Author Topic: Zip file of our tiles.  (Read 483 times)

Offline hitech

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Offline soda72

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Zip file of our tiles.
« Reply #1 on: February 06, 2005, 01:48:29 PM »
thanks...

Is there a limit to the amount of custom shapes that you can add to a tile...  I was trying to create a airfield tile that used custom shapes I created in ac3d.  One of the custom objects I placed on the tile was a runway which was nothing more than a rect object with a texture.  In the OE, the runway shows as it should but when I build and copy the newshape file to my texsrc directory for the map im working on in the TE, the runway is missing when i try to use the new shape in the TE....  standard shapes that I've added to the tile are present.  Should I also copy my userlib files to the texsrc directory?

Offline hitech

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Zip file of our tiles.
« Reply #2 on: February 06, 2005, 01:55:38 PM »
Once you build the shape. only the built shape and the bmps should be put into the terrain folder.

Also I assume you made it in ac3d with the correct hiarcy? Try exporting one of the current runway objects could also worki to create the hiarcy, then just delete the stuff you do not need and retexture.

HiTech

Offline soda72

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Zip file of our tiles.
« Reply #3 on: February 06, 2005, 05:33:28 PM »
Exporting an existing runway did the trick .. thanks