Author Topic: just can't seem to get it  (Read 1412 times)

Offline tactic

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just can't seem to get it
« Reply #15 on: December 31, 2004, 03:45:53 PM »
A Training film!! that newbies could watch on htc film viewer to help with the basics. They could view it over and over if needed, then a Trainer would be able to (fine tune) a newbie once they viewed the film on the basics. If a new player knows nothing at all, or never flew a flying game on a computer maybe , a dead give away that they dont know zip is when they are asked if they have a joystick and they say..( joystick? whats that?) lmao!

 It can be tuff for the newbie and the trainer to get anywhere if your starting from scratch, unless you have several hours to train and learn (and a ton of patience) I think it would relieve newbies from the stress of getting the basics down, without having to retain all the trainers verbal or typed text information that is not there for future use.    

I had suggested in the other forum but.... no reply.. everyone's different, some learn fast, some dont.  some people can explain stuff real well, some cant ect....  a in your face training film may help newbies to jump in sooner and enjoy the game!  Without the usual help which is most people saying,   Go to the training arena!!!,  because there is not always a helper there, understanding it cant be manned 24/7 but the game runs 24/7, you can sign up to play anyday anytime.  might help retain new players that might be lost otherwise.

Offline DoKGonZo

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« Reply #16 on: December 31, 2004, 03:56:11 PM »
Quote
Originally posted by tactic
A Training film!! ...


Or put together something like one of those WW2 training movies in MovieMaker using export video, screen shots, etc. Get some voice over clips from R. Lee to punctuate the important parts. Hehe.

Offline Anchor

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« Reply #17 on: December 31, 2004, 09:49:53 PM »
Very cool.

I play as Skeeter0 and have been on and off this game since 2001. I am still, IMHO, the worst fighter pilot in the game.  I feel I am above average at gunnery, jabo, troop killing, goon flying, and buffs....but ACM means Always Chump Meat to me.

I am very impressed with all of you who offered to help in the TA. It takes time, your time, away from the little time we have to play. That's impressive.

I think I will try to catch some of you in the TA sometime....and thanks in advance.

Offline JB73

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« Reply #18 on: January 01, 2005, 02:08:11 AM »
/thank you all for the compliment....


i made that list as my guide to what i train a new player on.


just spent 9 hours



again 9 hours



with JB91 a new player to the game, saw the commercial, was here 2 weeks, and tonihgt he had to "subscribe"


what makes me sad was the time in the TA. there was a guy sadly asking about his engine cutting out, was a spit I of course, but hard to explain when they dont know how to properly communicate fully.

if i won the lottery i could spend 9 hours every day with each person new to the game, sadly i can not.

unfortunatly the learning curve of the details of the game ar so HUGE that without that time i would guess 60% or more would get frustrated and quit.



part of the reason i wrote that basic structure was to me it was intuitive in the steps taken, part by part. second i was hoping maybe the "trainers" would take it in, and all follow the same regimine. that way there'd be consistancy in what they teach. 1 trainer could leave, another pick up and ask "where did the last guy leave off?"

the new trainer could review and pick up right there.

i honestly believe with a structure like that many would be more into joining the game full time, and would all have the tools to succede in the game





here's a link to the outline form for printing puropses if anyone likes:

http://home.wi.rr.com/jabostaffelhq/trainingguide.htm
I don't know what to put here yet.

Offline NoBaddy

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« Reply #19 on: January 01, 2005, 02:26:48 AM »
Quote
Originally posted by Anchor

I think I will try to catch some of you in the TA sometime....and thanks in advance.


BTW, you don't have to 'catch' someone. Ask in the Main Arena if someone is willing to work with you in the Training Arena. I have no problem with playing target for someone trying to learn the game (why not, I do it enuff for the good players :D).
NoBaddy (NB)

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"Ego is the anesthetic that dulls the pain of stupidity."

