Author Topic: Towns very near airfields... dont like it...  (Read 763 times)

Offline FDutchmn

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Towns very near airfields... dont like it...
« Reply #15 on: January 11, 2005, 11:33:39 AM »
Quote
Originally posted by TexMurphy
If town is moved away and especially if a Vehical Base is near the attacker has to split his hoard up. Since capturing the town is the primary objective, not destroying the airfield, more planes will be at the town then at the airfield (compared to now) and in turn that means less vulching as only tactic.


sorry, i dont see what the difference this is, with the current map where the VH of the airfield is so close.

Vulching will happen, no matter what.  In fact, I see that separating the town from the field will give rise to whiners complaining that they cannot save their own field, because they cannot up GVs in time.  I mean, if we separate the town from the field and still have a VH next to the town, we just drop the VH at the town and still continue to vulch.

Offline rshubert

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Towns very near airfields... dont like it...
« Reply #16 on: January 11, 2005, 12:04:56 PM »
Quote
Originally posted by TexMurphy
I

If town is moved away and especially if a Vehical Base is near the attacker has to split his hoard up. Since capturing the town is the primary objective, not destroying the airfield, more planes will be at the town then at the airfield (compared to now) and in turn that means less vulching as only tactic.


Tex


Man, how far are you talking about?  A 300 mph plane travels a mile in about 12 seconds.  Besides, us horde managers already divvy up the horde.  Some attack the town, some attack the field, some are tasked to go after vehicles.  If we expect really stiff resistance, we bring along some light fighters--who immediately start vulching, btw.

Offline Zazen13

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Towns very near airfields... dont like it...
« Reply #17 on: January 11, 2005, 12:17:59 PM »
Quote
Originally posted by rshubert
Man, how far are you talking about?  A 300 mph plane travels a mile in about 12 seconds.  Besides, us horde managers already divvy up the horde.  Some attack the town, some attack the field, some are tasked to go after vehicles.  If we expect really stiff resistance, we bring along some light fighters--who immediately start vulching, btw.


The distance would have to be considerably greater than icon vis. range to have the desired effect. So, perhaps twice icon vis range or more, 12k yards or so. This would allow the field air defense time to remove CAP and up in fighters without the attackers pre-occupied with the town being directly aware of it.

Zazen
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Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline rshubert

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Towns very near airfields... dont like it...
« Reply #18 on: January 11, 2005, 12:19:46 PM »
Quote
Originally posted by Zazen13
The distance would have to be considerably greater than icon vis. range to have the desired effect. So, perhaps twice icon vis range or more, 12k yards or so. This would allow the field air defense time to remove CAP and up in fighters without the attackers pre-occupied with the town being directly aware of it.

Zazen


They can't outrun the vox system, though.:)

Offline streetstang

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Towns very near airfields... dont like it...
« Reply #19 on: January 11, 2005, 12:33:34 PM »
Quote
Originally posted by rshubert
Man, how far are you talking about?  A 300 mph plane travels a mile in about 12 seconds.  Besides, us horde managers already divvy up the horde.  Some attack the town, some attack the field, some are tasked to go after vehicles.  If we expect really stiff resistance, we bring along some light fighters--who immediately start vulching, btw.


 Yahtzee!

Dam I was wondering how long that was going to take.

Ok then. So we move the VH to the town right? No problem... Bomb the the IN the town then... Still this has absolutly nothing to do with moving the town itself. As both myself and shubie have tried to point out to you fellas, a plane traveling at the speeds they do in game, will take hardly any time at all to travel a few extra miles to target.
It really makes no difference where you put the town, and how far you place it, unless you are going to start asking for the towns to be placed 10-15 miles away from the fields. In which case you are crazy. I dont land grab anymore. I dont make missions anymore either. But I have in the past and I know what a good mission consists of.

Moving a VH will do only one thing. It will force a mission planner to deligate targets in a different manner. It wont make the mission anymore difficult to undertake because the targets have not been changed. Only their distances (that is if they ever do change the towns location or the targets within them). Distances of which are less than minor in relation to a plane.

ok? ok..

So, maybe you want to place a VH within the town while keeping one on the field? No problem. Not if a mission planner is actually planning.

Anyone who makes missions, and makes them often knows as much as I do that the first thing dropped always... (things) is first the VH and then ack. A VH can be taken down with a single heavy pony in a single pass. Two can be taken down simultainiously with two heavy ponies (one on each VH) the in the same manner.

So I'll say again. Moving a towns location in relation to an airfield has no impact on the difficulty of base capture. The field and town, along with the threats they impose on the attackers can still be eliminated with equal efficiency regardless of location.

I might also add that moving a town further away will make it MUCH, much more easier for a fast capture. An attack that moves in, kills the town, and your VH that you want moved into the town and drops troops.

We used to do NOE missions just for the heck of it. To see if we could do it I guess. They got too easy so we stopped. Two 110s in on a town, can have it down within seconds. They move to the field and at a safe distance from the field ack wait for someone to launch. If they do we'd move in on them.  While that is going on, the goon is on the way to the town or idealy has already landed and is letting troops out.

My point is, there is no other reason to ask for a town to be further away from a base for any reason other than to facilitate an easier capture.

Offline Stang

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Towns very near airfields... dont like it...
« Reply #20 on: January 11, 2005, 01:22:35 PM »
Yup.   btw, you suck donkey balls morph  :D

Offline Jackal1

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Towns very near airfields... dont like it...
« Reply #21 on: January 11, 2005, 03:01:06 PM »
Quote
Originally posted by streetstang
My point is, there is no other reason to ask for a town to be further away from a base for any reason other than to facilitate an easier capture. [/B]


 Exactly.
 The farther away , the easier the capture.
Democracy is two wolves deciding on what to eat. Freedom is a well armed sheep protesting the vote.
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Offline Zazen13

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Towns very near airfields... dont like it...
« Reply #22 on: January 11, 2005, 04:59:42 PM »
Quote
Originally posted by rshubert
They can't outrun the vox system, though.:)


Yup, that would have the ancillary benefit of making good communication more important.

Zazen
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Zazen13

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Towns very near airfields... dont like it...
« Reply #23 on: January 11, 2005, 05:03:23 PM »
Quote
Originally posted by Jackal1
Exactly.
 The farther away , the easier the capture.


Not if there was a mutually supportive Field/Town VH spawn. If field cap was removed long enough to allow the defenders to get airborne they could effectively launch a counter-attack against the forces occupied with suppressing the town. This would be beneficial for the same reason launching an attack from a nearby field would be. Having two positions from which you could mount a viable defense would only make capture more difficult for the attackers. The focus for defense of the town would be ground based, the field aircraft based. The attackers would be compelled to devote forces to both targets simultaneously diluting, what would otherwise be an overwhelming force directed primarly toward field suppression as it stands currently...


Zazen
« Last Edit: January 11, 2005, 05:15:26 PM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Jackal1

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Towns very near airfields... dont like it...
« Reply #24 on: January 11, 2005, 07:23:58 PM »
Then it would be done just like it is now. Bring in a cuple of dar bars , pork the VHs(no matter where there at}, overwhelm the field to the point of boredom, take town.
Democracy is two wolves deciding on what to eat. Freedom is a well armed sheep protesting the vote.
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Offline Vudak

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Towns very near airfields... dont like it...
« Reply #25 on: January 12, 2005, 04:06:58 AM »
Quote
Originally posted by streetstang


Any mission that rolls into a base is going to do three things right off the bat...

1) Drop VH
2) De-ack

...


Morph, you're smoking something, right? :D
Vudak
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