Author Topic: Now were cooking with gas....well, almost...  (Read 1169 times)

Offline Waffle

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Now were cooking with gas....well, almost...
« on: February 08, 2005, 01:23:18 AM »
Ok - got the stuff in the OE figured out...
Added tags to 3d parts of the feild -

DistMax=528000, as well as PolyIDs for Dirt, runway parts.
I had to add Zbias to the parts to get them to draw correctly in the Object editor.

heres pic from Object editor



Now when I place that created object tile into TE this is what I get:



I've tried building several variations of this tile - one with just  the "Display terrain under tile" and one with out that checked.

I still get the same results.

Any Ideas?

Offline kanttori

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« Reply #1 on: February 08, 2005, 02:55:55 AM »
Click "Tile Properties" and put cross to:

Is Square Tile Object
Display Terrain Under Tile

After it the landscape is not "coming thru" ;)
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Offline TexMurphy

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« Reply #2 on: February 08, 2005, 09:28:59 AM »
What do the DistMax and PolyID attributes do?

Tex

Offline Waffle

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« Reply #3 on: February 08, 2005, 10:57:16 AM »
I've tried building it with tile properties set up  different ways including the "proper" way  -

staill a no go.

Offline MachNix

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« Reply #4 on: February 08, 2005, 11:14:33 AM »
There may be something else going on with the tile – the taxiways are ending up on top of the runways.  

Have you tried changing Indexed Order?  Also open the *.til file in a text editor and check the object elevations.

Offline Waffle

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« Reply #5 on: February 08, 2005, 11:24:11 AM »
I think it has to do with the flags and heiracrhy of objects in my 3d models..

back to that...grrr....lol

Offline Dux

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« Reply #6 on: February 08, 2005, 11:33:20 AM »
Waffle, Z-buffer settings would cause that... have you checked into it?

I assume your terrain under the field is perfectly flat and you're not straddling any gridlines...?
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Offline Waffle

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« Reply #7 on: February 08, 2005, 11:57:43 AM »
i'm still fiddling with some stuff -

I started the z-buffer bias on the model at 0, maybe start at 1?

If I place a stock feild or even one I created in the object editor - using "stock" objects -it lays flat over the terrain - which leads me to believe its somewhere in the model settings on my tile that is causing the issues.

Offline hitech

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« Reply #8 on: February 08, 2005, 12:01:39 PM »
Waffle Export one of our grounds and runways, Set your bias the same as them.

But I am seeing more what look small like terrain hills from your screen shot. That would be from the Tile Properties, IS square shape.

Also if ground is one object, and runways another when you put them into the tile, you should first have the ground, then the runway. There is also a button to change there order int the object editor.


HiTech

Offline Waffle

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« Reply #9 on: February 08, 2005, 12:09:57 PM »
Cc - I did that -

Had tile properties set to "is square terrain"

The index order of the object is set "grass=0, those small black roads=1, the fighter pads=2, runways were at 3,4,5 (used stock runways trying to elimnate problems)

as far as Zbias - there were no instances of that in the stock models. I added those to get the objects to lay correctly coplaner - which worked in the Object - not terrain editor.

Right now, I'm just changing out some textures of the stock models and seeing what I come up with. Trying to trouble shoot myself....

Offline hitech

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« Reply #10 on: February 08, 2005, 12:17:11 PM »
Our ground and runways both have  bias set to 16, 16 is a special case that turns zbuffer off.

HiTech

Offline Waffle

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« Reply #11 on: February 08, 2005, 12:26:48 PM »
Thanks - will give that a wing here in abit

Offline Waffle

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« Reply #12 on: February 08, 2005, 12:46:26 PM »
ok - went to the models and changed zbias to 16 in all of those.

Looks fine in the Object editor.

the grass is indexed at 0 , small roads at 1, fighter pads are 3 and runways are at 4,5, and 6.

Built with "is square terrain object" checked.

Place in TE - same thing as before.

The terrain Im placing it on is flat and uses grass.

The stock feilds "override" the terrain and lay a flat feild over the terrain...

I must be missing something...

Offline hitech

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« Reply #13 on: February 08, 2005, 01:06:36 PM »
Can you send me the source stuff? I.E. .til and .ac stuff.

HiTech

Offline Waffle

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« Reply #14 on: February 08, 2005, 01:35:25 PM »
Wish I would've seen this a few minutes ago...lol

I sent most of the stuff to oblivion and am starting from scatch..

well didn't delete the models, but the Ah terrain editor, and then did a fresh install..

All this came about from trying to use the settings from "lafld0g"  with a differnt texture, in combination with stock runway and tower, to try to find out where the trouble was.


When I went to build the file...i got this error:
"Out of Range X -2641.8 in RWY0"

I'm starting over one step at a time..Just going to try to add a different texture to the ground underneath a simple airfeild with a runway and a tower.

Just had to clear my workspace :)

I'll wing an email at the first sign of it doing the same thing...

dale@hitechcreations is correct?