Originally posted by rshubert
Man, how far are you talking about? A 300 mph plane travels a mile in about 12 seconds. Besides, us horde managers already divvy up the horde. Some attack the town, some attack the field, some are tasked to go after vehicles. If we expect really stiff resistance, we bring along some light fighters--who immediately start vulching, btw.
Yahtzee!
Dam I was wondering how long that was going to take.
Ok then. So we move the VH to the town right? No problem... Bomb the the IN the town then... Still this has absolutly nothing to do with moving the town itself. As both myself and shubie have tried to point out to you fellas, a plane traveling at the speeds they do in game, will take hardly any time at all to travel a few extra miles to target.
It really makes no difference where you put the town, and how far you place it, unless you are going to start asking for the towns to be placed 10-15 miles away from the fields. In which case you are crazy. I dont land grab anymore. I dont make missions anymore either. But I have in the past and I know what a good mission consists of.
Moving a VH will do only one thing. It will force a mission planner to deligate targets in a different manner. It wont make the mission anymore difficult to undertake because the targets have not been changed. Only their distances (that is if they ever do change the towns location or the targets within them). Distances of which are less than minor in relation to a plane.
ok? ok..
So, maybe you want to place a VH within the town while keeping one on the field? No problem. Not if a mission planner is actually planning.
Anyone who makes missions, and makes them often knows as much as I do that the first thing dropped always... (things) is first the VH and then ack. A VH can be taken down with a single heavy pony in a single pass. Two can be taken down simultainiously with two heavy ponies (one on each VH) the in the same manner.
So I'll say again. Moving a towns location in relation to an airfield has no impact on the difficulty of base capture. The field and town, along with the threats they impose on the attackers can still be eliminated with equal efficiency regardless of location.
I might also add that moving a town further away will make it MUCH, much more easier for a fast capture. An attack that moves in, kills the town, and your VH that you want moved into the town and drops troops.
We used to do NOE missions just for the heck of it. To see if we could do it I guess. They got too easy so we stopped. Two 110s in on a town, can have it down within seconds. They move to the field and at a safe distance from the field ack wait for someone to launch. If they do we'd move in on them. While that is going on, the goon is on the way to the town or idealy has already landed and is letting troops out.
My point is, there is no other reason to ask for a town to be further away from a base for any reason other than to facilitate an easier capture.