Author Topic: Possible influx on WW2OL newbies  (Read 3305 times)

Offline Wanker

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Possible influx on WW2OL newbies
« Reply #75 on: January 07, 2005, 11:36:29 AM »
Hehe Apache.

Actually, I like the "no six view" in WW2OL. It makes bounces possible. It forces you to weave and not fly in a straight line all the time.

Gixer, the stutters have been nearly 100% eliminated for me with the new patch last night. The only caching sutters I get now are the usual ones when you first get near a big city. But the huge stutters from 1.8.0  have been fixed.

Bison, my squad has not joined the AHC for exactly those reasons. What we do instead is to hang out around the AHC squads and will join in and assist them when they attack. We'll even do an occasional supply run to help out, too. We just don't want to sign up and get ordered around.

And regarding all the air weirdness you've seen, and what Vulcan posted with his missing wing(!), all I can say is that I've never experienced any of that myself.  Not saying it doesn't happen, but I've yet to see it.

One of my squaddies who flew for the first time in WW2OL last night commented that taking off and landing was much more difficult in WW2OL than in AH. And he meant that in a good way. I concur.

Offline Swager

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Possible influx on WW2OL newbies
« Reply #76 on: January 07, 2005, 01:53:20 PM »
Wank, would that squaddie would be me??

What about me jamming my flaps!  I had a hard time getting home.  Thing would not fly worth a damn and made a hell of a racket!!  When we were flying over the landscape last night, I actually felt like I was on air patrol (my belief of what an air patrol would be like).  The perception seemed more real.

The flying is totally different in WWIIOL than in AH.  You really have to pay attention to your plane.  You have to fly the plane at all times, not just be a passenger until the actions starts.

Joining WWIIOL I realized that even though I pay my $13 a month I might not have the weapons of my choice available to me all the time.  This is a risk that is taken.  I guess if a company is trying to emulate war in a simulation, this just might actually happen.  Not being 1 dementional, I find other things to do that satisify my thirst for play.

:)
« Last Edit: January 07, 2005, 01:56:32 PM by Swager »
Rock:  Ya see that Ensign, lighting the cigarette?
Powell: Yes Rock.
Rock: Well that's where I got it, he's my son.
Powell: Really Rock, well I'd like to meet him.
Rock:  No ya wouldn't.

Offline SunKing

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« Reply #77 on: January 07, 2005, 03:02:39 PM »
Landing difficult in WW2OL? Maybe if you have below 10 fps. Who was this! . You can land upside at full throttle and still survive. Awesome flight model :rofl. Once you can compensate for lag the game can become enjoyable. ie: dont engage inf below 100m. I've noticed alot of hordes in WW20L , just as bad as AH2. Anytime I see planes they are just bombing or straffing inf in firebases. As if they are after that easy kill to complete their mission, avoiding dogfights at all costs. Yesterday I witnessed a horde of 5 109s straffing a single inf and 3 auger, he lived.. pathetic.

...but Mobile Spawns have made the inf game come alive finally.

Apache I thought I saw your name in WW2OL ! Postwhoring the WW2OL boards these days? I'm " sunking2 " in game.
« Last Edit: January 07, 2005, 03:12:43 PM by SunKing »

Offline Apache

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Possible influx on WW2OL newbies
« Reply #78 on: January 07, 2005, 03:14:13 PM »
lol Sunking :). Good to see you again my friend. I'll look for ya in WWIIO.

Offline Mitsu

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Possible influx on WW2OL newbies
« Reply #79 on: January 07, 2005, 03:21:41 PM »
Quote
Originally posted by banana
Actually, I like the "no six view" in WW2OL. It makes bounces possible. It forces you to weave and not fly in a straight line all the time.


No 6 View.
No fish-eye view.
No Movable Head Positions.
No instant display plane icons.

Offline HugeHead

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Possible influx on WW2OL newbies
« Reply #80 on: January 07, 2005, 03:24:41 PM »
ROFL!

I just found one of those old dollar bin still in the plastic WWIIonline CDs I mentioned I had lying around with Sub key. I might even give the game another go since I get the free trial.

hh

Offline Westy

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« Reply #81 on: January 07, 2005, 03:46:54 PM »
"No Movable Head Positions."

This IMO is a big negative on thier part Mitsu.  AH has the 3D cockpit with variable FOV. It is superb and leaps ahead of FA, WB's and WWIIO.  Further more WWIIO can't implement the phenominal IRtrack "6D of freedom" system that is light years up on the evolutionary ladder (compared to AW, WB's and WWIIO's old style "head pivoting on the end of a spear" view system) and  CRS will have to redo thier entire view system to feature it.

On the other hand I love WWIIO's icons and if CRS ever "stole" the 3D cockpit view system IMO it could then be considered king of the hill (for in-cockpit immersion and view system)

Offline Obear1971

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« Reply #82 on: January 07, 2005, 04:13:41 PM »
Quote
Further more WWIIO can't implement the phenominal IRtrack "6D of freedom" system that is light years up on the evolutionary ladder


CRS is going to impliment this into game.

Offline Westy

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« Reply #83 on: January 07, 2005, 06:03:47 PM »
I've yet to see anyone from CRS say that but regardless of that I believe they will ... some day.  It will take a re-write of thier "view" system as I said above.
 Which kind of begs the question which thing do you think will come first:

1) 3D views for a track IR 6deg feature
2) Being able to bail out of an airplane/depart a vehicle
3) or the ever elusive, mythical "ordinance" server that CRS uses as a catch-all excuse for all the features still missing?