Author Topic: KOTH Arena  (Read 1783 times)

Offline rpm

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« on: January 16, 2005, 09:37:13 AM »
HiTech, can we please get the KOTH arena back in AH2? Without the high walled arena it isn't possible to keep everyone "boxed in".
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Offline 68falcon

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« Reply #1 on: January 18, 2005, 08:46:52 PM »
rpm,

Your request was not ignored. It has been forwarded to the terrain team. There maybe a compatability problem (AH1 to AH2), they will be able to find out.
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Offline Dux

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« Reply #2 on: January 19, 2005, 12:10:39 AM »
Looking into it, RPM... standby. :)
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Offline rpm

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« Reply #3 on: January 19, 2005, 06:44:58 PM »
Thanks guys! Your efforts will be greatly appreciated. :)
My mind is a raging torrent, flooded with rivulets of thought cascading into a waterfall of creative alternatives.
Stay thirsty my friends.

Offline Dux

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« Reply #4 on: January 20, 2005, 09:10:26 AM »
RPM, do you remember the name of this terrain?
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Offline TequilaChaser

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« Reply #5 on: January 20, 2005, 11:13:38 AM »
Quote
Originally posted by Dux
RPM, do you remember the name of this terrain?


eruption  terrain
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Dux

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« Reply #6 on: January 20, 2005, 07:07:21 PM »
Okay, RPM... I found out out a little more about this terrain, and here's what I propose.

We have the old files for this terrain, so we will be able to update it for AH2. However, the current Terrain Editor is not working well enough for one of us mere mortals to create it without also creating a vast number of bugs. The only person experienced enough to do this terrain right now is Skuzzy, and IMO he has quite enough on his plate already.

Now, the new TE is *2 weeks* away from being released, so if you can make do with whichever terrain you're using now, I will have one of my guys make this terrain their very first project with the new TE.

Also, we can then put any improvements that you can think of into the new build. List any ideas you have in this thread, if you'd like.

Sound like a plan?
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Offline Flyboy

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« Reply #7 on: January 20, 2005, 07:36:32 PM »
we aint gonna capture fields or worry about undestructble objects, we just need a field in a valley, that is all :)

Offline fuzeman

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« Reply #8 on: January 20, 2005, 08:39:46 PM »
I agree, a single large airfield is all you need. Add different ones at altitude if you want to accomodate various altitudes for plane performance issues. The radar circle keeps the group together, don't need fancy terrains or walls. With the radar circle you can change it for numbers of players or plane type considerations which you wouldn't be able to with walls or a fixed barrier.
Just my 2 cents.
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Offline Dux

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« Reply #9 on: January 20, 2005, 09:15:19 PM »
I understand that, guys, but it's going to be *2 weeks* whether Skuzzy fits it in to his workload, or I do it with the new TE.

IMO Skuzzy has bigger fish right now. We'll get it to you ASAP.
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Offline rpm

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« Reply #10 on: January 21, 2005, 05:18:18 AM »
It really does not need many bells and whistles. Just a 25 mile "volcano" like the old arena. Walls about 10- 12K in height and a rough terrain for the floor. I'm sure nobody will complain if we have to wait a bit. Just knowing it's in line to be done is great news.

The only "extra" that it might need is an indestructable factory or some way for Big Max to activate puffy ack when anyone reaches a "CM specified" alt. That way we know when we are about to or have broken the ceiling before the updraft takes over. The ack would'nt have to kill the player, just fire "warning shots". That was discussed by Big Max during the last EuroKOTH. I'll talk to him during this weekend's tournament and see if he has any other ideas.

Once again, many thanks for doing this for us KOTH players. It's my favorite part of AH. Getting the arena back is nothing but great news. :cool:
« Last Edit: January 21, 2005, 05:28:20 AM by rpm »
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Stay thirsty my friends.

Offline fuzeman

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« Reply #11 on: January 21, 2005, 08:28:42 PM »
Quote
Originally posted by Dux
I understand that, guys, but it's going to be *2 weeks* whether Skuzzy fits it in to his workload, or I do it with the new TE.

IMO Skuzzy has bigger fish right now. We'll get it to you ASAP.

IMO, this isn't even a 'put it on the back burner' issue, this potato is definately not hot, it's a 'darn, I'm bored, what can I do?' thing.
Adding a third to my first two cents.
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

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Offline BigMax

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« Reply #12 on: January 22, 2005, 12:56:07 PM »
Anything the terrain team can do would be greatly appreciated.  Either/Both the Wild Wednesday and Eruption Terrains would do nicely.  Personally, the proportions of the Wild Wednesday Terrain Bowl is just about perfect, perhaps an increase in diameter of 25%...  The Eruption Terrain is cooler to look at, but still is a little large for most KoTHs.

If we could combine the two concepts into one functional map, it would be ideal.  The scaling and frame work of the WW, combined with the exquisite artistry of Ruption.  Probably much more difficult that converting one of them?

Thanks in advance... :aok

Offline Dux

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« Reply #13 on: January 22, 2005, 02:11:51 PM »
Excellent Idea, Max. I'll look into it.
Thanks!
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Offline TequilaChaser

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« Reply #14 on: January 22, 2005, 02:58:06 PM »
Quote
Originally posted by BigMax
 Personally, the proportions of the Wild Wednesday Terrain Bowl is just about perfect,


I would much rather have the terrain shape of the Wild wednesday Bowl  over that of the eruption terrain floor.

makes for having to keep ya SA up.  all the hills/bumps/peaks/ lil valleys etc.......


the color of the eruption terrain in the pit is cool  though.....

but as mentioned before. Just need 1 centralized base in the center.  I never liked the 3 base layout personally of the old Koth arena/eruption terrain

1 base is needed for the competitors to  be able to talk on room channel and not interfer with the flyers still in the air. If you had a 3 base layout it will cause un needed confusion with the downed pilots talking on green channel to each other.
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC