Author Topic: Tight Turns!!  (Read 710 times)

Offline ROOSTER3

  • Zinc Member
  • *
  • Posts: 30
Tight Turns!!
« on: June 12, 2001, 08:26:00 AM »
In my Quest to do better I have this following (Q)... I fly the F4u-1D. when I am in A dog fight I am out manuvered at least 90% of the time even when fighting the same air craft. the (Q) is how are they turning A 180 on me so much faster  and this happens weather I'm in front or behind..So besides the obvious of gaining more experience is there A manuver that I am not aware of???...Any input would be GREAT!!! THX       :confused:

Offline Sandman

  • Plutonium Member
  • *******
  • Posts: 17620
Tight Turns!!
« Reply #1 on: June 12, 2001, 08:56:00 AM »
Rate kills. The aircraft with speed closer to the corner velocity will out-turn you. He may be faster than you, or he might be slower.

You may also want to consider your post-merge turn. If you're up against a superior turn-fighter, try to make it a two-circle fight. If you think you have the turn advantage, take him one circle.

Wish I could tell you what the best corner is for the aircraft, but I have no idea. If someone has corner data, please share.
sand

Offline -ammo-

  • Platinum Member
  • ******
  • Posts: 5124
Tight Turns!!
« Reply #2 on: June 12, 2001, 11:56:00 AM »
rooster, if you want to fly the corsair, <S> its a fine AC. But you must avoid turning. The corsair will turn hard at its best corner speed prolly at 250-320 MPH. However this AC bleeds energy quickly and does not recover it as fast. Speed is life in this type of AC. Instead of turning I suggest an energy conserving style of fighting. The corsair is fast, it rolls excellent, and will turn hard when you need it too, but ytou cannot get into a fuball with it and expect it to turn like that forever. Your manuevers should be vertical in nature, not horizontal. When you want to reverse on an enemy, immel over instead of a flat turn. This is the equivelant of depositing energy in your energy bank to use or to monger over the next guy.

I would be happy to demonstrate for you in the TA, just email me at the address in my profile and we can setup the date.

ammo
Commanding Officer, 56 Fighter Group
Retired USAF - 1988 - 2011

Offline dtango

  • Silver Member
  • ****
  • Posts: 1702
Tight Turns!!
« Reply #3 on: June 12, 2001, 02:46:00 PM »
Rooster-

Hang in there!  Mastering different techniques for different planes is a part of the enjoyment!  Here are some things to consider- including things covered by Sandman and ammo: (I'm assuming you are in an F4U vs. F4U turning fight)

(1) The bogey is nearer corner velocity than you
Sandman pointed this out.  Corner speed is the speed at which an aircraft has its best instantaneous turning ability.  As ammo pointed out for the F4U it is around 250 kts.  According to Badboy, that equates to be about 32 degrees/sec, 600 ft turning radius at max 6G turn.  Anywhere above or below this speed, the F4U's turn performance drops off and your rate of turn decreases.  In similar planes, just being "slower" doesn't equate to better turn performance.  Something else to keep in mind.  Corner speed only refers to instantaneous turning ability.  Pulling 6G's in a level turn at corner speed is sure to deplete your energy (speed) in a hurry.  As ammo pointed out, less energy (speed), less ability to maneuver.  Some ways to sustain this turning ability is to perform nose-low turns that let gravity help you maintain a speed near corner speed.  This is without detriment since you could rapidly lose altitude if you try and maintain nose-low turns.

(2) The bogey is lead-turning you
As you merge the bogey may have already started into a turn to get angular advantage on you before you've started your turn.  If you add the combination of #1 to this, it could be quite devastating in a angles/turn fight.

(3) The bogey (F4U) is using 1 notch of flap
Below 240kts, I believe the F4U can deploy 1 notch of flaps.  If you are in a turning fight, this will give the bogey F4U more lift than yours which improves his turn performance he can out turn you.

(4) The bogey is using the vertical / oblique turns
Using oblique turns, the bogey gets an extra assist from gravity to also improve his turn performance at the top of his turn.  In the case of similar fighters with co-e & co-alt, the fighter using oblique turns has the advantage of retaining more E as ammo has pointed out, and also the assist of gravity for better turn performance than the fighter that purely turns in the horizontal.

(5) The bogey is flying at the F4U's best sustained turn and bleeding your E
Another possibility is that in a slow-speed fight, the bogey is flying his F4U at it's best sustained turn which is the a continuous turn at which the aircraft loses no speed or altitude.  This is similar to the corner speed envelope (best turn rate etc.) except that you can theoritically maintain this turn indefinitely. Based on Badboy's info for an F4U this is a 2.5G turn around 150kts.  This might be tempting you to "out-turn" him and get inside his turn only for you to gain angular advantage for an instant and then lose it because you are low on E and therefor lose the turn-rate advantage.

Closing Thoughts
Of course just applying the above doesn't ensure success in an engagement and there are definitely other variables that you should consider as you head into a fight.  E.g.:
-using energy tactics vs. angles tactics as ammo says (totally different discussion!)?
-expenditure of energy? - the tighter turning fighter might have gained quick angular advantage only to lose it since it has no E left to do anything else
-1 circle (nose-to-nose turns) or 2 circle (nose-to-tail turns) fight?

[ 06-12-2001: Message edited by: dtango ]

[ 06-12-2001: Message edited by: dtango ]
Tango / Tango412 412th FS Braunco Mustangs
"At times it seems like people think they can chuck bunch of anecdotes into some converter which comes up with the flight model." (Wmaker)

Offline Xjazz

  • Gold Member
  • *****
  • Posts: 2653
Tight Turns!!
« Reply #4 on: June 12, 2001, 05:23:00 PM »
Corner Speed (IMHO):
Slowest speed where you can pull fastest level turn (degree/sec  Gmax) without losing speed. Power, weight and alt effect for this performance.

BR

Offline Sandman

  • Plutonium Member
  • *******
  • Posts: 17620
Tight Turns!!
« Reply #5 on: June 12, 2001, 06:20:00 PM »
Read this: Energy Management:  Picking The Right Airplane For The Job

It's probably one of the best articles you'll find.

 
sand

Offline dtango

  • Silver Member
  • ****
  • Posts: 1702
Tight Turns!!
« Reply #6 on: June 12, 2001, 10:55:00 PM »
The article Sandman points out is and excellent one - Badboy is the author whom I refer the F4U figures from.

Xjazz- the article has a good discussion about corner speed and sustained turns.  I believe your definition refers closest to best-sustained turn.
Tango / Tango412 412th FS Braunco Mustangs
"At times it seems like people think they can chuck bunch of anecdotes into some converter which comes up with the flight model." (Wmaker)

Offline ROOSTER3

  • Zinc Member
  • *
  • Posts: 30
Tight Turns!!
« Reply #7 on: June 14, 2001, 05:56:00 AM »
Thx for all the help!!! I have taken your advise and am working hard to make adjustments!! Also would like to add that some thing I am learning is not to be so Damn aggresive!! think I am just A little to eager to get in there and fight and not spending enough time to plot a good attach and leaving my back side way open!!!!

Offline batdog

  • Silver Member
  • ****
  • Posts: 1533
      • http://www.dasmuppets.com/
Tight Turns!!
« Reply #8 on: June 14, 2001, 06:31:00 AM »
Dont forget fuel load... you take 100 and he's got 50 or 25...

xBAT
Of course, I only see what he posts here and what he does in the MA.  I know virtually nothing about the man.  I think its important for people to realize that we don't really know squat about each other.... definately not enough to use words like "hate".

AKDejaVu

Offline Jekyll

  • Zinc Member
  • *
  • Posts: 89
      • http://www.bigpond.net.au/phoenix
Tight Turns!!
« Reply #9 on: June 15, 2001, 05:39:00 PM »
Quote
Originally posted by Xjazz:
Corner Speed (IMHO):
Slowest speed where you can pull fastest level turn (degree/sec  Gmax) without losing speed. Power, weight and alt effect for this performance.

BR

Xjazz.. you WILL lose airspeed at corner velocity in a max G turn...

Corner velocity is simply the lowest airspeed at which you can pull a max G turn, thereby maximising your turn rate.  Your turn radius will be only fractionally larger than a turn done at minimum maneuvering speed, but you'll get around that circle much quicker due to your better turn rate.

In general terms, to maximise turn rate you want to be at CV whenever you can, and maintain that CV by performing nose low or nose high maneuvers.

Offline F4UDOA

  • Silver Member
  • ****
  • Posts: 1731
      • http://mywebpages.comcast.net/markw4/index.html
Tight Turns!!
« Reply #10 on: June 21, 2001, 09:50:00 AM »
Remember this

IYACYAT or If you ain't cheating, you ain't trying. I learned that from an instructor at Air Combat USA.

In other words cheat the merge as much as possible. The guy in AH that gets the initial advantage in AH will win 90% of the time mainly because of the relative parody of the A/C. Even a NIK2 doesn't have enogh of a turning advantage to get away from a F4U once he is on yer 6 most of the time.

So my brief advice is make the decision early weather you have the E to engage in some virtical maneuver that will put you in a tactical advantage over your opponent, and then use it as quickly as possible to gain that advantage.

And the other thing is, don't pull to hard. Hard doesn't mean you will get there faster. Smooth is much better.

Happy hunting