I guess we will all have to agree to disagree on the quality of the WW2OL air combat experience. I say air combat experience because I don't judge any game soley by the fidelity of it's flight model. I didn't judge Warbirds or AH by this, either. I judge each game by the overall air combat experience. And for me, Warbirds, Aces High, and now WW2OL all felt good to me. Very different, for sure. But all were very immersive and I've had many intense dogfights in all.
I had to LOL when I read my good friend Apache's agreement with Vulcan on his negative view of the air combat experience in WW2OL. I respect Apache a great deal, but I couldn't disagree with him more. I actually think the WW2OL air combat experience is much more impressive than the AH experience, in many ways.
Like obear, I have been impressed with WW2OL's implementation of air combat. When you combine the beauty of the foliage and the terrain in general, with the whispiness of the cloud layers, I actually feel like I'm flying over a living, breathing earth. The actual FM seems very different to me than what I was used to in AH, but after a period of acclimation, it feels "right" to me. Notice that I didn't say "realistic" or "historically correct", because I've never flown a real Hurricane I or Bf-110C, and can't judge what is "real" and what isn't. What I can say is that WW2OL's FM gives me the illusion of flying a real plane, especially the way they handle ground modelling, and when coming in for a landing. Obear's comment on feeling the weight of the planes is spot on. I notice it the most when coming in to land. Unlike the planes in AH, it is relatively easy to bleed off airspeed in WW2OL, without having to resort to my usual AH antics of having to perform multiple flat scissors and apply oppsite rudder to get the AH planes to slow down. In WW2OL, when coming in to land, I just throttle back, and adjust prop pitch up, and the airspeed bleeds off quite quickly. Landing a plane in WW2OL feels much more "right" to me than it does in AH.
That being said, they(CRS) have plenty of work to do on structural damage. While you will black out if you "yank & bank" in WW2OL, you can still perform almost any manuever without fear of snapping your wings off(although you'll probably be blacked out while doing it).
Going back to the positive, the damage model of WW2OL is hugely impressive to me. As your rounds strike an aircraft, chunks come flying off, and if you hit a wing root just right, you can snap the wing right off. Also, hit engines can start streaming back either black smoke(oil hit) or white smoke(radiator hit). You also can't press a keystroke and get a list of which components are damaged. You will feel it in the way your aircraft performs, however. The most impressive experience I've had with the DM is when a 109e bounced me(no direct six view in WW2OL, so bounces are actually possible!) and his first pass damaged me, but didn't cause catastrophic damage, so I was able to use a nearby cloud layer to lose him and make a bee line for home. Something was wrong with my Hurricane, but I couldn't quite figure it out. It just wasn't flying normally. After awhile, in my headphones, I started hearing a slight "tick-tick-tick-tick" sound, like a 70's chevy with a stuck lifter. It got louder after about 10 seconds, so I looked down at my oil temp, and noticed it was way above normal. I got this sickening feeling in my gut, as I now knew what was happening. The engine's ticking got louder, until it became a heavy knocking, and it finally started coughing and belching out black smoke. Then it seized up altogether and left my propeller windmilling. That was pretty damn cool damage effects. Very impressive!
The whole "Battle of France/Battle of Britain" planeset has always been an attraction for me, and the fact that I know what planes I stand a chance at coming into contact with, impresses the historical part of me. No worries about having to battle another Hurricane, or a Nikki or an LA-7.
I like the limited supply rules, too. They may not be realistic, per se, but at least they make me realize that the #1 priority is RTB safely, whether or not I get any kills or not. I know that if I don't RTB safely, there may not be another plane available for me to fly. To some extent, I think this reduces the "kamikaze" attitude of so many AH pilots, who know that an endless supply of planes will be there to fly if they decide to HO that chog.
For me, flying and fighting is more involved than just the "realism" of the flight model. It's the whole flying/fighting experience. So, while I respect the guys who point out the glaring deficiencies of parts of the WW2OL FM and structural DM, I feel that the positives outweigh the negatives.
SLO, my squad plays for the Allies most of the time. We have changed over and played Axis from time to time, but I think we will pretty much remain an Allied squad.