Author Topic: CV Hanger  (Read 513 times)

Offline WMLute

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CV Hanger
« on: December 22, 2004, 11:17:27 PM »
Ok...so I don't get GREAT FPS in the 1st place, but I just recently noticed that when i'm on a cv tower, I will get from 6-30fps  (dependant on if planes takin' off, fires, ship guns firing, etc) and this is in SHORT view mode.

BUT when I go to the hanger on the cv I take a HUGE FPS hit.  Recently it's not rare for it to go to zero fps.

What is it re. the cv's?? When you made those "adjustments" on the cv hangers a couple patches ago did something mess up? Or possibly the coding was drastically changed?  Going back a couple months I had no issues w/ fps (no more so than usual that is) in CV hangers.

Getin' old.  (sigh)  I hate my computer.
Takin' off / landing cv's at 4fps or less is quite the challange.

Oh...and also the coding on the buffs.  I understand you upped the texture considerably.  It's KILLING my fps.  Is it at all possible to give us "cruddy" computer guys a lower res skin for some planes?  Make it an option like custom skins maybe?

Please?

I don't need eye candy, I just need smooth fps so I can fly.
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."
— George Patton

Absurdum est ut alios regat, qui seipsum regere nescit

Offline StarOfAfrica2

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CV Hanger
« Reply #1 on: December 22, 2004, 11:22:39 PM »
I thought that by choosing the lower "max texture" sizes you do just that, load up low res versions of the skins.  Or am I wrong?  I mean, it DOES reload your skins each time you choose a new max texture size............

Offline Schatzi

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CV Hanger
« Reply #2 on: December 23, 2004, 02:01:44 AM »
Same here....


Actually, this might be related. Usually i got around 30 fps. buff formations put that down to a low 20 or high teen. But theres two planes i cant fight. The Ju88 (formation or not) makes FR crash completly - it says its still one fps although i cant believe that. The other one is the p38. drops me to low teens when i get closer then d800.

Any ideas other than staying away from those or buying a new PC?


I got my video settings to the lowest possible. res 800x600, all sliders on performance.

Im running AH on my laptop:
Pentium(R) 4 CPU 2.80 GHz, 448 MB RAM
RADEON IGP 345M
MS WinXP Home SP1
21 is only half the truth.

Offline StarOfAfrica2

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CV Hanger
« Reply #3 on: December 23, 2004, 12:13:25 PM »
I have no idea if this is a fact or not, this is pure speculation.  Could have something to do with the visual design of the planes you mentioned.  The P-38 is being redone now to the point where current skins wont work on the new one, so obviously there were problems there that needed fixed.  I know they also said there were visual elements of the terrains that caused frame rate problems because they were not as well drawn as they could have been.  Could be a similar problem here.  If this is true, I'm sure these issues will be addressed as they update the planes.

Offline WMLute

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CV Hanger
« Reply #4 on: December 23, 2004, 04:31:19 PM »
Quote
Originally posted by StarOfAfrica2
I have no idea if this is a fact or not, this is pure speculation.  Could have something to do with the visual design of the planes you mentioned.  The P-38 is being redone now to the point where current skins wont work on the new one, so obviously there were problems there that needed fixed.  I know they also said there were visual elements of the terrains that caused frame rate problems because they were not as well drawn as they could have been.  Could be a similar problem here.  If this is true, I'm sure these issues will be addressed as they update the planes.


I'm sure there is more than a LITTLE fact to it.  There are certain bases on certain maps (yeah, ok i'll start makin' a list) that I can almost NOT fly out of due to the severe fps hit.  

I applaud HT for all their work on making the planes "better" looking, and adding awesome visuals on the ground. Great work .  BUT I for one could really care less about moveable parts inside the cockpit, or SUPER high rez skins that look great in screen shots.  I don't need beautiful rolling landscapes that make me think it's "real".  Well.... I gues I wouldn't mind all that stuff if it didn't make my machine suffer so....

I just want 2 fly and kill.  So far, due to the past couple maps, and or/changes, I am VERY frustrated in doing so.  I can't COUNT how many changes/tweaks I have done to my system to try and make it flyable.

