lol... and how many ships were anchored at Pearl?
You see where I'm going with this, right?

The painful truth is, no matter how beautiful a model may be (and yours certainly is), a model that size just can not be used in a terrain. There's the same amount of polys in your model as there are in about 50 Task Groups and another 50 HQs.
Please consider this as constructive advice, but get into the habit of thinking about low polys from the start. Think about what you can detail with a texture map, and alpha channels. Heck, you can make a cube look like a sphere if you texture it right.
I'm anxious to see more of what you can do, though. Please keep building!
