Author Topic: Why the CT blows chunks...  (Read 5349 times)

Offline Redd

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Why the CT blows chunks...
« Reply #135 on: December 15, 2004, 07:34:01 PM »
Quote
Originally posted by Wotan
That's how the CT started out. I am not sure how many of you have gone back and read some of the first posts in this forum but what the CT is today isn't what it started out as...

In one of the first threads this was pointed out:



The CT has been just a mini-main for some time. Since 'base capture' became a standard setting that's what you see, mini-main.

For well over a year it was nothing but fighting...

Some of you nachwuchs who have only seen Urchin's 'whine posts' his first post in the CT forum was entitled:

''Awesome Fights tonight! My first AAR".

Its come a long way since then and not for the good...

The first line of one of my first post in the CT forum dated (08-14-2001) was in reply to a question was if field capture was enabled in the CT:



The old saying that ''base capture helps to facilitate the fight" is true but only when the number of players can support it. As is, the maps are so large, even at 256 x 256, in an arena with 50 players the majority are off in separate corners pre-occuppied with capturing 'undefended bases. Out of those 50 players 10 maybe 'fighting' and then those numbers are split 7 ot 3.

Hell there wasn't scores kept for the CT.

The first mission run in the CT was by Funked called  'Circus One - Wafflebait'.

The only map we had was the crappy large Norway map. Later the first bug ridden "European map' was enabled.

Here was the first setup for on that ap:

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=35230

Why the CT blows chunks is because its just a mini-main with limited aircraft and less players. A lot of that falls directly on some of the ex-CT Cms who thought that by making the CT more main like it would attract more players. Most of these CMs quit shortly after or went into 'stand by status'. None of their changes brought in more players. They simply displaced the old players with new ones with no appreciable increase in overall player numbers. The large spikes in numbers have only come with new and better maps.

As the plane set begins to fill out (like the addition of the p38g) the potential is there to expand the numbers in the CT. But that won't happen as long as the CT remains nothing more then a mini-main. It can fill the gap between th 'anything goes' main arena play and the more structured ToD / Scenario play.



Some good thoughts Wotan


setting out to attract more of the "fighter" crowd is not a bad idea.  The MA is crapping a lot of them off anyway

Focus on good plane matchups

Forget base capture - perhaps just  forget GV's entirely

Forget scoring

Perhaps RPS/rolling map combined


Often I look at the numbers and think they might be ok , but get in there and half the players are milking running in GV's or something   to improve their  "score".

If there was 10 in there and 10 actually flying it might help things develop some monentum


Why bother with a score in the CT , it's even more meaningless than the MA. Track stats or something to keep people happy.


As wotan said

MA  -  pork/auger horde

ToD - history/mission types

CT  - fighter town


CT could  fit that niche quite well . there are days in there where it goes close , when the fights are really good
I come from a land downunder

storch

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Why the CT blows chunks...
« Reply #136 on: December 15, 2004, 08:47:01 PM »
Quote
Originally posted by Redd
Some good thoughts Wotan


setting out to attract more of the "fighter" crowd is not a bad idea.  The MA is crapping a lot of them off anyway

Focus on good plane matchups

Forget base capture - perhaps just  forget GV's entirely

Forget scoring

Perhaps RPS/rolling map combined


Often I look at the numbers and think they might be ok , but get in there and half the players are milking running in GV's or something   to improve their  "score".

If there was 10 in there and 10 actually flying it might help things develop some monentum


Why bother with a score in the CT , it's even more meaningless than the MA. Track stats or something to keep people happy.


As wotan said

MA  -  pork/auger horde

ToD - history/mission types

CT  - fighter town


CT could  fit that niche quite well . there are days in there where it goes close , when the fights are really good


With TOD implemented a fightertown arena would do very nicely indeed

Offline humble

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Why the CT blows chunks...
« Reply #137 on: December 15, 2004, 09:04:44 PM »
Quote
Originally posted by Oldman731
What would you change?

- oldman



To start with I'd eliminate all "land grab" elements. This is a snapshot of the "real war"...play it that way. I'd allow jabo to knock out radar, ding fuel & ord but bases are Static. I'd double ack lethality for all but front line bases. I'd also eliminate "score" system.

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Offline oboe

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Why the CT blows chunks...
« Reply #138 on: December 15, 2004, 10:20:40 PM »
I'm in favor of eliminated base capture, GVs, and scoring.    Though if Crumpp had fun running the GV support mission the other night I'd hate to nix those, its just that with short icons and a low player count, GVs camping at runway spawn points can be irritating.    Although maybe upping ack lethality would solve that...

Less appealing to me is the idea of the CT as 'Fightertown' (if I understand the concept correctly).    Some pretty fun times were had in the CT running escorted bomber missions or trying to intercept same.    If you're talking about making CT fighters only, I think we'll miss bomber missions.

Since ToD will not support player squads, I don't think the ToD mission experience will be the same as CT squad night missions.  
I'm really not convinced HTC is aiming ToD at the CT player.   I think it maybe a lonely experience compared to play in either arena, MA or CT.

Offline Redd

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Why the CT blows chunks...
« Reply #139 on: December 15, 2004, 11:15:14 PM »
Quote
Originally posted by oboe
I'm in favor of eliminated base capture, GVs, and scoring.    Though if Crumpp had fun running the GV support mission the other night I'd hate to nix those, its just that with short icons and a low player count, GVs camping at runway spawn points can be irritating.    Although maybe upping ack lethality would solve that...

Less appealing to me is the idea of the CT as 'Fightertown' (if I understand the concept correctly).    Some pretty fun times were had in the CT running escorted bomber missions or trying to intercept same.    If you're talking about making CT fighters only, I think we'll miss bomber missions.

Since ToD will not support player squads, I don't think the ToD mission experience will be the same as CT squad night missions.  
I'm really not convinced HTC is aiming ToD at the CT player.   I think it maybe a lonely experience compared to play in either arena, MA or CT.





keeps buff's , stuff could still be destroyed, missions can be run,  to knock out strat targets  etc , just not captured.

Fighter town is  probably a bad name  - I just mean to attract people who want to fight (whether that be fighter/buff missions  whatever)  not sit around doing weenie things like spawncamping and milkrunning, there's all you can get of that in the MA if you are so inclined.
« Last Edit: December 15, 2004, 11:18:49 PM by Redd »
I come from a land downunder

Offline Eagler

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Grasshopper, I think the answer lies in the original name
« Reply #140 on: December 16, 2004, 06:02:54 AM »
"Aces High"

no gv's would be a great start
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Offline TheBug

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Why the CT blows chunks...
« Reply #141 on: December 16, 2004, 04:29:46 PM »
Personal attack
« Last Edit: December 16, 2004, 04:31:54 PM by Skuzzy »
“It's a big ocean, you don't have to find the enemy if you don't want to."
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Offline TheBug

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Why the CT blows chunks...
« Reply #142 on: December 16, 2004, 04:43:24 PM »
Personal attack
« Last Edit: December 16, 2004, 05:07:22 PM by Skuzzy »
“It's a big ocean, you don't have to find the enemy if you don't want to."
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Offline Bear76

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Why the CT blows chunks...
« Reply #143 on: December 16, 2004, 04:50:31 PM »
Quote
Originally posted by TheBug
Personal attack


edited by Skuzzy. That must of been a good one.:(

Offline TheBug

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Why the CT blows chunks...
« Reply #144 on: December 16, 2004, 04:54:59 PM »
Personal attack
« Last Edit: December 16, 2004, 05:07:06 PM by Skuzzy »
“It's a big ocean, you don't have to find the enemy if you don't want to."
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Offline Skuzzy

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Why the CT blows chunks...
« Reply #145 on: December 16, 2004, 05:09:13 PM »
There is no sympathy for people who will make repeated personal attacks against members of this community.  It is completely counter-productive.

If you want to berate members of this community, or members of the HTC staff, you can expect to be shown the door.
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