Author Topic: gunner lethality  (Read 576 times)

Offline jscharpf

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gunner lethality
« on: June 05, 2000, 09:08:00 PM »
I was reading somewhere in Indians help pages about gun lethality going down to where you might want to rtb after you're down to %50 ammo. I remember this in Air Warrior because I think that's how they modeled the canon/mg or something. Why is it needed? If I have 10 rounds left, why will they be any less lethal? Can someone please explain this?

Offline bloom25

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gunner lethality
« Reply #1 on: June 05, 2000, 10:52:00 PM »
I haven't heard anything like that.  The only thing I can think of that you may be confusing yourself with is the leathality of a planes guns after the cannons run out of ammo.  For example the spitfire loses much of its leathality after it uses up all of its Hispano rounds and is left with 4 .303s.



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bloom25
THUNDERBIRDS

Offline Purzel

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gunner lethality
« Reply #2 on: June 06, 2000, 10:06:00 AM »
Yes - and i thiunk that if u have only 10 rounds left the probability of killing your foe is extremely small - u probably wont hit once.

So unless u r not a very good gunner, u should consider rtb when ammo runs low (just like me   )



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CU

Purzel

Offline Soda

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      • http://members.shaw.ca/soda_p/models.htm
gunner lethality
« Reply #3 on: June 06, 2000, 12:27:00 PM »
It's all a matter of numbers, really.  The first round out the barrel is just as effective as the last.  The problem really is that you tend to run out of your main ammo first (cannons) and those rounds are more lethal than the secondary guns on most planes.  Many people barely even fire the secondary guns and only rely on the cannons to get kills.

If you are low on ammo, you are often most low on cannon ammo and are relying on lesser calibre weapons to get those final couple of kills.  In the case of a .50cal, you have a fair chance, but with .303's like on the Spit V, well, you have your work just out for you.

Then again, anytime you have less than 50 or so rounds you should be returning to base.  Even with a hit % around 10, only 1 in 10 of those rounds are going to hit the aircraft.  More often in the case of a newer player you'll be talking about a 2% hit ratio so you are talking maybe 1 hit in 50 rounds.  1 hit just isn't going to get the job done. Many times an aircraft can take several hits, especially from lesser calibre weapons, before you do any damage.  Chances are you should be looking for a way out when you hit 100 rounds and use those last shots to aid your escape.



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Soda
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Offline RangerBob

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gunner lethality
« Reply #4 on: June 06, 2000, 03:10:00 PM »
I think what your refering to is the old Airwarrior Model where they only allow you to pull the trigger and fire all of the guns at the same time. As a result when you get to a certain percentage of rounds fired they computed that some of the guns, or cannons, with less rounds have been used up. This is why Airwarrior posted information in charts indicating the lethality of certain planes decreased after a certain number of rounds were fired. They concluded that at that point the cannons, or some guns, would be empty.

Here in AH you can choose which guns, or cannons, to fire. As a result you may have fired 75% of your guns and still have all of your cannon rounds left which would leave you with a high lethality.

I think your right in concluding that if you have 10 rounds left they are as lethal as the first 10 rounds. Of course, you would be heading home with only 10 rounds left for obvious reasons.

Ranger Bob