Offline SFCHONDO

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« Reply #20 on: January 01, 2005, 03:57:42 AM »
Quote
Originally posted by tactic
A Training film!! that newbies could watch on htc film viewer to help with the basics. They could view it over and over if needed, then a Trainer would be able to (fine tune) a newbie once they viewed the film on the basics. If a new player knows nothing at all, or never flew a flying game on a computer maybe , a dead give away that they dont know zip is when they are asked if they have a joystick and they say..( joystick? whats that?) lmao!

 It can be tuff for the newbie and the trainer to get anywhere if your starting from scratch, unless you have several hours to train and learn (and a ton of patience) I think it would relieve newbies from the stress of getting the basics down, without having to retain all the trainers verbal or typed text information that is not there for future use.    

I had suggested in the other forum but.... no reply.. everyone's different, some learn fast, some dont.  some people can explain stuff real well, some cant ect....  a in your face training film may help newbies to jump in sooner and enjoy the game!  Without the usual help which is most people saying,   Go to the training arena!!!,  because there is not always a helper there, understanding it cant be manned 24/7 but the game runs 24/7, you can sign up to play anyday anytime.  might help retain new players that might be lost otherwise.


Excellent idea about putting together a training film. I think it would be neat to take that 1 step further. Get one of these guys that make movies to put a training movie together.

They could go through JB73's steps and narriate how things work. for example: show the clip board and walk a person through how to tune a radio channel, or how and what to click to get to the area to set your convergience. Things of this nature. By sitting there watching a movie and getting a visual, it would (imo) cut there learning curve 3 fold.

Anyway with tactics idea of a AH film, this idea just popped into my head. Maybe one of these good movie making guys can see about making this idea come a reality. (Well thats if you guys think it's a good idea)
:)
« Last Edit: January 01, 2005, 04:00:31 AM by SFCHONDO »
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Offline JB42

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« Reply #21 on: January 01, 2005, 04:20:14 AM »
Another suggestion is to find a squad to join. As you can see by 73's list, many squads have a training regiment.

PS. Now you know why Jbz are the killers they are MUHAHAHAHA!!!
" The only thing upping from the CV are lifejackets." - JB15

" Does this Pony make my butt look fat?" - JB11

" I'd rather shoot down 1 Spit in a 109 than 10 109s in a Spit." - JB42

Offline Furball

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« Reply #22 on: January 01, 2005, 06:11:41 AM »
Quote
Originally posted by JB73
<-- raises hand to offer training of the basics (radio, text, planes / loadouts, all that)

i have an outline i cna train you on everything in it:

I. Communication
A. Tune private with player
B. Both go to an isolated base
1. teach “.move” quickly if needed
C. If they have a microphone teach to key up
1. If they have no microphone, have them respond on a non-public channel
D. Both tune to a common channel
E. Radio bar explanation
1. using the tilde key “~” to expand text buffer
F. Tuning manually
G. Using “.radio” command
1. explanation of “DOT” commands (not all but concept behind them)
H. Practice different tunings (private with you, numbered text, etc.)
I. Q & A about communication
 
II. Clipboard
A. Raise and lower
B. Move and resize
C. Zoom in and out (both keyboard and mouse buttons)
D. right click features (icons, alts etc.)
E. Teach moving by double clicking
F. Teach click dragging map
1. Have them locate a far away base and move there by dragging map
G. Explain flashing icons and dots
H. Bottom buttons (tower, hangar etc.)
1. Teach map room
a. map layout
b. clicking on a base to see strat
c. mission joining
2. Teach Hangar
a. choosing planes by type
b. reading plane “values”
c. explanation of load outs
d. perk multiplier
e. convergence
f. right click functions (fighter, bomber, enabled, favorites)
g. skins
I. Q & A about the clipboard
 
III. Flying
A. Teach spawn points
B. Both take off in same plane on separate runways
1. “auto takeoff” (including why it is best to move stick a bit after airborne to achieve best climb rate)
C. Kill engine before moving
D. Views
1. default views, and to get the back
2. moving head positions and saving them
E. Explain ammo counters
1. fire test rounds
2. select second weapon
3. fire test round
4. setting “.salvo”
5. fire salved rounds
F. Fuel gauge
1. explain how “automatic” drains tanks
2. manually switching
3. drop tanks
G. Both compasses
H. Radiator
1. explain WEP and relation to temperature of engine
I. Other gauges (including how to read damage to plane )
J. Auto pilots (turn on even while still)
1. setting “.speed”
K. Back to tower
L. Q & A about general plane setup, and starting
 
