I'm sure HTC could model wake turbulence if they wanted to, but why do they want to?
To model wake turbulence would take up a great deal of processing power, and for what? To experience a wingover every now and the when landing behind a buff?
We don't even have general turbulence in AH (and I'm NOT saying we should) and wind is turned off. Only one (civilian) sim has decent turbulence modelling, and that is X-Plane. If you think MSFS has turbulence, think again. X-Plane actually models chaotic airflow around the plane.
I doubt that anyone has seriously considered wake turbulence for any sim, it would be a massive undertaking if you're to do it even just halfway decent.
The slipstream turbulence, the "bump" as someone called it, would be technically feasable to do. But why have the AH server keeping track of hundreds of slipstreams and giving people a little "bump" if they happen to fly though one? I bet HTC are already trying to ease the AH server load and these (pointless) slipstreams would only make that more difficult.
I'm not being negative, even if I don't think this is a good idea. I too want things to move forward, it's just not time for wake turbulence yet.
I KNOW beyond any shadow of doubt that wake turbulence, even slipstream turbulence, won't be modelled any time even remotely soon. Current home computers can't really handle it, would take quite an effort to do, it doesn't do much for a combatsim anyway, it would kill the online servers and so on and on and on....
Was that clear enough?