Originally posted by hitech
Blue Mako:
It used to be the way you described you want it to be.
There are and were some major draw backs in doing it that way primarly do to the length of shots.
So we instead put a box around your plane and randomly shoot at points in the box.
This box then changes size with speed range and acceleration.
HiTech
HiTech, is there a method to best avoid puffy ack, like evasives etc?
In RL it would be changing course / alt, but by the above rules, the best way to avoid it would be to be far away, going very fast, and accelerating?
What if you just added a time delay between bursts? keep the above rules you already have, but distance from cv = time variable.
The time variable is the time where the puffy ack gets your position, to where it explodes.
So say 8k from cv = 8 seconds time variable.
Ack takes your speed, acceleration, distance like before, but it explodes 8 seconds later where you will be if you do not alter speed/course/alt/distance, not instantly like it does now?
So if you alter course within that time variable then it will miss you and explode where you would have been, not where you are?