IV. Ground vehicles
A. Selecting and explanations of uses
1. ammo load outs in panzer, tiger, M8, LVTa2 and explanation of HE versus AP rounds
2. load outs of M3, LVTa4 and uses of items
B. Spawn points
1. Test if they can find and read arrows on map
C. Spawn in hangar
1. start engine
2. shift
3. drive through all gears
4. stopping
5. moving positions
6. firing guns
7. taking supplies
D. Field guns
1. field layouts, and CV layouts.
2. CV gun positions (tell not to use the big guns until they are more experienced)
E. Q & A about vehicles, and field guns

V. Advanced Training Lessons
A. Strategic concept of the game (resources)
1. how hangars relate to fighters, bombers, and vehicles
2. how barracks relate to troops and supplies
3. how bunkers relate to ordinance
4. how HQ relates to radar
5. how radar tower relates to radar
6. how fuel bunkers relate to fuel load out
7. how strategic targets on the map effect strategic items at bases
8. zones (when large maps return)
B. Capturing bases
1. town location related to base (map room if there is no town) i.e. yellow dot on map
2. explanation of how all buildings must be down (VERY IMPORTANT many in the game currently don’t understand the whole concept i.e. 1 building comes up, you need 10 fresh troops to enter the map room AFTER all buildings are dead again)
3. transport of troops (C47 drop alts and M3 being stopped)
C. Wining the “war”
1. who wins with tie of bases (country that took last base)
2. perk reward
3. what happens after (arena reset, and disconnection)
D. Carrier groups
1. command, and not needing to “take command” just to move it.
2. setting waypoints
a. looped
b. patrol
c. offline using the “.tgjump XX” command to get CV’s in a position faster for practice
3. using the big guns
a. land mode
i. using advanced view F8 to pan for better view
ii. making small adjustments in firing position
b. sea mode
E. Bombers
1. selecting load outs
2. taking off with flaps depending on base alt
3. advanced external views
4. gun positions, and changing planes in the formation
5. calibration


quoted...














for the sake of quoting...

















to annoy



;) :D
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Offline ebgb

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« Reply #23 on: January 02, 2005, 01:54:33 AM »
JB73, I find your list excellent however . . it ignores hardware concerns.  I find newbies that dont know what a POV is or are trying to learn the game without a rudder.  The basics kill em.  I had one guy that would fly with his arms crossed cause he had to use one side of the keyboard while flying with his joystick.  No wonder he never got kills.

Nostick, I think I know what you're after and it aint easy.  It's an epipheny, a moment where all of a sudden you go OH!! and a couple of pieces fall into place.  Once those first couple fall into place, the rest come in time.  You just need a new view, some data.  I'll keep an eye out for you in the TA.

Offline Roscoroo

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« Reply #24 on: January 02, 2005, 05:47:34 AM »
I learned the most from watching films  . i watched tons of them in trail mode .and dicifered what angles/speed/distances the planes were flying at and thru there manuvers within my "Circle of Fight"

I always took note of what i did wrong when i lost and tried something alittle bit different the next time .

say they expect me to drop down on them
I'd go up or extend instead , never the same thing .

Also go duel 1 vs 1 with someone that will help you learn , talk about it .

stick to one plane til you can handle it well , they try each of the main rides you see alot  . this way you know how they fly and learn when to exploit there weaknesses.
Roscoroo ,
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Offline stantond

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« Reply #25 on: April 15, 2006, 09:57:33 PM »
That was a great post JB73!  I remember back in that other game, a guy named Brooke P. Anderson edited a manual on how to play.  It was a good read, and always inspired me to 'get back into the fight' after I was shot down without a clue.  

Maybe there is someone in AH that will take on that task?  It would certainly 'cement' AH as the paramount WW2 flight sim of the 21st century.  JB73's list would make a great outline for such a manual.