Kudo's on the hard work.  Just PLEASE make 'em options so "thoses" of us w/ medocre machines can fly.  I don't NEED eye candy.  I NEED a smooth flying experience.
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."
— George Patton

Absurdum est ut alios regat, qui seipsum regere nescit

Offline whels

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CV Hanger
« Reply #5 on: December 23, 2004, 05:47:21 PM »
Pizza map had some CVs if u went to hanger deck it would send
fps to 0 and slide show. id think other maps might have this problem with some CVs. wonder why its a few CVs and not all.

and some fleets and some fields are harder on FPS then others of same type.

whels


Quote
Originally posted by WMLute


I'm sure there is more than a LITTLE fact to it.  There are certain bases on certain maps (yeah, ok i'll start makin' a list) that I can almost NOT fly out of due to the severe fps hit.  

I applaud HT for all their work on making the planes "better" looking, and adding awesome visuals on the ground. Great work .  BUT I for one could really care less about moveable parts inside the cockpit, or SUPER high rez skins that look great in screen shots.  I don't need beautiful rolling landscapes that make me think it's "real".  Well.... I gues I wouldn't mind all that stuff if it didn't make my machine suffer so....

I just want 2 fly and kill.  So far, due to the past couple maps, and or/changes, I am VERY frustrated in doing so.  I can't COUNT how many changes/tweaks I have done to my system to try and make it flyable.

Kudo's on the hard work.  Just PLEASE make 'em options so "thoses" of us w/ medocre machines can fly.  I don't NEED eye candy.  I NEED a smooth flying experience.

Offline WMLute

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CV Hanger
« Reply #6 on: December 23, 2004, 09:00:16 PM »
Quote
Originally posted by whels
Pizza map had some CVs if u went to hanger deck it would send
fps to 0 and slide show. id think other maps might have this problem with some CVs. wonder why its a few CVs and not all.

and some fleets and some fields are harder on FPS then others of same type.

whels



I've noticed that CV's on fire, and / or firing guns hits my fps pretty bad.  If I'm on a CV on fire, shooting guns, with nme b24's dive bombing it, FORGET ABOUT IT.  Zero FPS for me.

I was last night in a CV tower, running MAYBE 8 fps, when it died and was sunk.  INSTANT jump to 40fps while it was sinking/sunk.

Something about the cv's......  Wish I knew what.
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."
— George Patton

Absurdum est ut alios regat, qui seipsum regere nescit

Offline StarOfAfrica2

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CV Hanger
« Reply #7 on: December 24, 2004, 12:29:56 AM »
Lute, what do you have your AA and AF set to in your video card settings?  The only thing I can think of that is different on the CV is that everything is closer because the space is more confined.  Also, if fire is making you take a hit like that, it may very well be you have something set more towards quality and less towards performance in your vid card settings.

Alternately, check the same thing I told Ductape about.  Try adjusting your vis range.  Try the Full vis, medium, short, and ground.  Watch for changes in your fps.  I have severe fps hits in ground vis mode, and causes hesitation and jumpiness, especially when I'm in the air approaching another plane, but it does it really any time I have alot of stuff for the card to draw.  

Hope some of this helps.
« Last Edit: December 24, 2004, 12:33:02 AM by StarOfAfrica2 »

Offline WMLute

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CV Hanger
« Reply #8 on: December 24, 2004, 03:12:03 AM »
Quote
Originally posted by StarOfAfrica2
Lute, what do you have your AA and AF set to in your video card settings?  The only thing I can think of that is different on the CV is that everything is closer because the space is more confined.  Also, if fire is making you take a hit like that, it may very well be you have something set more towards quality and less towards performance in your vid card settings.

Alternately, check the same thing I told Ductape about.  Try adjusting your vis range.  Try the Full vis, medium, short, and ground.  Watch for changes in your fps.  I have severe fps hits in ground vis mode, and causes hesitation and jumpiness, especially when I'm in the air approaching another plane, but it does it really any time I have alot of stuff for the card to draw.  

Hope some of this helps.


AA/AF set to OFF or Application  (per the Mighty Skuzzy, trust me when I say i've spent untold hours researching how to best max the perf. of my lowly P4 1.3 system)
and these FPS readings i've given you ARE w/ short F3 vis range used (sux, i Know)  Top slider is 1/2 way almost (so I can see the pesky acks, 2nd one all the way right, bottom one (ground) about an inch from the right.

The thing is, I can slide all sliders to the right, be in short vis range, AND still get 0 FPS on a CV is it's on fire w/ buffs overhead.

One thing I have noticed, is when I'm suffering soooo terribly on a CV (or field geting lvl'd w/ buffs) if I alt/tab out and look, my CPU usage, it is maxed out at 100%.  I just recently went back to pre-loading textures in system memory, and that seems to have helped a bit, but in the past i've had stutter issues re. that setup.

