Author Topic: Late-War Movie for new hit sprite explosion effects  (Read 1281 times)

Offline Mitsu

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Late-War Movie for new hit sprite explosion effects
« on: February 13, 2005, 11:48:12 PM »
USAAF's GunCamera Movie in the late war.
Mainly this movie contains Japaneze plane kill scenes (some LW).

late-war.wmv (11MB)

hope HTC staffs see it. :)

Offline FiLtH

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Late-War Movie for new hit sprite explosion effects
« Reply #1 on: February 13, 2005, 11:59:39 PM »
Wow thanks!

   Some really wild moments..what looked to be friendly fire on the tail of a P51, a real low alt 190(?)long sequence, and the last few of the twin engine planes low. Was the guy in the chute being shot at?

~AoM~

Offline Bodhi

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Late-War Movie for new hit sprite explosion effects
« Reply #2 on: February 14, 2005, 12:16:12 AM »
awesome film!
I regret doing business with TD Computer Systems.

Offline Sp4de

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Late-War Movie for new hit sprite explosion effects
« Reply #3 on: February 14, 2005, 04:00:58 AM »
:( thats really sad..

Offline RedDg

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Late-War Movie for new hit sprite explosion effects
« Reply #4 on: February 14, 2005, 07:54:28 AM »
Saw a couple P-47s take some hits and keep on goin :aok

Offline Max

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Late-War Movie for new hit sprite explosion effects
« Reply #5 on: February 14, 2005, 08:22:13 AM »
Not one HO in the entire film...go figure.

Thanks Mitsu - great film!

DmdMax

Offline Sanjini

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Late-War Movie for new hit sprite explosion effects
« Reply #6 on: February 14, 2005, 09:11:38 AM »
Thank U, Mitsu San!
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Offline dedalos

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Late-War Movie for new hit sprite explosion effects
« Reply #7 on: February 14, 2005, 09:34:59 AM »
The modeling needs lots of work.  Planes did not lose their vert stab after the first hit, Spits were not pulling those amaising reverses and excelerations that we all know can do.  Also, guns seemed fubared.  No one was hitting from 6 or 8 football field lengts, and the list goes on.  Those guys were either newbs or there is some fixing that needs to be done with the modeling.  I will stick with AH for now.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Mister Fork

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Late-War Movie for new hit sprite explosion effects
« Reply #8 on: February 14, 2005, 09:54:04 AM »
Yeah dedalos, note none of the aircraft lost their tail, horizontal stab, vertical stab but lots and lots of debris however.  AND NO WINGS FELL OFF!!

Guess our damage model is a little overcooked... :D

Mitsu - where did you find this film?
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Offline Karnak

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Late-War Movie for new hit sprite explosion effects
« Reply #9 on: February 14, 2005, 10:01:34 AM »
I did notice that many of the pilots had rounds falling just under their target.  That is something I am very familar with.

RedDog, those were all Axis aircraft being shot, other than the P-51D that seemed to have either cut in or have a shoulder shooter (the P-51 with the camera).
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Offline dedalos

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Late-War Movie for new hit sprite explosion effects
« Reply #10 on: February 14, 2005, 10:03:15 AM »
Quote
Originally posted by Mister Fork
Yeah dedalos, note none of the aircraft lost their tail, horizontal stab, vertical stab but lots and lots of debris however.  AND NO WINGS FELL OFF!!

Guess our damage model is a little overcooked... :D

Mitsu - where did you find this film?


You go tit all wrong.  Ours is fine.  Those Spit and 190 pilots were not trained properly. :D

Kidding aside, I was kind of surprized not to see any 'creazy' ACMs once the first hits landed.  Those guys definetly did not know how to fly :rofl (just could not rezist, sorry)
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Ecliptik

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Late-War Movie for new hit sprite explosion effects
« Reply #11 on: February 14, 2005, 10:15:07 AM »
There are half a dozen other reasons having nothing to do with flight modelling why gunnery and ACM is like that in AH.  Most of them relate to the fact that as we play the game we aren't sitting in a real plane and we aren't really looping and turning through the sky at 400 mph.  

That the aircraft were capable of "amazing" reverses and other maneuvers is not in much doubt.  The question is whether most pilots were capable of them.    The physical stress that G-forces caused a pilot made any more than a few hard turns every few minutes out of the question for the majority of flyers.  

Besides that, most of these pilots were "newbs" with much less combat experience than you possess from AH.  Nobody but the most cool-headed aces considered pulling such daring maneuvers.  Many didn't even know how, and many others were too excited by combat to plan a complex maneuver, and without the experience of hundreds of dogfights, they didn't have an automatic instinct for ACM like many AH pilots.  They were just thinking about living through the engagement and maybe even being lucky enough to get an enemy under the crosshairs.

Look at the gunnery in some of the clips in that movie.  A lot of the time the tracers aren't even coming close.   Forget about proper lead, they aren't even remotely on target.  It's not because the plane isn't accurate, it's because the pilot is so excited to have an enemy in front of him that he's almost firing wildly.  Possbly combine that with exhaustion and you don't have a likely situation for pinpoint gunnery.

We have the luxury of not enduring any forces of inertia as we play AH, as well as being able to access any controls for the aircraft we need without even having to move our hands.  Combine that with the fact that we're lucky enough to be able to live and fight another day no matter what happens, and it's no wonder that you see far more marvelous flying in the sim than in reality.  

AH's damage model could probably use tweaking, but there's not much wrong with the flight modelling, and AH will never perfectly represent WWII combat in the way you want.

Offline dedalos

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Late-War Movie for new hit sprite explosion effects
« Reply #12 on: February 14, 2005, 10:41:18 AM »
Quote
Originally posted by Ecliptik
but there's not much wrong with the flight modelling, and AH will never perfectly represent WWII combat in the way you want.


I am just happy to know that there people here that flew Spits and 190s and know how they should fly, they know what I want from the game, and they also know what HT is planning to do with the game.

You are saing that WWII german pilots where newbs, and did not know what to do when in troble?  Honestly, I have seen a lot of these films either dog fighting or attacking bombers.  I am just amaized that when attacking bombers, the fact that they have guns is completly ignored and in dog fights, I have not seen any 'advanced' ACM.  I don;t believe its because those guys were newbs.  As you said, some things were just impossible for the pilot to handle.

In any case, I was only kidding.  Not asking for fixes.  It is only a game.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Ecliptik

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Late-War Movie for new hit sprite explosion effects
« Reply #13 on: February 14, 2005, 11:00:37 AM »
I was referring mostly to American pilots, not 5 year LW veterans (though at the end of the war LW pilots were mostly either multiple aces or totally inexperienced kids, and much more the latter).

But yeah, I believe that when fired upon, most pilots would do nothing more complex than enter a tight turn or a split-S.  Perhaps only experienced LW aces would have attempted something like a Levi-style high yo-yo reversal, and when you think about it, Levi and other pilots like him are the best in AH so it's not so bad anyway.
« Last Edit: February 14, 2005, 11:02:44 AM by Ecliptik »

Offline Pongo

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Late-War Movie for new hit sprite explosion effects
« Reply #14 on: February 14, 2005, 11:05:51 AM »
None of them were firing cannons. So all your seeing is what newbies can accomplish with 50 cals.
So dont assume that the whole AH2 gunfire resolution system is furball cause I have seen lots of shots in AH that look exaclty like those for effect.
Notice the one guy that keeps ranging in to his deflection shot with short bursts..none of which have a hope of hitting.