Author Topic: God View?  (Read 314 times)

Offline Halo

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God View?
« on: February 12, 2005, 11:02:12 AM »
Okay, if we can't have exterior viewing for fighters and vehicles, is it possible to devise a spectate or film only mode -- the omnipotent god view?  

Aces High is visually exciting and fun and would be even more stunning if it could offer exterior viewing from more than just bombers.  

Is it possible to introduce an invisible airplane mode where we can have a god-like view of whole arenas, flying around and zooming in or out for any aspect we want?  

Would have a view and scope like an ultimate movie director, except without having any say about the action or participating in it.  

Problem would be preventing that capability from becoming a spy or infiltrator mode.  Or from becoming any other sort of interference with normal game play.  

Performance-wise would be best as some sort of invisible flying saucer, able to get anyplace quickly and hover effortlessly.  Or maybe just adapt a 262 to invisible mode (e.g., the way some other flight sims allow invisibile cockpits).  

Screen could add a small number in a corner showing number of people presently in spectate/film mode so players would know they might be observed by non-players.  

Would be like seeing a new WWII battle, live, whenever you want.  Films could be great for training, analysis, and just plain enjoyment.  

Mainly, would be gorgeous viewing in omniscient perspective of our favorite WWII aircraft and vehicles.  

Exterior viewing is one of the main attractions of most other flight simulations.  Surely Aces High could offer some variation of it (beyond bombers) without compromising the interior view immersement demanded by many.  

Being technically challenged, I'm guessing the main problem downstream with such an innovation might be too many invisible spectators in a given area sucking up the frame rate like too much cloud or smoke or ground detail.  

If that's the case, I'd opt for defering it until computer performance improvements make that a moot point.

If not, I'd sure like to see this added dimension to what already is the best WWII flight sim.
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Offline Darkish

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God View?
« Reply #1 on: February 12, 2005, 12:50:30 PM »
God Mode enabled in DA, or was last time in there.  Good laugh zooming around two guys watching them dog it out.

Not sure it has a place in the MA though.

Offline Halo

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God View?
« Reply #2 on: February 12, 2005, 01:10:41 PM »
I rarely go to DA, so wasn't aware of god mode there.  Just checked in DA and can't find any option to do that.  How did you get into god mode?
Luck is what happens when preparation meets opportunity. (Seneca, 1st century AD, et al)
Practice random acts of kindness and senseless beauty. (Anne Herbert, 1982, Sausalito, CA)
Paramedic to Perkaholics Anonymous

Offline Darkish

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God View?
« Reply #3 on: February 12, 2005, 02:22:08 PM »
F5 I believe.. been a while but as I recall you need to hold a button down (2 or 3) on joystick, then fly the view like a plane (throttle, roll and yaw).  One button is for forwards flight, the other puts you into reverse.

Can check offline - go into arena settings and look up view flight mode flags (or something like that) and make sure the check box for god mode is ticked.  Hit f5 and off you go.

Offline Halo

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God View?
« Reply #4 on: February 12, 2005, 07:48:01 PM »
Thanks, Darkish.  Played around with the view settings offline and found again ... Aces High stuff is really not that pretty.  

Functional and effective and lean for the heavy processing burden of an on-line flight simulator, and that's the way it should be.  

Aces High exterior viewing has never been that intuitive either.  I'm spoiled by MS Flight Sim 2004 whose easy logical hat exterior viewing is amazing, setting a standard that probably can only be equalled and never surpassed.

Aces High never reached that exterior hat viewing plateau.  Exterior viewing is much more work, and most players apparently don't care because it's very difficult to fight without being inside the cockpit.

So ... honest ... I'll finally give this old plea a rest.  Maybe in 10 years or so computing power will allow on-line combat sims to generate enough ooomph to match MS FS 2004 external hat viewing, hopefully with photographic detail.
Luck is what happens when preparation meets opportunity. (Seneca, 1st century AD, et al)
Practice random acts of kindness and senseless beauty. (Anne Herbert, 1982, Sausalito, CA)
Paramedic to Perkaholics Anonymous