Author Topic: Buff toughness  (Read 1184 times)

Offline mars01

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Buff toughness
« Reply #30 on: February 10, 2005, 07:46:53 PM »
lol yes, yes it is.

Offline dedalos

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Buff toughness
« Reply #31 on: February 11, 2005, 09:14:17 AM »
Quote
Originally posted by hitech
correct dedalos,and a 3rd udp for voice


Thank you.  Its funny how things are pretty mach the same everywhere.  I know of three exchanges that use the same model.  It seems that no matter how mach hardware, programing lunguages, methodologies, etc change and advance, the basics in system designs atlist, have not changed in probably decades.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline pellik

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« Reply #32 on: February 11, 2005, 02:48:56 PM »
Quote
Originally posted by dedalos
Just out of curiosity and I anderstand you may not want to answer that, is it then two connections?  A UDP broadcast/multicast for stuff that reliability is not important but speed is, like position updates for example and a second TCP connection for the important things like bulet hits etc.  

Thank you


How much of a performance increase does UDP provide us? I can't help but imagine that if packets were coming to us in order the UFO warp lag and cable pullers wouldn't be so frustrating. I wonder if now that DSL and Cable are so common the performance gain of UDP still outweighs these problems.

Offline dedalos

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« Reply #33 on: February 11, 2005, 02:59:50 PM »
Quote
Originally posted by pellik
How much of a performance increase does UDP provide us? I can't help but imagine that if packets were coming to us in order the UFO warp lag and cable pullers wouldn't be so frustrating. I wonder if now that DSL and Cable are so common the performance gain of UDP still outweighs these problems.


It does help network performance in a sence that it is a multicast/broadcast.  One message sent and who ever is listening gets it.  In a TCP environment, a message would have to be sent to every single connection and the TCP would have to ack the message causing not only network trafic but retransmits in case of failuer.  In addition, the HT server would have to perform the send operation as many times as people connected (500 US prome) potentially causing performance issues on the server site also.  UDP helps also in other ways such as when you see a warp (and it could be you that has the problem not the other guy) TCP would most likely result in a disconnect from the host.  With UDP all you see is some warping if even.  Now, there is such thing as reliable multicast but I don;t think it is worth the effort of changing things (if this is not how things are now)

More reasons/details available if you really care that mach
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline hitech

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Buff toughness
« Reply #34 on: February 11, 2005, 05:16:44 PM »
Biggest different in UDP vs TCP is less warping. When a packet is droped in TCP the next packet has to wait until the droped is retransmited. With positional up dates you realy don't care about the previous postion when you already have a new one.

Offline bj229r

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« Reply #35 on: February 12, 2005, 06:15:57 AM »
I fly lotsa buffs, (die about 50%) B17's---wingroots take em right off--B24...wings are ammo sponge---good cannon hits to fuselage start the fire...30 seconds later it pops---USgolfer beat me up like a red-headed stepchild one night, did 3 passes, came straight down from above each time...just a small burst..each time, either exploded the plane or started fire, which is same thing (109 he was in, mebbe used 30's) never came close to getting a ping on him
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