Lephturn
Sorry...I didn't mean to sound negative. I was trying to suggest that (for the beginner) the yo-yo would be an easier maneuver to fly using the snap views. Why? Because it requires fewer changes in the position of the lift vector. As I see it, it is the rotation of the lift vector that creates disorientation when using snap views...the less the lift vector is moved, the better the chances of remaining positionally oriented.
Duckwing
Let's take the situation you mentioned. In it, you are outside the Spit's turn circle when it goes into the break. The Spit should be able to generate a turn radius of less than 1000'.
Prior to the Spit's break, your closure was maybe 100mph, let's say. But a few seconds after the break, your closure will have increased substantially since your aspect has changed from a six position to one on the Spit's beam.
At the same time, the Spit is moving from your gunsight area out to the edge of the monitor screen. The only way to bring the Spit back towards the center of your screen is to point your lift vector at it and then pull.
A rolling maneuver does just the opposite...it rolls your lift vector away from the Spit. In addition, during the rolling maneuver, your flight path tends to remain in the general direction that it was to begin with. The end result is a flight path overshoot.
The issue here is one of maneuver choice. We choose our BFM maneuver based on what the bandit does. We can choose from maneuvers that deal with positional problems (aspect and angle off), closure problems, or both.
In this case, we have both a closure problem, an aspect problem, and an angle off problem all happening in a very short period of time. This is deep doo-doo!
While there are few absolutes in BFM, in general, rolling maneuvers best are used in short range, low aspect situations when the goal is to control closure. If the aspect angle is increasing rapidly, then other solutions offer a better chance to retain the offense.
Often referred to as 'out-of-plane' maneuvers, these include the High Yo-Yo and the Quarter Plane. The Quarter Plane is really an exaggerated high yo-yo and is often seen as a last ditch maneuver to keep from losing nose/tail separation.
In the situation you describe (high closure, short range, and rapidly building aspect angle), you may have better luck using a yo-yo type of maneuver. I'm not saying a rolling maneuver won't 'work'...I'm just suggesting that a yo-yo maneuver would be easier for many to visualize and execute.
Anyway...I love you guy's enthusiasm...I hope I haven't muddied the water too much!!
Andy