Author Topic: Trinity Field 243 vehicles on runway  (Read 336 times)

Offline MOSQ

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Trinity Field 243 vehicles on runway
« on: November 24, 2004, 01:56:23 AM »
At Trinity 243 the resupply trucks run straight across the runway. I know, they crashed into my plane as I landed and killed me!

Offline Skuzzy

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Trinity Field 243 vehicles on runway
« Reply #1 on: November 24, 2004, 06:19:13 AM »
Thought I caught all those.  I'll take a look.  Thanks MOSQ.
Roy "Skuzzy" Neese
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Offline Easyscor

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Trinity Field 243 vehicles on runway
« Reply #2 on: November 24, 2004, 09:38:22 AM »
Skuzzy, what produces this that terrain builders should avoid?

You can answer in the terrain forum if you like. Thanks.
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Since Tour 19 - 2001

Offline Skuzzy

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Trinity Field 243 vehicles on runway
« Reply #3 on: November 24, 2004, 04:48:40 PM »
Whem you make use of the "Create All" button in the "Roads" panel, it can cause this.

Still a time saver, but you have to go through the road system and do a visual check to see if a road crosses a field, then move the road.  Then hit the "Redo Objects" button to force the editor to move the location of where the vehicles start.
Roy "Skuzzy" Neese
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Offline Easyscor

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Trinity Field 243 vehicles on runway
« Reply #4 on: November 24, 2004, 07:31:23 PM »
I've been manually ending the roads on the airfield tiles, will that cause this problem?
Easy in-game again.
Since Tour 19 - 2001

Offline Skuzzy

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Trinity Field 243 vehicles on runway
« Reply #5 on: November 29, 2004, 06:24:56 PM »
Sorry for the delay.  No, it shouldn't.  Jusr run "Redo Objects" after all the roads are done.

And MOSQ, this bug has been squashed.  Thanks for the report.
Roy "Skuzzy" Neese
support@hitechcreations.com