Howdy-
Long time, no talkie. I've become a trucker and have only just arranged things where I can participate again. Anyway, here's what I've noticed since we last spoke, all of which are still present in the current version:
1. Amazing Ditching
It's practically impossible to die if you hit the ground at a shallow enough angle, regardless of your speed or how many trees you hit. Once you hit the ground, you're safe. You can belly land at 300+ and slam right into trees, and walk away. However, if you hit those same trees while still airborne, even at 150, you're instantly dead. The other day I also had a Pz4 in neutral and was coming down a mountain at like 100. Then I hit a bump and rolled over several times, coming to rest upside down. Used to be, that killed you but not any more. And I note that people are exploiting this to land before you can kill them. Instead of having to slow down for a landing, they just belly in at 300+ and are gone before you can close to fire.
2. Convergence Problem
All guns are locked in the same elevation plane, which is that of the primary guns. IOW, if you converge your primaries at 200 yards and your secondaries at 300 yards, all guns cross the LOS at 200 yards, although the 2ndaries ain't converged but still off to the sides. When the secondaries converge at 300, they're well above the LOS. At least, that's what using the .target command shows.
3. Yak-9T Model Problems
A) The outboard ends of the flaps flicker constantly when the flaps are retracted. B) The right main leg swings backwards as it retracts instead of just folding into the middle. C) The tailwheel retracts forward instead of backwards like it's supposed to.
4. Frame Rate Hits
What happened there? I've got a P4 3.4, 2 gigs of RAM, and a 256MB Radion 9800. With 2.01, I had great FPS. However, with 2.02, my FPS sucks so bad I've had to turn all the graphics settings way down. As a result, ACM is just barely possible, but I can't see anything on the ground while far enough away to be tactically useful.
5. Dead Six Misses
This has been a problem all through AH2, betas included. Something strange happens to bullets fired into the fuselage within a narrow cone of dead 6. I can get 1-pass kills at 30-45^, but I can also get right behind the target at exactly my convergence range, jockey the throttle to maintain that distance, and fire all my ammo right into his fuselage to no effect. Only a few stray shots hit the outer wings from time to time. I even did this the other night with a guy I caught AFK so had a steady target, unlike the turning drones offline. Most of my squaddies report similar experiences. It's like bullets from dead 6 go into limbo.