Author Topic: Late-War Movie for new hit sprite explosion effects  (Read 1250 times)

Offline 2stony

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Late-War Movie for new hit sprite explosion effects
« Reply #30 on: February 14, 2005, 02:59:05 PM »
Cool gun camera film. I'm glad to see that "real" fighter pilots have trouble hitting their targets. Makes me feel a little better that as a virtual pilot it's ok to miss.

:aok

Offline mechanic

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Late-War Movie for new hit sprite explosion effects
« Reply #31 on: February 14, 2005, 03:07:00 PM »
ok, heres an interesting question.

does the pony that jumps infront get hit by bullets or is it merely a sun reflection from the polished tail plane??

:p
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Offline NUKE

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Late-War Movie for new hit sprite explosion effects
« Reply #32 on: February 14, 2005, 03:13:32 PM »
That pony took a hit, no doubt......freaking kill stealer

Offline dedalos

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Late-War Movie for new hit sprite explosion effects
« Reply #33 on: February 14, 2005, 03:19:18 PM »
frame by frame looks like just a reflection
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Jnuk

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Late-War Movie for new hit sprite explosion effects
« Reply #34 on: February 14, 2005, 03:26:49 PM »
did you notice that guy that came this close --><-- to hitting the building? :eek: (somewhere around 2:45 iirc)
he took a pretty heavy burst shortly after that, though i couldnt tell whether or not he went down

Offline mechanic

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Late-War Movie for new hit sprite explosion effects
« Reply #35 on: February 14, 2005, 03:27:11 PM »
correct ded :aok

no bullets strike the pony, the angle is not right for it, look at the tracers.

also, as Icarus' father says, frame by frame it's clearly a reflection.


yeah Jnuk! i was amazed at the low level scenes, that was no more than 70ft max.
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Offline streetstang

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Late-War Movie for new hit sprite explosion effects
« Reply #36 on: February 14, 2005, 04:02:02 PM »
Quote
Originally posted by Jnuk
did you notice that guy that came this close --><-- to hitting the building? :eek: (somewhere around 2:45 iirc)
he took a pretty heavy burst shortly after that, though i couldnt tell whether or not he went down



I can't imagine being a person in one of those houses or standing in a field there while two fighters' go roaring past with one shooting at the other.

And how about that guy in the chute towards the end? Can you imagine what he was thinking as that fighter went ripping past him... WTF would that be like...

The thing about films like these is you can play a game like Aces High. And shoot planes out of the sky and thats that. Nothing more. But when you see films like this it really helps to put alot into perspective. Simply amazing.

Offline Kweassa

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Late-War Movie for new hit sprite explosion effects
« Reply #37 on: February 14, 2005, 10:55:59 PM »
Quote
The thing that always amazes me about these films, is the absolute devastation 6 or 8 .50's can do to the target with just a short burst.


 Not to be rude, but what 'absolute devastation'?

 The distances portrayed in the film can't have been more than 150 meters, and the only real indication of the target plane being hit is the bursts of smoke and incendiary sparks.. and the occasional "sweet-spot" API hits that throw up loads of smoke and causing fires to ignite.

 None of the planes in the film had suffered any kind of structural damage, and none of the planes in the film can we really confirm as 'shot down'. The result of 50cal fire in about 90% of the instances portrayed in the film ends up with the target plane trailing smoke.

 Only the final 4~5 films are really confirmable as being shot down, since the target erupts in flames. (and observe at the distance which the 50cals were hammered into the target,  and yet no structural failures whatsoever).

 Ofcourse, internally, the target plane could have been in a total mess.. maybe the controls are dead.. engine controls not responding.. oil flowing into the cockpit.. or the pilot could be hurt/dead - but none of this is visually confirmable.


Quote
In that respect, I have always felt that 50 cals were a little undermodeled in AH. Anyone else with me on that?


 The 50cals are fine. However, there are somethings which could be done to DM to improve the realism - not regarding the overall power of the gun, but regarding its effects.

 For instance, the internal control cords/cables/rods could be modelled in AH - in this case, pepperring loads of .50s to the target's wings or tail-end might not rip it off, but still has high chance of significantly hampering the target plane's ability to maneuver.

 Also, the effects of incendiary rounds could be modelled(or better yet, the different rounds in the ammo belt) - which in this case would make the .50s much more efficient in that the chance to set flames to the target could be higher. An incendiary round is detected to have 'penetrated' the fuel tank area and bam! fire erupts... Or, if a plane is already leaking fuel.. and incendiary rounds lands at the general area of the fuel leak and wham! the target now trails fire... etc etc.

 Ofcourse, in that case, it would also mean that the internal spars/supports should be also modelled(the structural integrity of the various plane parts having a separate 'trigger'), so peppering the surface of the wing with .50s would not mean that the wings fall off when enough 'hit points' have been achieved.

 If you're really unlucky, it could mean that you might hit hundreds of rounds into the target's wing, and the enemy plane could still be flying. (whereas an explosive 20mm shell would always rip the target to shreds).

 
 So, if this kinda change is implemented for the .50s(chance of structural failure much lower, but chance of internal failure much higher), it probably would take some time to get used to, but the outcome would be very immersive.

Offline lasersailor184

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Late-War Movie for new hit sprite explosion effects
« Reply #38 on: February 14, 2005, 11:37:14 PM »
Like someone said, Control Wires are not currently modelled in AH.  Once they are, you can take away the structural damage of the .50 a little.
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Offline streetstang

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Late-War Movie for new hit sprite explosion effects
« Reply #39 on: February 14, 2005, 11:49:13 PM »
LOL I hate to be so negative. But I can see it now...

Flying along, alone, far away from any con and all the sudden the "control cord/cable bug" wigs out and the plane takes a dive for the dirt. :lol :aok

But it would be neat to have more effects as far as damage goes.

Offline o0Stream140o

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Late-War Movie for new hit sprite explosion effects
« Reply #40 on: February 15, 2005, 12:23:14 AM »
Read This.  It's an interesting read.

Stream