How does rudder use effect roll rate and turning?
I know that u have to keep the little ball in the center to avoid extra speed loss in turns, but in the FW190 i normally fly the ball is in the center most of the time even in hard turn.
And how does rudder effect the roll? i.e. if i execute a 180 degree role will it be faster if i give 25%, 50%, 75% or 100% rudder.
And last a cinfig prob about rudder, i use the Ch pro pedals (in combi with a CH F16 combat stick), and tried to fine tune em, but once i pull the CH pedals more than halft way left or right, i get a rudder spiek that directly applies full rudder.
I looked at it in the stick setup, and there the rudder indicator moves in the following way.
up to half the way everthing is normall, i have a normaly curve but once i aplly more than half the way, there is a straight vertikal spike directly to the top. So it seems to me i can control rudder up to 50% normally, but than i jumps to 100% and i am not able to use 55%,60% rudder and so on.
Any one has any idea on this??
P.S. dont have screenshots atm, posting this from work