Author Topic: Rome Total War (again)  (Read 1450 times)

Offline United

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Rome Total War (again)
« Reply #45 on: January 26, 2005, 06:55:16 PM »
I've been thinking about buying it.  The demo was pretty good but had very limited features.  Is it worth the $35-$40?

Offline Gixer

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Rome Total War (again)
« Reply #46 on: January 26, 2005, 07:10:24 PM »
Have they fixed the charging/suicidal generals? I found the campaign map to be great but let down poorly by the Battles and AI. Sucide Generals being one of the reasons.



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Offline Bluedog

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Rome Total War (again)
« Reply #47 on: January 26, 2005, 07:51:11 PM »
Quote
Originally posted by United
I've been thinking about buying it.  The demo was pretty good but had very limited features.  Is it worth the $35-$40?



Yes.
The Demo just does not do the full game justice.

The demo just shows a small battle, the game itself is really all about the how, why, where and when battles happen, the battles themselves are just icing on the cake. IMHO of course.

Offline -tronski-

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Rome Total War (again)
« Reply #48 on: January 26, 2005, 08:45:30 PM »
Quote
Originally posted by Gixer
Have they fixed the charging/suicidal generals? I found the campaign map to be great but let down poorly by the Battles and AI. Sucide Generals being one of the reasons.



...-Gixer


From what I've seen, pretty much...most Battles I've fought the enemy generals are usually one of the last to go down especially in city assaults. Cavalry generals still can get caught out early but that is far less than in vanilla

 Tronsky
God created Arrakis to train the faithful

Offline Gixer

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Rome Total War (again)
« Reply #49 on: January 26, 2005, 09:23:36 PM »
Tonsky,

That's good to hear might have to check for updates and get back into it. Then again SH3 is just around so spare time will be precious. :D



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Offline Edbert1

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Rome Total War (again)
« Reply #50 on: January 27, 2005, 12:55:36 PM »
Is there a "retrain bug" for land units too? I am currently unable to retrain/rebuild damaged untis in two of my cities. It is not that there is damaged infrastructure to prevent this, or a lack of appropriate facilities, or a lack of funds. The cities are not under seige. One of said cities lost a great deal of soldiers to a plague, I thought maybe they could not retrain during a plague but that is not the case with the second city. All units in question were built in said cities too.

Any ideas?

Offline Elfie

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Rome Total War (again)
« Reply #51 on: January 27, 2005, 01:12:43 PM »
Edbert try merging a couple of those units and then try retraining them again. Thats what I do to get around the naval unit retraining bug. You might have to merge them all and rebuild depleted units.

What is this mod you guys are talking about and where do I find it?
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline lasersailor184

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Rome Total War (again)
« Reply #52 on: January 27, 2005, 01:19:22 PM »
Err, what bug are you talking about?  I have no problem retraining naval units.


Btw, 1.2 is out soon.
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Offline Elfie

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Rome Total War (again)
« Reply #53 on: January 27, 2005, 01:29:57 PM »
Quote
Originally posted by lasersailor184
Err, what bug are you talking about?  I have no problem retraining naval units.


Btw, 1.2 is out soon.



It's a rare bug laser. When you move a fleet into a port to retrain the ships......every once in a while the ships wont retrain even though you put them in the build qeue (sp?). Workaround is merge a couple of units, then try retraining. Usually works although sometimes you have to merge them all and then rebuild depleted units.
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.