Hellcat.
Extremely challenging.
It's a great E fighter that's too slow to run away.
Kill 'em all, it's your only chance.
I'm doing a tour in it right now. The trick is it doesn't accelerate or climb particularly well. It turns OK, but pretty much only with an E advantage. It dives VERY well, and accelerates well in the early part of a dive. It also can out-turn most of the planes that are faster than it.
The Hellcat has two problems.
1. NA A A A A STY accelerated stall. Sudden and violet snap roll to the left when you push it too hard. Don't push the stall horn or you'll spin out bad. Usually easy to recover if you do it quickly, but it's very sudden.
2. NEEDS and energy advantage. It's like a P47 that turns better but can't run from anything but a Zeke. It can turn some, but you are best using it like a pure E fighter. Use the vertical.
It's a challenging plane, but I enjoy it. You have to have your SA witts about you, since you are dogmeat if you get outnumbered. It's one big advantage is it's dive. NOTHING is going to out-dive you, at least in the short term. You can out-accelerate almost all the planes that can out dive you in the long run in a dive. The good accelerating planes are the ones that kill you in a Hellcat. Watch out for those N1k2's, they are your arch-enemy. Don't engage them without an advantage. Don't do more than one pass on them, two max. If you don't kill them FAST, you are dogmeat.
Most everything else you can deal with. If you can't out-turn it you can out-dive and maybe even out-run it. If you can't out-run it, you can normally out-turn it. It's the good all-around planes that are hard to deal with. Oh... and one more thing... use the Dive Luke! Although you can't run level very fast, from even a few K of altitude a 0G dive to the deck with a minimum G pullout will get you out of dodge fast. If you are outnumbered and it's looking grim, slam it on the deck and bug out. As long as nobody is right on you when you do it, you can often sneak away at 50 feet and then come back higher to pick on 'em.
Oh, and 6 .50's does't win snapshots at long range. You can kill with snapshots, but set your convergence to all guns at 250 and shoot at 400 and less. Try to hit snapshots right around 250 for maximum effect. That works best for me.
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Sean "Lephturn" Conrad - Aces High Chief Trainer
A proud member of the mighty Flying Pigs
http://www.flyingpigs.com Check out
Lephturn's Aerodrome for AH articles and training info!
[This message has been edited by Lephturn (edited 05-22-2001).]