Author Topic: ACM/Gunnery spin off thread....  (Read 649 times)

Offline FTndr

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ACM/Gunnery spin off thread....
« on: January 04, 2005, 06:24:24 PM »
I didn't want to hijack the ACM vs Gunnery thread but it brought up something I had noticed in the last campaign.

I'm not a great pilot by any stretch of the imagination, average at best.  The only stat. I actually follow is my hit % and noticed that in the month of December my hit % dropped to under 2%.  (This is comparison to my average of about 6%)  I've been as high as 10% (flying lots of hours) but typically no matter what # of hours I fly in a given camp. I typically fall into my average.

I had the expected drop with the release of AHII but as the learning curve decreased it inched it way back to my avg.

Over the months my 3yr old dell with updated video (yea..yea.. I know dump the dell) has been able to keep me in the 25 - 30 FR (unless it was a monster furball) so I haven't seen a marked decrease in system performance over the past 4 months or so.  I tend to fight the same type of fights (not a bunch of furballs due to system) and haven't changed anything on my set-up. ie joystick video, ect...ect.....

SO.... my question is.... has anyone else seen this type of "drop" in hit % and if so, is there something that changed that I haven't realized ??  (my squad is usually very "on top" of any changes made in the game that effect such things)

Thanks

Offline Shane

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ACM/Gunnery spin off thread....
« Reply #1 on: January 04, 2005, 09:15:10 PM »
yeah, my gunnery went from about 7% to around 11% after i got a new computer (and vid card), then when ah2 came out it dropped back down to about 5-7% and has been slowly creeping up to around 8-9% now.

what i just found interesting lookign at stats in tour 40 or so, my hit % was around 11% yet ranked at 300+ for that category, while in latest tour (dec) a little under 9% put me ranked 178... so i guess many more than myself have seen their hit % drop and have yet to recover, so to speak.
« Last Edit: January 04, 2005, 09:23:10 PM by Shane »
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Offline Zazen13

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ACM/Gunnery spin off thread....
« Reply #2 on: January 04, 2005, 11:28:24 PM »
Cut n' Pasted from the original Thread as it applies here

Be carefull when using in-game hit % data to measure your raw gunnery skill. That data is more influenced by how many bombers you attack, the weapon system you use and how much you tend to vulch in a given camp than any other factor. My fighter hit% fluctuates by as much as 5% either way entirely based upon whether I choose to hunt bombers or not.

When measuring your gunnery effectiveness rely more on objectively and honestly evaluating your gunnery passes on fighters, how many one pass kills do you get on an evading foe per attempt? How many one pass kills on an evading foe when using a weaker gun package (ie: 6 X 50cals)? How many times does your pass only result in a glancing blow, producing no damage? How many times do you miss your foe entirely when he is aware of you and evading? That kind of evaluation is what indicates how effective a marksman you are...Using myself as an example, if I hunt bombers as well as fighters I may approach 18% hit % a camp, if I conscientiously avoid bombers 12-13% hit % is about the best I can do. .

Also, bear in mind the weapon package of your chosen ride(s) greatly influence your hit %. It is much easier to attain a higher hit % with nose/cowl mounted weaponry than with wing mounted weaponry for example as convergence issues are not a factor. The same holds true for weapon packages with varying ballistics performance, especially attributes such as rate of fire and drop-off/muzzle velocity/dispersion. It stands to reason and you can experiment with this to prove it to yourself, that the rate of fire of slower/older cannons (ie: Ho5's, MG FF 20mm) provide lower hit % than 50 caliber MG's or Hispano 20mm for example, all other factors being equal.

Zazen
« Last Edit: January 05, 2005, 01:48:29 AM by Zazen13 »
Zazen PhD of Cherrypickology
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Offline Zazen13

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ACM/Gunnery spin off thread....
« Reply #3 on: January 04, 2005, 11:45:53 PM »
Quote
Originally posted by Shane
yeah, my gunnery went from about 7% to around 11% after i got a new computer (and vid card), then when ah2 came out it dropped back down to about 5-7% and has been slowly creeping up to around 8-9% now.

what i just found interesting lookign at stats in tour 40 or so, my hit % was around 11% yet ranked at 300+ for that category, while in latest tour (dec) a little under 9% put me ranked 178... so i guess many more than myself have seen their hit % drop and have yet to recover, so to speak.


