Andy,
Fair enough, but I wasn't being critical of the views. I think I tried to identify a weak spot in the attack and then I suggested some specific examples of how to exploit that weakness. That's how we do it in the real world...find a weak spot and attack the bandit there.
I agree, that's how to go about it. The part I'm disagreeing with is your statement that attacking pilot view mamagement often has more to with Defensive BFM than the other factors. I just don't agree. I'm concerned that folks will read this and possibly try to design defenses that defeat the view system... and while that would be a good idea if it were possible, I don't think it will work. I'm sorry if that came off a bit nasty, it wasn't meant that way.
Trying to make the bandit lose sight is an important part of air combat certainly, I just wan't to make sure we are focusing on that, and not on perceived view system limitations. I agree some folks out there will have some problems with the view system, and it can be a factor, but many pilots can use it expertly. My point is that we have to design our defensive moves around the really good fellows for whom the view system is not much of a factor. Moves that work agains these guys, will work even more so against someone who hasn't yet mastered the view system, but if we try to design our defense the other way around, the better pilots will kill us more easily.
Now it's your turn. The man asked how to evade an attack from his six. No generalizations, please. How do you do it?
Exactly what to do when attacked from behind is going to depend on many factors, such as range when the bogey is spotted, relative energy states, closure, and comparitive plane performance. It's impossible not to generalize when presented with no specific situation. What I'll do is set up a specific situation and go over how I would defend in that situaion.
Setup: I'm flying my P-47-D25 as usual. I've got about 50% internal fuel and I'm cruising at say 12k at 300 Mph. A dot works it's way to my long high 6 unseen. I spot him at about D3.0k as he is shallow diving on my high six. The bogey is identified as a Spit IX. At this point, he is closing quickly, ad I have no time to turn into him and get nose to nose. Had I spotted him earlier, I would have reversed and forced him into a nose to nose merge.
Now I'm in the soup. I have allowed a very good performing plane to get to my high six area. As I watch him come in, I will start a shallow dive to force him to dive even more to set up on me. If he is closing rapidly and it looks like I can force an overshoot, I will start a barrel roll headed downward at about D 800 or so (the faster the closure, the sooner I do it) and track the bandit with my six view. Next, one of two things will happen, either he inverts and attempts to pull lead, or he closes rapidly and overshoots. Most times, the faster bandit will pull up and attempt to zoom away. Now I have a choice. I can either continue the roll and attempt to zoom behind the overshooting bandit and nail him, or I can 0G dive toward home or friendlies for an escape. This is a tough judgement, and it will depend on relative energy states as judged by your speed and closure rates. Normally, it's not a matter of watching what the bogey does and reacting, but predicting it based on his speed and closure. I don't watch what he does in the views and decide, it's too late by then. I make a judgement call on what I think he is going to do and I plan my counter and then execute it. I will watch him in my views, and see if he does something I don't expect, and adjust accordingly.
I now have two options I would use, I can try a sucker move to increase closure and force an overshoot, or I can try to Split-S away. A sucker move will be any move like a decending spiral or scissors, something designed to increase closure and force an overshoot. These are dangerous, and I would normally only attempt it versus a plane that is faster than mine that I can't expect to escape from. In this particular situation I know I can out dive and out run a SPit IX in my Jug, so the safe move for me is to simply perform a split-S (slightly oblique to make me harder to predict) as the bogey approaches under D 1.0k , roll out on a vector that aims me at home, and don't level out until I'm either skimming the wavetops or am at 500 Mph or more.
Now, I might also choose the Split-S if I am close enough to friendlies or another source of protection such as friendly AAA. Even versus a faster plane, the split-S will gain me some separation if I time it right and I may be able to get to that protection before the faster bogey can run me down again. In addition, if there are other friendlies in the area, the enemy may be reluctant to give up all that altitude to chase me when I split-S and run, so he may decide to just let me go.
Now the only other possibly result here is that the enemy actually tries to follow my Split-S. He is faster at this point, so if he tries to follow his turn will be much larger and he will likely overshoot below me. At this point I simply dive or barrel roll down onto his 6 and gun his brains out. This is very rarely the case, as most pilots will instinctively avoid this situation, choosing instead to zoom away and retain their energy. If he does try to follow though, it can be hard to track visually. You will see the bogey initially in your six view as you roll inverted and pull. You will see him invert as well to match your plane of flight and follow. You will likely also see him slide beneath your six view below you as you level out, and that's when you know you've got him. You'll have to roll to get him in view again, but that's what you need to do anyway to roll down onto his six. Be careful, as this can turn into a rolling scissors if the bogey is a smart one, but since he is flying faster at this point it is very likely he will overshoot immediately and you can shoot him.
The worst case scenario would be a plane with similar performance that is willing to slow his plane to follow your Split-S. If this happens, you either misjudged his speed and energy state, or you started your move too early. In either case, if he simply follows you, both of you end up lower and pointed the other way, but essentially in the same situation. Plane performance will now dictate what you do, but assuming you can't escape or out turn him, you will have to try one of the "sucker" moves to force an overshoot.
>>Moves that go under the bandit's nose work because they increase closure and increase the attacker's speed making it more difficult for him to maneuver.<<
That is generally true of any hard, defensive turn, regardless of the direction. If the Split S is a good tactic to use and keeping a tally is not the issue, then why is the maneuver a good choice?
The Split S is a good choice because it forces the bogey to dive to lead the target for a shot and to maintain sight, so it increases closure and the target's speed even more than a horizontal or upwards break turn would. Yes, it does play on his keeping you in sight as well, but not on his use of the view system. He can either see you through the front view or he lets you slip under him.
>>If you try to something like "fly to a spot where he has to look out the side" you are going to end up giving the attacker the advantage.<<
My point here was to suggest it was better to turn out-of plane-rather than in-plane. Are you suggesting that an in-plane break is better?
Not at all, I'm just pointing out that the reason to choose an out-of plane turn is for reasons other than "to make him look out the side view". Out-of-plane moves force the bogey to change his flight path to follow or gain lead, and also (and sometimes most importantly) keep your flight path from being too easily predictable.
>>The majority of pilots in AH win because they have good BFM and ACM...<<
What is the difference in the two terms, particularly with regard to the poster's question?
No offense meant! Just curious.
We do throw these terms around quite a bit without defining them very often. I know you are more qualified to answer that than I am, but I'll make a stab at it anyway. If I blow it, I'm sure you'll correct me and we can all learn something.
Bah, and me at work without my Shaw handy!
BFM Basic Flight Maneuvers. At a very low level, making the plane go where you want it to. Specific maneuvers such as a yoyo or a split-S are examples of BFM.
ACM Air Combat Maneuvers. I'm less sure about how to define this one, but basically I look at it as the use of BFM to accomplish your objective. ACM includes things like wingman formations and choosing what BFM to use to kill the other guy. I see ACM as the overall fight, while BFM is the "moves" I use in the fight.
I'm interested to hear your comments. I'm not sure exactly where that line gets drawn, or if I'm looking at it the right way.
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Sean "Lephturn" Conrad - Aces High Chief Trainer
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