Originally posted by JB73
i use a submarine "ping" for my check sound, it is distinct, and i know exactly what it means. this is just my opinion, but i had to go through each planes folder and manually delete 80 some files just to get the check 6 working the way i like it.
Which plane had a sonar ping? I'll have to look that one up in my research materials...
![Big Grin :D](http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
hehe j.k - to each his/her own.
I can tell you a little bit about my pack and what I'm trying to accomplish with it.
I've had much discussion/debate about the volume thing - and I will keep the wav files as they are. I prefer to keep the whole wav intact instead of digitall clipping it by increasing the volume of the wav. All that this means is that when you play AH, you have to turn up you headphones/speakers.
Part of the design/idea in this was to make it easier for the heaphone/voice users.
I'm trying to go for accuracy in a sound envioronment - which is tough to do considering real world envoironmentals compared to PC game evioronment. Hence some of the hits and explosions will have a tint of reverb, but not drowning in it. I'll take another listen to the GV explosions, for I haven't visited them in awhile.
Anyway back to the accuracy - One big thing that was just accomplished was the rate of fire issue audio wise for the guns.
All guns now fire audible at close to thier specified rate of fire.
Before with some packs, and even the defaults - you would hear a standard gun fire rate, even though the gun was kicking out some 1200 rouds per minute. This last version 3.1 changed that.
And samples that I've used. A few folks that play this game that have been in the military and have heard 50 cals actually being fired - when they say - man these 50 cals on the gvs sound like the real thing - then I know I've done my job.
![Smiley :)](http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Engine sounds are also a big thing to me - even though I've never been in a ww2 aircraft flying, I've heard recordings of flights from inside and outside the cockpits. So I'm just trying to reproduce that with the AH2 sound engine. The only quirk with that is that there are not seperate internal/external perspective sounds. So I end up trying to blend the sounds at about a 70 to 30 ratio internal/extenal. It works in most cases though there are a few I'm not quite happy about.
Most of the planes have actual aircraft recordings used in them. Especially the engines. Some I take liberty and mix up some things like the p38 - currently it has the superchrger whine in it. (fyi - will be redoing the 38 in next version)
Stuff like flaps and gears are hard to peg down. as when they were engaged, there was a tactile feel to them as well as noises from the mechanicals moving and the airflow disruption. Any those are hard to find samples of the internal perspective of the gears flaps. But i'm trying - the P47 gear is authentic - the a6m series flaps/gear are authentic as well as the sakae 21 engine, as well as several more planes.
FYI - i'm currently collecting some more sounds for a new update - in this will be some new check 6 sounds as well as a selection of warning wavs that folks can choose what they want. I will also be undergoing rennovations to the yaks, temp/tiffs /p38
as well as looking at the hurricanes and a few others.
I also have a few GV issues to change, but all that will be listed when I get the updates out.
Anyway guys
and thanks for the support - websites kicked over 1000 hits so far.
also a tangent here - Changing soundpacks is just like changing joysticks or getting rudder pedals. If you're not used to it -It freaks you and you get pissed..lol I remember moons ago I had mitsu's pack installed...anyway I ended up reformatting or something and forgot to put it back on. Anyway - Got into AH that even and I was like wtf...lol
the default check 6 scared the crap outta me...