1. If you had the game installed prior to 1.06, you will have to map the key to the "check6" function. Once you do that, just hit it when the guy you want to give a call to is in the screen. You'll see a green box around him. Keep hitting the button and the box will cycle until you get to the guy you want. After you stop cycling, the call will go out 1 sec later.
2. Yes there is. Head over to
www.hitechcreations.com and hit the Help section. There is a section there explaining the padlock view.
3. All ordincance has the potential to damage all targets, but armor and such means it doesn't. IE, you can rattle 7.92 off of a Panzer all friggin day and all you'll do is give the crew a headache. However, some things, like straffing ack with machine guns works just fine. Use your common sense. Do you think you could take down a ship with 7.92 mm? Of course not.
4. Yes collisiions are possible. If you hit something with your right wing, it will likely get ripped off. Because of net lag, remember that you can hit another plane, while on his FE he avoided you. That means you can die in a collision and he'll have no damage. You get damage if you hit things on your FE, and you get appropriate damage, you don't just explode.
5. Depends on the gun loadout. Going from 8 .50's to 6 .50's on in a Jug makes it lighter, but not by very much and it's a tiny increase in climb and acceleration. On the flip side, bolting underwing gondolas on a 109 can seriously impare it's performance. Weight from guns, ammo, and fuel (as it burns) is all modeled very well in AH, so it all counts. It's up to you to decide which options are "worth it".
6. Yes.
Feel free to email me anytime at sconrad@hfx.eastlink.ca if you have any questions or would like to set up some training.
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Sean "Lephturn" Conrad - Aces High Chief Trainer
A proud member of the mighty Flying Pigs
http://www.flyingpigs.comCheck out
Lephturn's Aerodrome for AH articles and training info!