The fastners on the engine are just a one pixel dot - just spread out and darker that any rivets. Text on the left nose?
You talking about the nose art "SWAT"? or stuff like the model version / serial / crew weight stuff?
The brown stuff was a layer experiment on the actual texture map. to give it that "vintage color movie feel"...lmao
might be a tad bit over board but it is fun experimenting!
Another thing I've been trying with these models lately is "exaggerating" the panel lines / panal shade and see what it does with different material properties.. - Next step is to tone down the tail section lines....those end up thicker on the model due to the size of the bitmap to the area mapped, and then start work on the interior of the gear / flap cavities, misc ect....
I also stuck a request in the gameplay feedback/request forum about seeing if there's a possible way to get the nose cone included into the materials property set-up. As it is currently, theres no-way to make the spinner natural metal.
BTW - got word for Pyro that interiors can't be skinned due to memory limitations..... so no more aircraft interiors for now. My b24 interior got in under the radar, so it might be dissapearing soon.
