Author Topic: Puffy Ack request  (Read 1841 times)

Offline DREDIOCK

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Puffy Ack request
« on: January 14, 2005, 07:37:10 PM »
Make it more effective.
ALOT more effective.
Especially when large numbers of enemy aircraft are around
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Offline thebest1

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Puffy Ack request
« Reply #1 on: January 14, 2005, 08:21:38 PM »
hahahaha ur kidding right?

Offline FuBaR

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bwahahahahahahaha
« Reply #2 on: January 14, 2005, 08:54:16 PM »
:rofl :rofl :rofl :rofl

Offline DREDIOCK

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Puffy Ack request
« Reply #3 on: January 15, 2005, 01:57:56 AM »
Quote
Originally posted by thebest1
hahahaha ur kidding right?


nope. not even a  little bit

Besides. if the puffy ack haters are going to whine.

they should at least give them something to whine about
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Offline frank3

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Puffy Ack request
« Reply #4 on: January 15, 2005, 10:31:19 AM »
It should be a little more effective though, I have actually seldom been hit by flak.

Just make it damage the plane (engine hit here and there) just don't make it kill you straight away (like the manned flak) nobody likes that.

Offline lasersailor184

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Puffy Ack request
« Reply #5 on: January 15, 2005, 11:27:08 AM »
I'd like to see the puffy ack come more in mass, but be harder to fire.  You'd have to set the timers on the shots...
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Offline Raider179

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Puffy Ack request
« Reply #6 on: January 15, 2005, 12:43:30 PM »
Been kilt maybe 3 times by ack and everytime I believed I deserved it. I like puffy ack specially when it plinks off my plane. Very realistic.

Offline Shuckins

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Puffy Ack request
« Reply #7 on: January 15, 2005, 01:48:17 PM »
Personally, I've never felt that there was enough ack around the bases in AH.  There is puffy ack and manned ack.  Puffy act is a noisy nuisance, and adds almost nothing to base defense.  

Manned ack is 37mm exclusively, and there isn't enough of it.  Some of the smaller bases have only two of these ack positions.  One pass by a singly jabo can leave a base totally undefended by ack.  There is no 20mm or 50caliber fire, period.

Not very realistic at all, if you ask me.

Offline Mugzeee

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Puffy Ack request
« Reply #8 on: January 15, 2005, 05:14:45 PM »
Yeah Running to hide in ack doesnt work like it used to. :D
I think making Puffy ack a manned posistion would go a long way in improving bases defense though.

Offline Furball

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Re: Puffy Ack request
« Reply #9 on: January 15, 2005, 05:50:41 PM »
Quote
Originally posted by DREDIOCK
Make it more effective.
ALOT more effective.
Especially when large numbers of enemy aircraft are around


Funnily enough (being someone that hates puffy ack in AH)  i agree.

make it MUCH more effective vs level flying bomber formations.

and MUCH less effective vs twisting, turning, fast, climbing, diving fighters.
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Offline DREDIOCK

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Re: Re: Puffy Ack request
« Reply #10 on: January 15, 2005, 07:43:26 PM »
Quote
Originally posted by Furball
Funnily enough (being someone that hates puffy ack in AH)  i agree.

make it MUCH more effective vs level flying bomber formations.

and MUCH less effective vs twisting, turning, fast, climbing, diving fighters.


I kinda agree with that.

More effective yes. Against the bombers in particular. but also against large masses of aircraft.
Perhaps leave it the ssame for say a lone aircraft or perhaps 2.

with large masses of AC I think the laws of probability would be there is a better chance of at least some of them getting shot down evenby random do to their large numbers

Kinda like throwing a spear at fish. you would be far more likely to hit one in a school of many then you probably would be to hit one by itself
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Offline Leayme

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Puffy Ack request
« Reply #11 on: January 15, 2005, 10:13:36 PM »
Simple rule with AA/AAA and aircraft, the big bomber, lumbering thru the air can take a near miss/hit and survive, the small twisting agile fighter is seriously damaged or destroyed by the same.

And until they model the actual concentration of AA/AAA around the fields and on the Battle Groups, I believe that the AAA as it is currently modeled is here to stay.

I wonder if the current settings are set to more readily duplicate a heavier concentration of 88's around the bases than is currently modeled.

Offline Furball

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Re: Re: Re: Puffy Ack request
« Reply #12 on: January 16, 2005, 05:44:22 AM »
Quote
Originally posted by DREDIOCK
I kinda agree with that.

More effective yes. Against the bombers in particular. but also against large masses of aircraft.
Perhaps leave it the ssame for say a lone aircraft or perhaps 2.

with large masses of AC I think the laws of probability would be there is a better chance of at least some of them getting shot down evenby random do to their large numbers

Kinda like throwing a spear at fish. you would be far more likely to hit one in a school of many then you probably would be to hit one by itself


What you are basically saying, is that is should be more effective vs. formations of aircraft.

How often do you see formations of aircraft (apart from bombers) in AH?  Usually is is a lose stream of aircraft coming into a target, which i dont think would be too affected by the ack.  If they were in a massed gaggle, then yes it would.

A swirling furball with friendly and unfriendly aircraft however... if you want realism... what gunners would shoot at their own aircraft???

One thing that pisses me off, puffy ack is there for defence.. i was once, defending my own cv, from bombers in F4U1-C, get onto a unawares B17 formation, friendly AI puffy ack shoots me down.  B17 goes and sinks CV.

How does the AI puffy ack actually defend a CV AT ALL from bomber formations?
« Last Edit: January 16, 2005, 05:47:01 AM by Furball »
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Offline frank3

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Puffy Ack request
« Reply #13 on: January 16, 2005, 04:28:07 PM »
I got shot by it once though...

I agree in making the flak more effective, but it should not destroy a plane immediately. Just make it damage something on the AC on impact.

Something I always wanted was that the AC would shake when flak bursts around them. Though this should not affect bomb-calibration.

Offline Cobra412

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Puffy Ack request
« Reply #14 on: January 16, 2005, 06:59:12 PM »
Watch how many times that groups of bomber flights will pass less than 800 feet above a field and still survive the encounter.  This is with all AAA up.  They can hammer fighters at alt racing around but do little damage to low level buffs right above a field.  

Yes fighters being hit would surely cause a bit of damage but this is a bit retarded.  Watch as the AAA zeros in on one fighter at 8k alt and almost 8k away then immediately reposition for another fighter in the complete opposite direction zooming around and the first bursts are right there next to them.  Then it repeats the process and jumps to another con in the complete opposite direction.  

It seems the whole AAA field concentrates on one target opposed to multiple targets.  If the ai was smart enough it'd concentrate fire on the highest threats and not just one target.  I don't know how many times the ack has zerod in on me then it all turns back to another con, then back to me, then back to the other con again.  Opposed to the flak firing in every direction at targets it does this amazing about face movements and concentrates on one target.