Author Topic: Silver Bullet ?  (Read 894 times)

Offline Saintaw

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Silver Bullet ?
« on: January 20, 2000, 07:54:00 AM »
Can U shoot the pilot while he is in a plane ? (meaning, can i get a lucky shot and shoot the brains out of the guy in front of me???   )

Since some poeple do it while you're in the "silk dress", I thought U could do it while sitting...


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Offline dolomite

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« Reply #1 on: January 20, 2000, 08:56:00 AM »
I for one hope not. I have seen what the dreaded "PK" (pilot kill) has done elsewhere. I much prefer the wounded pilot.

Offline Saintaw

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« Reply #2 on: January 20, 2000, 09:16:00 AM »
ok, I take your word for it then...

Another question :

The TRRRRR sound again  

  • Do i have to make sure I absolutely NEVER hear it ?
  • Can I hear it, ONLY when I realy have to break hard (ie, to save my butt...)

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Saint
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[This message has been edited by Saintaw (edited 01-20-2000).]
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Offline Pongo

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« Reply #3 on: January 20, 2000, 09:19:00 AM »
I think that pilot can be killed but plane blows up when it happens(might be wrong)
The stall buzzer can be riden for ever. But you are bleeding E bad when it is sounding so it is best to try to manuver without it.
I normaly only hear it a lot when I am trying for a particularly steep climb or in a life or death evade,  most of the planes handle way better above stall speed...And some of them are absolute pigs when that slow.


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Offline Lephturn

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« Reply #4 on: January 20, 2000, 09:40:00 AM »
The pilot CAN be killed, but it is a tough shot and doesn't happen often.  However, a few times I have had a bad guy cross in front of me in the scissors with his canopy showing and he instantly exploded with the first couple of .50 cal rounds.  That's a pilot kill.  If you want to see how hard it is to get a pilot kill, try strafing chutes.  It's damn hard to kill those tiny little buggers.

As for the stall sound, look in your Aces High\Sounds directory.  There should be stall.wav and old.wav in there.  Rename stall.wav to something else, or move it.  Then rename old.wav to stall.wav.  This will give you the buzzer type stall horn more like the old WB one.



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Offline Ripsnort

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« Reply #5 on: January 21, 2000, 08:25:00 AM »
Leph is correct, I've pulled more than one snap shot on several A/C right thru the windscreen in the FW, just one big explosion...what's neat is, there's about a 1 sec delay (net lag, minute amount) where you're mind says "He's absolutely, positively 100% dead", then the plane turns to confetti.



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Offline dolomite

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« Reply #6 on: January 21, 2000, 09:26:00 AM »
My problem with the PK is when it happens in an inequitable way (i.e., some planes always get PK's, some never do). This does more than anything else to make a plane unplayable.

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« Reply #7 on: January 21, 2000, 12:03:00 PM »
Saintaw ... about the TRRRRRRRR sound  

It's the sound that you hear when you are near stall...

Stall occurs when the speed of the plane can't sustain the AoA (Angle of Attack) you pull. 2 kinds...

Normal stall: you fly with an AoA of zero degrees (plane going level) but fly very slow... you'll hear the TRRRRR sound (stallhorn) cause you are nearing a stall.

Accelerated stall: you fly at 300 mph for example but pull so hard on the stick that you have to high an AoA... even at that high speed of 300 mph you will hear the stallhorn cause your AoA is to great for the plane to sustain normal flight.

Now on to your questions.
Do I have to make sure I absolutely NEVER hear it?

It depends... if you are BnZing you don't want to hear it cause when you hear it you are pulling alot of G's and you know G's kill E, right?

Another example... you are in a one on one flat (horizontal) turnfight. You and your con are opposite of eachother in the turn (he's not directly on your 6 and you not on his). You can't break out of the turn cause then you'll present your tail to him and get killed so you keep turning and try to get on his 6. Now... in such a situation it's in fact good to hear the stallhorn... since you'll turn more when pulling harder on the stick (if both of you are already below cornerspeed that is). So in this situation you would be turning while you keep hearing the TRRRRR sound. This is called riding the envelope of the plane (knowing that if you pull the stick even a tiny bit more you'll stall).

Question 2:
Can I hear it, ONLY when I realy have to break hard?
No... if you hear it while you break hard its an accelerated stall, if you hear it for example when you are slow trying to land it's a normal stall.

Hope that helps  

Bee
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Offline Lephturn

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« Reply #8 on: January 21, 2000, 12:59:00 PM »
Dolomite,

While I do remember that being an issue in WB in the "old days", it hasn't been here in AH.  I believe this is solved by AH's very exact ballistics and damage modelling.  WB used "packets" of bullets that were the equivalent of high-velocity basket balls.  It made it MUCH easier to get a pilot kill when combined with a more simplistic damage model.  AH actually models the individual rounds, and has a more detailed damage model.  The result is that AH doesn't seem to have a PK problem, and the only times I have been pilot killed, was when I foolishly left my bubble canopy exposed to a gunner or fighter.  Simply rolling for a side profile as you cross their sights will prevent PK's in AH.

So although it is prossible, the more advanced technology in Aces High has kept that possibility to a realistic level IMHO.



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