion that I belive will not work. That is  sorta a well DUHHHHH type item. Because it is my company that any changes effects, and there for it is my responciblity to do exactly that.

HiTech

Offline Westy

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"I have implented more player suggetion than I can begin to remember..."


I'll vouch for that!   While  I still wish for things like non auto retracting flaps I can definitely say that HTC has introduced many, many features that were brought up by thier customers over the past several  years.

Offline hulk31st

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In addition. . .
« Reply #19 on: November 15, 2004, 01:50:31 PM »
How about limiting the number of airplanes you can up per hanger at a field?

If 90 planes (just an example) can be 'upped' at a small base with all 3 fighter hangers up, how about reducing the number by 1/3 for each fighter hanger destroyed, until 0 when all three hangers are down?

This would be more realistic than the current system, which imposes no restrictions until all hangers are destroyed.

Also, how about adding aircraft factories to the strat? We have factories for everything else (AAA, radar, armament, etc), but no aircraft plants. Taking down aircraft factories would factor into how quickly hangers are restored.

Just my $.02.
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Offline Charon

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Quote
What I will not do is Implent a player suggestion that I belive will not work. That is sorta a well DUHHHHH type item. Because it is my company that any changes effects, and there for it is my responciblity to do exactly that.


NP there. I suppose the questions I would ask as a customer (and that might answer a few apparent issue that seem to be constants on the BBS at least) are:

1. Do you feel there are any significant issues that need to be addressed with the current MA gameplay?

2. Are you satisifed with the current strat model in AH (beyond a minor adjustment here or there)?


Charon

Offline rabbidrabbit

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Thanks for the response HT.

I'm not suggesting that you implement every change that is requested since you would be spending all of your time switching things back and forth ad nauseum.  

What I am saying, and it's not a blanket statment, is that a lot of decent ideas are raised without response of any sort.  What I would encourage you to consider is to partake in conversations that have some merit rather than let them linger.  This would decrease much of the frustrations that many of your clients seem to feel.  This is along the same lines as posting up dev updates once in a while which you have seen to be well recieved by the community.

Regards,

RR

Offline Westy

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"How about limiting the number of airplanes you can up per hanger at a field? "

 Would be ok perhaps if everyone online was mature and played the game like they were in the air corps and the permanent loss of a plane (and possibly thier life) were a real possibility.

 In a "game " environment such as the MA this would not work due to the lesser skilled players (noobs) going thru aircraft left and right as well as for the "negative attention deficit types" who would get thier jollies by pissing the other players off by deliberately wasting planes.
« Last Edit: November 15, 2004, 02:03:01 PM by Westy »

Offline Easyscor

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I’ve done a lot of off-line testing on the strat system.  If it isn’t broken and without referring to my notes…

a) If you kill a factory 100% and the strat at a field at the same time, then the field stuff stays dead for 3 hours and comes back up with the factory.

b) If you kill the strat at a second field 2-1/4 hours after “a” above then the field strat will be back up in 3/4 hour along with the factory.

c) If you kill 100% of the City at the same time you kill “a” above, it will make no difference.  The City pops up after 3 hours, then instantly the Factory and the field strat.

d) If you kill less then 100% of the factory it’s far less productive.

e) If you kill the City 100% at the same time you kill the HQ, it adds an hour to the down time.

f) IIRC, if you kill the City 100%, one hour after you kill a factory or HQ, you add one hour to the down time of the factory and 2 hours to the downtime of the HQ, they stop being resupplied until the City comes back up.

 I haven’t tested the player resupply part of the system and I can’t find any partial resupply when the factories are 100% dead.  Less then 100%…?

Yeah, I think it could be different and I don’t think the City should affect the HQ the same as the factories.

Now then.

Sending 2 or 3 dozen bomber to kill a single factory doesn’t make any sense to me.  I would rather see all the factories placed in one location so everyone in a bomber mission would have a target to hit.  And I would like to see more, not fewer zones, so the impact of a zone’s destroyed factories wouldn’t completely cripple a country, just a section at a time.  Then, if you can finish taking or defending the zone in the 3 hour down time, everything comes back up.  This is in the hands of the map maker but Hitech would have to support it.

I do not think limiting aircraft available at a field because someone bombs a factory is the way to go.
Easy in-game again.
Since Tour 19 - 2001

Offline SELECTOR

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i agree with..strat is non existance...the only stat used now is to kill troops at every base, which take ages to come back, where as hangers come back too quickly..game is too slow at the moment because of these timings..

Offline icemaw

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Easy let me get this straight. If we say kill the grunt training facility 100% then kill troops at the bases no troops will be avalible for 3 HOURS???
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Offline hitech

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That is correct Icemaw.


rabbidrabbit: Allthow in theory your suggestion sounds good, In fact It dosn't work very well.

Simple facts are 90 % of player suggested Ideas are not good ideas for various resones. All that me getting involded in these discususion would do is pit me against the players. With me having to endlessly discribe why things don't work the way poeple would invision them. A lot like your suggestion on this topic.

Another 9% of the remaining ideas have already been discussed.

So that leaves us with about 1% of the ideas worth getting involved in, these are already the ones I get involved in.

Offline MRPLUTO

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icemaw--

Yes, if you reduce the city to 0% at the same time, too.  That's my understanding.  However, the enemy could start sending waves of C-47's with supplies to the fields, factories, and cities.  Each one will reduce that time by 15 minutes.  In addition, each auto-supply train or convoy will reduce times by 30 minutes.

So, the three-hour downtime is more hypothetical than real.

Last week, AcId, Beefcake, and I bombed an enemy troop training facility with B-24's carrying 8 x 1,000 lbers.  In one 5-second pass we reduced it from 100% to 20%.  Since the sector city (OZKansas map) was already at 35%, the troop training facility stayed low for quite a while.  [One and a half hours, or so.  I don't know if anyone resupplied it.]

For the gory details, go to the HTC web page, click on "Help", then "Strategic Targets"

===========================================

I'd like to very sycophantically say that HTC has been the most communicative and responsive company I've ever dealt with.  They really do listen.  I think it's great that hitech is reading these posts all the time.  He may only have responded to one that was critical, but I bet he read my opinion, too.

MRPLUTO
« Last Edit: November 15, 2004, 03:07:05 PM by MRPLUTO »

Offline Midnight

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Yes - Please add strats back to the game. Make the game have some sort of purpose aside from furball all the time.

Offline Grimm

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