The hit bubble granularity or whatever it's called that is part of AH2 reduced overall in game hit % data an average of 2% as far as I can tell across the board. It's much more realistic now, in terms of firing distances and the like. I have found far more bombers in the game recently, this could at least partially account for the general and gradual rise in hit %. Bombers were getting fairly rare in AH1 with the hard bombing and the prevalence of jabo's as the porking vehicles of choice. The resurgence of bombers as pork-mobiles with the new easy-mode bombing will improve everyone's hit % who chooses to hunt them.



Zazen
« Last Edit: January 05, 2005, 01:47:48 AM by Zazen13 »
Zazen PhD of Cherrypickology
Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline dedalos

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ACM/Gunnery spin off thread....
« Reply #4 on: January 05, 2005, 11:16:24 AM »
I think starting November my hit rate dropped down to 2% and 3%, from about 7% or 8%.  There have been instances were I unloaded a full 110 ammo load on a con and did not get nuf hits to kill it.

Now, my aim is not good - thats a fact - but I have also seen that its harder for me to hit from d200 when the con is twisting and turning (not stick stiring I think) than it is from d400 or d600.

My guess is lag has been worse lattely.  Try not using zoom and don;t get too close.  

Don't know if this is related but some times, I will keep getting hits after the con has overshot me for up to 3 seconds sometimes or I will get a pilot wound after the HOer has passed me and he is atlist d200 behind me.

Another example form e few days ago, I was shooting at 031 from d200 again.  After using all my ammo, I asked him how far behind he was seing me.  He said d400.

Something has changed with the game :confused:

(edit)
Just remembered.  Has anyone noticed that when you have someone lined up, close, and you have the perfect shot, that the con moves as soon as you pull the triger?  It looks like the guy is going right, you line up for a canopy shot, pull the triger and all of a suden the guy is going left, as if he was performing a barrel roll that you did not see?  Only happens at close range.
« Last Edit: January 05, 2005, 11:19:31 AM by dedalos »
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline JB73

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ACM/Gunnery spin off thread....
« Reply #5 on: January 05, 2005, 12:10:10 PM »
my hti% was in the 11-12 range in AH 1


since AH II came out it has declined more every passing month to now about 3-4% tops.
I don't know what to put here yet.

Offline MANDO

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ACM/Gunnery spin off thread....
« Reply #6 on: January 05, 2005, 03:35:22 PM »
Your hit % will be always depending directly on the weapons you use, the number of the weapons and how they are placed on the planes you fly. You can "trust" your hit % only if you fly the same plane with the same guns configuration all the time and do not change convergence.

IMO, hit % is so dependant on weapons type that is not worth to be recorded at all.

For example, you may be a sniper with La7 using B20 guns, then you switch to ShVAK and suddenly your hit % is porked, then you kill several buffs and your hit % is nice again, then you vulch a bit and your hit % is even nicer, then you switch to 109 with mk108 and your hit % is crappy again.

Offline Zazen13

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ACM/Gunnery spin off thread....
« Reply #7 on: January 05, 2005, 04:03:08 PM »
Quote
Originally posted by MANDO
Your hit % will be always depending directly on the weapons you use, the number of the weapons and how they are placed on the planes you fly. You can "trust" your hit % only if you fly the same plane with the same guns configuration all the time and do not change convergence.

IMO, hit % is so dependant on weapons type that is not worth to be recorded at all.

For example, you may be a sniper with La7 using B20 guns, then you switch to ShVAK and suddenly your hit % is porked, then you kill several buffs and your hit % is nice again, then you vulch a bit and your hit % is even nicer, then you switch to 109 with mk108 and your hit % is crappy again.


Yup, exactly...

Zazen
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Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline dedalos

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ACM/Gunnery spin off thread....
« Reply #8 on: January 05, 2005, 04:19:08 PM »
Quote
Originally posted by Zazen13
Yup, exactly...