Still doesn't make sence that some fields are bigger stutter problems than others w/ similar surroundings and nme's.
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."
— George Patton

Absurdum est ut alios regat, qui seipsum regere nescit

Offline victor

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CV Hanger
« Reply #9 on: December 24, 2004, 08:05:39 AM »
I started practicing take offs and landings with a strobe light on behind me while I'm in a dark room to simulate 0fps ,has really helped  at least I crash rear gunner of the cv now.anyway just seen you posted LUTE  and wanted to give  a shout out



Vic

Offline StarOfAfrica2

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CV Hanger
« Reply #10 on: December 24, 2004, 12:14:12 PM »
My best guess Lute, is just that your processor is overloaded.  CPU usage SHOULD be maxxed out.  Thats the way the game is designed.  Thats why anything running in the background that takes CPU time makes you have problems in the game.  Assuming you have nothing running in the background eating up any of your CPU time, maybe it just wont handle the load?  There are people with slower CPU's playing, but I have no idea what quality of play they have.  Obviously some maps are going to be worse than others because of the number of objects being drawn.  Having textures preloaded to memory should help.  Its basically just like having a cache for your video card so it doesnt have to draw the textures as they come up.

Only other things I can think of, make sure you have the refresh rate turned up as high as possible on your monitor, and check the AGP aperture size in your BIOS.



Other thing, I cant remember, but you have 512MB of RAM?  I know you use the RDRAM, and its expensive, but if you can add more it should help.  I noticed a pretty good performance increase going up to 1 Gig of RAM.
« Last Edit: December 24, 2004, 12:18:18 PM by StarOfAfrica2 »

Offline WMLute

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CV Hanger
« Reply #11 on: December 24, 2004, 12:50:39 PM »
Quote
Originally posted by StarOfAfrica2
My best guess Lute, is just that your processor is overloaded.  CPU usage SHOULD be maxxed out.  Thats the way the game is designed.  Thats why anything running in the background that takes CPU time makes you have problems in the game.  Assuming you have nothing running in the background eating up any of your CPU time, maybe it just wont handle the load?  There are people with slower CPU's playing, but I have no idea what quality of play they have.  Obviously some maps are going to be worse than others because of the number of objects being drawn.  Having textures preloaded to memory should help.  Its basically just like having a cache for your video card so it doesnt have to draw the textures as they come up.

Only other things I can think of, make sure you have the refresh rate turned up as high as possible on your monitor, and check the AGP aperture size in your BIOS.



Other thing, I cant remember, but you have 512MB of RAM?  I know you use the RDRAM, and its expensive, but if you can add more it should help.  I noticed a pretty good performance increase going up to 1 Gig of RAM.


yeah...got 2 options on AGP ap. size, 64mb, and 256.  currently trying 256.

pre-loading textures seems to really help.  I might bite the bullet and grab a 256mb vid card so I can pre-load in vid card mem. and that MIGHT help....  not sure if you can pre-load in both system mem. and vid. memory.

Unfort, Win98 no-likee highter than 512.   If I DO get more ram, I have win  XP floating around here somewhere that I'd upgrade to.

BUT last night flying was a BIT better w/ the pre-load helping out the CPU.  It was rarely maxed at 100% from what I saw during a few various alt/tab's.

Cheer! and Happy Hollidays!!!
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."
— George Patton

Absurdum est ut alios regat, qui seipsum regere nescit

Offline StarOfAfrica2

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CV Hanger
« Reply #12 on: December 24, 2004, 01:12:28 PM »
There is a fix for that 512MB thing in Win98.  Roscoroo knows how to fix it.  Or its been posted before, you could try searching.  I cant remember offhand what has to be changed and which .ini file the line is in.

I really think more RAM would help you, but if you plan on upgrading your comp I hate to tell you to spend more money on RAM.  Having 1 Gig of ram would do more for you than a 256MB video card.  Faster processor would do wonders too, but it depends on how long you plan on running the rig  you have now.

Ah heck, what do I know anyway?  Merry Christmas Lute.  :aok

Offline Mugzeee

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CV Hanger
« Reply #13 on: December 26, 2004, 09:05:36 AM »
Hmmmm. We had the same problem in AH1.
It seems with each new patch that Ah2 under goes, it creates
more graphic load. Is this beacause of Skin additions?
Something is up. The FR reports/complaints surely are pointing that direction.