Author Topic: Realism for GVs  (Read 458 times)

Offline MANDO

  • Nickel Member
  • ***
  • Posts: 549
Realism for GVs
« on: February 28, 2005, 03:00:32 PM »
We need one of two:

- Tanks with two players inside.
Or
- Be able to control the tank engine from any position.

Well, or both.

Offline Mitchell

  • Copper Member
  • **
  • Posts: 209
Realism for GVs
« Reply #1 on: February 28, 2005, 04:39:11 PM »
You can invite a gunner and be the driver yourself or vice versa.

Offline bozon

  • Platinum Member
  • ******
  • Posts: 6037
Realism for GVs
« Reply #2 on: March 01, 2005, 10:23:29 AM »
It's about time the gas pedal to be mapped to the stick's throttle instead of "push forward".

If this would work from any position like the rudder control, than you can fully drive the tank from any position.

Bozon
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline frank3

  • Plutonium Member
  • *******
  • Posts: 9352
Realism for GVs
« Reply #3 on: March 01, 2005, 12:59:51 PM »
I never liked the option of having a gunner in my tank.
The communication isn't great (gunner needs the tank to be stopped in order to aim properly)
And the driving alone is boring while the gunner gets all the fun