Just curious if anyone here is practiced in the art of 3d modeling.
I've been messing around some with 3D Studio max - Luckiliy My brother in law (arch lighting designer) had a version they dont use at work anymore (all autocad and lightwave), which I now have possesion of

Anyway - I've just been doing simple objects / buildings to get the feel of things and what not. (can't even begin to contemplate complex curves as you would see in an aircraft)
Anyway - Right now I'm sorta at a loss on creating custom textures for these objects. Is the standard practice to render an elevation or view (left, right, front, back, ect....)
then take those rendered bitmaps and then combine those onto a single bitmap and then proceed to do your 2d artwork.
Once thats done - I take it this is where I have to select an object and then apply the bitmap I created. This is where it starts geting fuzzy for me.....
lmao - Great way to spend a saturday night though

Anyway - just throwing some lines out to see if anyone could explain this a little better.