Author Topic: a gameplay idea  (Read 552 times)

Offline schiz

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a gameplay idea
« on: January 10, 2005, 09:48:00 PM »
It seems alot of people don't like the way numbers determine the outcome of a battle or war in ah. So i thought of adding attrition to the mix. my idea is not real clear but the general idea is that all sides only have so many planes in given timeperiod so they CAN take off when they want but they have to play well and try to get home, Or else their run out of planes in a certain time period. So i would think they run out of planes temporarily at the base the plane was launched from. In theory this would allow skill to reign or stregy or tactic instead of numbers. I hope...... what do you think

Offline schiz

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a gameplay idea
« Reply #1 on: January 10, 2005, 09:51:04 PM »
PS and if say you land your plane at a base with no planes you can up in the same plane agian, hopefully this would reward good skill.

Offline RedTop

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a gameplay idea
« Reply #2 on: January 10, 2005, 09:53:01 PM »
FH's = Fighter Hangars. Dead FH's = No planes. dead 15 minutes

BH's = Bomber Hangars. Dead BH's = no Bombers. dead 15 nminutes

VH = Vehicle Hangars. Dead VH's = No Vehicles. dead 15 minutes

Planes can be upped at a nearby base if the hangars are down at that base that is being attacked.

welcome to AHII
Original Member and Former C.O. 71 sqd. RAF Eagles

Offline schiz

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a gameplay idea
« Reply #3 on: January 10, 2005, 09:55:54 PM »
well, i thought everyone did'nt like the suicide dweebs

Offline RedTop

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« Reply #4 on: January 10, 2005, 09:58:27 PM »
Quote
Originally posted by schiz
PS and if say you land your plane at a base with no planes you can up in the same plane agian, hopefully this would reward good skill.


Land...Taxi to rearm pad..."Reloading completed in 30 seconds" "Reload complete"...Taxi to runway...Take off.

Mind you that you must do this while enemy aircraft are flying over you. All you have to do is what I said above and they wont even so much as let you even THINK about getting back up.
Original Member and Former C.O. 71 sqd. RAF Eagles

Offline RedTop

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« Reply #5 on: January 10, 2005, 10:00:36 PM »
Quote
Originally posted by schiz
well, i thought everyone did'nt like the suicide dweebs


They dont like suicide dweebs that Pork troops , Fuel , ord. and that type of thing. Auger while bombing the troops for nothing really.

Thats what they are takling about.

You up at a capped field numerous times , and they may give you a standing O for all the kills they will get vulching you.
Original Member and Former C.O. 71 sqd. RAF Eagles

Offline schiz

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a gameplay idea
« Reply #6 on: January 10, 2005, 10:08:24 PM »
yes thats all fine BUT, I'm trying to find a way to get skill to be the determing factor not so much numbers. I still think this idea has potential in some form.

from my past experience in ah maybe not true now since i've been away in a awhile....

Numbers rule

And you can shoot down more planes than the other side but they spawn right back and eventually overwhelm the lesser side.

My idea to make the gravy train stop for a awhile

Offline RedTop

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a gameplay idea
« Reply #7 on: January 10, 2005, 10:41:51 PM »
Well Schiz....

My skill level on a scale of 1-10 , 10 being best , falls somewhere between 0 and 2. 0 is a really bad day and 2 is a great day and 1 is about normal. SO I don't have the knowledge to speak REAL well about this but I'll give ya my view or whatever ya want it to be.

So many things have been discussed about what to do about what it is mind boggeling. The Skill level is measured by many different things.

What ya have to think about is , does everyone WANT to land. I certainly wouldn't want a player to be able to up over and over at a capped base and when help arrives he has wasted 20 fighters and only 5 are left. Or something like that.

I can see you may wanting to bring "Skill" or something like that to it , but honestly , there are a TON of skilled guys here that could land all the time. For some of us it's more fun just flying til you die. Sometimes its flying back to land kills for your squad. Sometimes its merely the fact that you may have beat say 4 on 1 and got out of a REALLY tough spot and land for your own pride.

Your idea , rough as it may be , may have merit. But , they have scoring systems and all that stuff.

Best of luck...hope you figure it out and we can all beneift.
:)
Original Member and Former C.O. 71 sqd. RAF Eagles

Offline FiLtH

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a gameplay idea
« Reply #8 on: January 10, 2005, 11:34:48 PM »
WW2OL is like that. Its fine until someone dies alot and runs you out of planes. I like it the way it is but would like bldgs harder to kill, but stay down 30 minutes.

~AoM~

Offline Vudak

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« Reply #9 on: January 11, 2005, 01:12:24 AM »
If such a plan of attrition ever went into effect the Knights would be so PO'd at me Hitech could add "Burning Vudak Effigy's" to the shop and make a killing.
Vudak
352nd Fighter Group

Offline Jackal1

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Re: a gameplay idea
« Reply #10 on: January 11, 2005, 02:51:19 PM »
Quote
Originally posted by schiz
It seems alot of people don't like the way numbers determine the outcome of a battle or war in ah. So i thought of adding attrition to the mix. my idea is not real clear but the general idea is that all sides only have so many planes in given timeperiod so they CAN take off when they want but they have to play well and try to get home, Or else their run out of planes in a certain time period. So i would think they run out of planes temporarily at the base the plane was launched from. In theory this would allow skill to reign or stregy or tactic instead of numbers. I hope...... what do you think


  Sounds like a great way for the giant 2 or more dar bar hordes of late to keep a battle from erupting even more so than now.
  Player Skillzmaster and his squad of Skilblasters ups a base when they see NME approaching. Local horde master comes in with a couple of dar bars from just above the space shuttle and smacks them down by swarming. No planes available because they have been "used up". So in essence the base is shut down .
Democracy is two wolves deciding on what to eat. Freedom is a well armed sheep protesting the vote.
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Offline MANDO

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a gameplay idea
« Reply #11 on: January 11, 2005, 06:42:13 PM »
schiz, the idea of using attrition as a factor has been around the boards for several years, but never implemented.

I would vote for an attrition system that can actually be the primary factor for MA reset, but not a factor to dissable planes or fields.

For example, each country start with N fighting resources (representing bombers, fighters, vehicles and fleets). Every fighter or vehicle represent one resource point, every bomber two, every CV 20 and every other ship 8. When your country lose something to enemy action (not suicide or accident), the corresponding points are substracted from your country current points. If your country reaches 0 points, you lost. We can add some factories that, slowly, generate points to a maximum of N.

If the reset is reached this way, the country with more resource points wins.

This way, even outnumbered countries with few bases left will have a chance to win.