In response to Jester.
No doubt you have more experience than I, however I spend alot of my generous amount of discreationary time playing. As you are aware the lion's share is in axis. minor changes are immediately noticable to me. Prior to v 2.02 I started flying with the 56th FG in the MA and am learning the ways of the Jug. The thing the struck me the most are the 400 mph flaps and the laser .50s.
If you fly the 109G2 without the gondies it is handling as it was prior to patch 5. With the gondies it is handling worse than during patch 6. I usually don't fly the gondies because I would rather have the speed and I find the single pop gun enough against fighters. If I want to go buff hunting then the 190 A8 or the Bf 110 G2 are the tools for the job. The Jug is great at buff killing also.
I would like to inquire of Pyro if he has had the chance to evaluate the data that Crumpp provided some time ago regarding the performances of the various 190s and their respective engines?
It is critical to the game (more so in the CT) that the modelling be faithful to all types. I've noticed many skilled axis players have left the game. That is a shame, perhaps by correcting these flaws many would return.
The CT is coming to life again. we have had some great fights and playable numbers due in no small part to the return of LW A/C to pre patch 5 performance levels.
It was recommended to me that I go and revisit Warbirds. It is reported that the CT equivalent there is seeing between 50 to 200 players and that the balance between the models is very close. I haven't verified this for myself presently but will do so in the coming week.
In a post by HT some months back he responded to a question of this nature by stating that the average length of player stay for an on-line game is 18 months (this is coming from a guy who has played since before people squatted to crap!). While this may be true of other types of games it seems to me that most of the players I know have been playing this type of game for years and years. So much so that at two years playing I think of myself as a noob. Also many of the players in this type of game are very interested in the history of WWII aircraft and are quite versed in the facts. Speaking for myself I will be playing MMOG WWII flight games as long as I am able to. I'm sure many others will as well. These are the players that should be catered to, this is the core of the business. You cannot favor either side of the simulated conflict. The aircraft should be modelled as faithfully as technology permits and the chips must land where the may.
1. Eliminate the silly flap auto retraction. Especially in the excellent Bf109 flap actuation system.
2. Model the aircraft to the mfgs specs. they weren't propagandizing. If you would analyze the data Crumpp generously provided for the 190 you would see how far off the 190 actually is. This data BTW is from the USAAC tests! Implement it before some else does.
3. Get the ballisitics right.
FWIW, these are pretty simply solutions. you will have a much better game in the long run. Try it you'll be glad you did.
