Terracota
Let's take each of your questions in turn...
>>this means that an E figther just have to look for the snapshot kill?<<
Not at all. I'm suggesting that an energy fighter places himself at a disadvantage when he slows down to engage a better turning target. You do not need to be co-speed or close to it to accomplish atracking gunshot. You can close on a target and track it...you may have less tracking time, but, taking into consideration the length of a typical firing burst, you should be able to deal a killing blow. But, in all honesty, if you are having difficulty in aiming properly, then additional closure will work against you.
>>because when you r fast you dont have to much time to aim your guns and boooom!!!!
maybe something like a shot and run tactic?
Im wrong?<<
No...not wrong...there are few rights and wrongs...only "betters or worse'ers"! If you doubt your ability to track well, then a snapshot is OK, but the probability of kill is less, particularly if your armament is less effective than others.
Please understand that a snapshot is, by definition, a non-tracking shot. This is not the same as a tracking shot done with closure.
The point is that coming in with good closure gives you another option...and that is the ability to reposition or extend more effectively than if you were co-speed.
>>but when more planes in the figth...you dont need to be so precatious because he is not just watching you<<
That may be true...if you have some buddies to cover you, you may be willing to take some risks with a bandit. It all depends on how well they can get in to cover your six!
>>ok here I comes again with my original question...3 more friendlies chasing him he break turn...should I follow him in lag persuit?? or what should I do<<
For me, staying in lag is not the choice I would make. Instead, I would pull up and look for another entry from above. This assumes that the bandit is being made predictable because he is now defending against my buddies.
Why not lag? Because you are trapped in a relatively high G, energy depleting situation with no ability to regain the offensive if the bandit stays in his defensive turn. By going into the vertical, you may be able to take advantage of the out of plane situation to cut across the bandit's turn.
Keep those questions coming!
Andy