Just my opinion of course.  Btw, this BBS is what helps fuel my reentry into AH land after I get frustrated and want to give up, not that that hasn't happened.  Afterall, I am Malta1 in the game flying an old F4U-1. It's a fun ride when flown properly, although I think most planes will fit that description.  



Regards,

Malta

p.s. one (of several) concepts to understand is that you have to fire where the enemy plane "will be" and predict the future by a few seconds.  A savvy pilot will not to be where most would expect and will stay alive longer.  Flims of savvy pilots help a lot.  

Woah... didn't notice this thread was over two years old!!
« Last Edit: April 15, 2006, 10:04:45 PM by stantond »

Offline Meatwad

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« Reply #26 on: April 15, 2006, 10:18:20 PM »
Holy timewarp batman!
See Rule 19- Do not place sausage on pizza.
I am No-Sausage-On-Pizza-Wad.
Das Funkillah - I kill hangers, therefore I am a funkiller. Coming to a vulchfest near you.
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Offline TequilaChaser

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« Reply #27 on: April 15, 2006, 10:39:24 PM »
I've known of JB73's list for sometime now,  we have even talked via email.....and best I recall he posted it in the Training forum a year or 2 ago for newcomers and old flyers alike

the film idea/movie clip idea is a great one........

as for Brooke's old AW manual, I am curious as to how long it actually took him to write it / then get it right "to his liking"

alot of things have been asked for over the years here in Aces high, alot fo things have "been in the works" for a good while here for Aces High.....

I truely hope this is "The Year" that all those things planned, being worked on, projects developed/made are able to come to light for all.......

just because some things are not openly talked about, as what has been said here, does not mean that the plans for them being available are not in the works or near completion...

me personally, wanted what has been asked for here like 4 years ago, but as we all know anything takes time, and most of this community uses that time they have left to fly and participate ingame, some of us divide that time up making films/movies/scenarios/snapshots/koth/training/terrains/skins etc.... so there is the reason ( still no excuse just the same ) but still the reason why things take so long to being completed....


and all the ones who volunteered to help, that is truly appreciated!!! thank you! ~S~

nostick, if you want to set up a time to work with a Trainer email us at trainers@flyaceshigh.com   with your geological location, times you fly and someone will be glad to meet ya and help you, sir......  that is an open invitation to everyone btw........  see ya up.....
« Last Edit: April 15, 2006, 10:42:18 PM by TequilaChaser »
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Slash27

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Re: just can't seem to get it
« Reply #28 on: April 15, 2006, 11:54:24 PM »
Quote
Originally posted by nostick
been playing for close to a year, been through all the tech problems, new computer, vid card, joystick etc. Thanks to all your great help the game has been working perfect for quite awhile now.  I've been logging alot of hours lately and realized that the further I get into the game the farther away I get from understanding how any of it works. I can fly straight but the minute I turn someone shoots me down. If I do get behind someone I can empty the guns and hit nothing. I read and studied how to bomb, thinking maybe that would be better, but after many hours of practicing the bombs never get even close. Tonite by luck I got on a radio station that people were planning a mission and like normal I was left standing in the tower confuzed after listening to instructions still not knowing what to do. The radio has been explained to me 3 times and I'm still lost.  also I was able to listen to alot of talk on the radio, people explaining to each other how to do certain moves, and not a word it of makes any sense. I've decided to quit trying to master the game, that will never happen the learning curve is just to much. I've never spent this much time trying to learn something with not improving. The one thing I've done right is picking nostick as my call sign, it defintely fits! I'll still fly, everyone in the community is great and it is fun.  I guess some of us have to be drones, I'll just be the senior drone.



I know a few guys in my squad that would be willing to help you in any way they could:aok

Offline StarOfAfrica2

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« Reply #29 on: April 16, 2006, 12:01:04 AM »
What was the penalty for dragging out old threads?  It used to be listening to Arlo sing, but with his absence we lack a good scary penalty.  Maybe TC could sing to him?  :)  There's a scary thought lol.