Zazen


When you talk in general yes, you are right.  But I know what I can do with what plane.  It has changed since December.  It really does not take mach to hit from d200.  It just seems to me that the plane gets out of the way as soon as I pull the triger.

No zoom at d400 you are dead.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline FTndr

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ACM/Gunnery spin off thread....
« Reply #9 on: January 05, 2005, 04:46:28 PM »
Quote
Originally posted by MANDO
Your hit % will be always depending directly on the weapons you use, the number of the weapons and how they are placed on the planes you fly. You can "trust" your hit % only if you fly the same plane with the same guns configuration all the time and do not change convergence.

IMO, hit % is so dependant on weapons type that is not worth to be recorded at all.

For example, you may be a sniper with La7 using B20 guns, then you switch to ShVAK and suddenly your hit % is porked, then you kill several buffs and your hit % is nice again, then you vulch a bit and your hit % is even nicer, then you switch to 109 with mk108 and your hit % is crappy again.


Thanks to you too Zazen for that cut and paste earlier it was not something that I had considered, However, althought I haven't looked real hard, I don't think my habbits have changed all that much.  ie.. I still fly the same basic airplanes and the same basic missions that I always have.

I guess I'm seeing, all things being equal, that drastic decrease in hit % and not understanding how that happened.  It is quite possible that I just suck more than I use too

Offline MANDO

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ACM/Gunnery spin off thread....
« Reply #10 on: January 05, 2005, 05:03:03 PM »
You should also consider that variations in frame rate and connection quality will also affect your hit %.

For example, with small maps my FR is pretty good, as well as my hit %. With big maps my FR is pretty crap, as well as my hit %. In my case I will put also "skins download" into the bag. While downloading skins my FR goes down and warps are pretty common, and my hit % is fully porked.

Offline wrag

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ACM/Gunnery spin off thread....
« Reply #11 on: January 05, 2005, 05:40:45 PM »
I've been having ALLOT of the fire and the con leaps/warps aside stuff.

 I have dialup at 37666.  Can't get cable or dsl here :(

very irratating.  Get lined up and looks like perfect sight picture and fire and the con is somewhere else instantly .... usually seems to be just enough for you to miss em completely.  Sometimes you can even do a spray and pray figuring on the direction they seem to be going and STILL miss cause they went another way but it don't show till ya pull the trigger.

some tell you don't fire until you're very close to insure you get a hit but sometimes the reverse will actually turn out better due to this issue.
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Offline streetstang

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ACM/Gunnery spin off thread....
« Reply #12 on: January 05, 2005, 06:41:28 PM »
when I somewhat cared about rank, fighter rank mostly my hit% was up near 16%. It peaked there. At that point in time I was playing on a laptop for the most part, getting about 45frps on cable. I took a break came back then just didnt care about all that hit% crap or rank as a whole. Now I straffe buildings, GV's and such all the while being scored under fighter. Thus my Hit% is pretty far down to around 6 or 7. But I am playing on a much better system. Actually both systems that I play on now are three to four times faster than my old laptop and I notice no difference.

IMO it has alot to do with your connection and the distance you fire at. That's which a decent frame rate. I call decent  starting at 40 or so.

Isn't the hit bubble smaller in AH2? I'm sure there is a "good" reason for that.

Offline MANDO

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ACM/Gunnery spin off thread....
« Reply #13 on: January 05, 2005, 07:18:57 PM »
My point is: fire as many rounds as you need to kill the enemy. Killing the enemy is what should count, wasting bullets should not.

What about adding "% fuel spent" as a new score factor? The less, the better :p

Or, even better, the average of the gun caliber used, again, the less, the better ...


Just kill the enemies and land your kills.

Offline Scherf

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ACM/Gunnery spin off thread....
« Reply #14 on: January 05, 2005, 07:39:41 PM »
Quote
Originally posted by wrag
I've been having ALLOT of the fire and the con leaps/warps aside stuff.



Be sure to let me know next time we're both online and you're having that issue, wrag.


Then just hold still.


:D

Cheers,

Scherf
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