Author Topic: Damage transfer bug STILL with us  (Read 903 times)

Offline Dantoo

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Damage transfer bug STILL with us
« on: February 28, 2005, 10:05:34 PM »
How long should we expect to continue to tolerate the plagueing damage transfer bug on bombers?

It was a "feature" of ah1 and still shows its ugly butt in ah2 as strong as ever.

Why should damage transfer "with" you if you bail from a bomber that's beyond repair?

It's a lovely gamey option.  Shoot the wingtip off a bomber and you get all 3.  Set one on fire and if the guy is dumb enough to try and bail from it, so he can see behind to shoot, then along comes the fire with him to the next (undamaged) plane.  Pilot wounds - don't have to worry about leaving them behind, just bail to the next ship and it will come along.

Makes using perk planes a ludricrous proposition.  Makes using buffs of any kind a teeth gritting experience especially when the "bug exploiters" get going.
I get really really tired of selective realism disguised as a desire to make bombers easier to kill.

HiTech

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Offline Kev367th

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Damage transfer bug STILL with us
« Reply #1 on: March 03, 2005, 12:11:31 AM »
Dantoo film it please next time it happens.
HT says they can't reproduce it and require a film to find out what is going on.
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Offline TequilaChaser

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Damage transfer bug STILL with us
« Reply #2 on: March 04, 2005, 12:45:39 AM »
I threw away all my films that was before this last patch, but I too have noticed this bug, and will be sure to send in next film I get of it. sorry I caught this  thread to late :(

but I did shoot at a B24 ( or 26 ) and some lancs as well and noticed the center plane was flaming when guy bailed or switched to left drone the flame instantly appeared on the undamaged plane that I had not even fired a shot at. and yes I got  2 kills for the price of 1 :-/
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Offline JeffATC

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Damage transfer bug STILL with us
« Reply #3 on: March 05, 2005, 06:34:56 PM »
This happened to me last night.  I was flying a set of B-26's (around the time Rooks won the reset), and a Pony snuck up and got both sides of the elevator in Plane #1.  After this, I had no elevator control (naturally) in plane 1, but when I switched to #2 and #3, they had none either.  No trim, no elevator, nothing.  In addition, when I displayed the damage for all three aircraft, all were showing the same amount and type of damage.  However, using the outside F3 view, planes #2 and #3 both had their intact elevators clearly visible.  Plane #1's was missing of course.  I wish I had thought to get a screenshot or record it in time, but the reset happened before I got the chance.

Offline Flayed1

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Damage transfer bug STILL with us
« Reply #4 on: March 06, 2005, 01:10:30 AM »
Same here, I was flying 26's last night and someone shot my right wing off so I bail and pop go's #2's wing and then #3.

   Quite frustrateing. :)
   I will try to remember to film my flights though I do seem to have this problem the most in the 26's.
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Offline wetrat

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Damage transfer bug STILL with us
« Reply #5 on: March 06, 2005, 04:39:29 PM »
I tend to kill entire formations of buffs attacking from 8'oc high in 262's. It seems that if I'm diving fast enough and I pump some 30mm into the cockpit of the lead buff, at least 2, and sometimes 3, of the buffs blow up :D I'd love to offer a film, but I never film jet sorties.
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Offline Overlag

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Damage transfer bug STILL with us
« Reply #6 on: March 07, 2005, 04:05:43 AM »
well maybe if you decided not to use your lancs as dive bombers the damage wouldnt transfer.

i dont get that stuff anymore
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Offline Dantoo

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Damage transfer bug STILL with us
« Reply #7 on: March 07, 2005, 10:09:20 AM »
And in comes the first Dick.  You work for HTC? You here to help?

You are an idiot.

This forum and these threads are here for the specific purpose of improving the coding of the game and thereby increase the satisfaction of all players.  By trolling here you are doing neither.

If you wish to troll go start your own thread.  I promise you I won't even read it let alone troll in it.
« Last Edit: March 07, 2005, 10:47:08 AM by Dantoo »
I get really really tired of selective realism disguised as a desire to make bombers easier to kill.

HiTech

Matthew 24:28 For wherever the carcass is, there is where the vultures gather together.

Offline Dantoo

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Damage transfer bug STILL with us
« Reply #8 on: March 07, 2005, 10:43:52 AM »
Wetrat sorry missed your post above the trolling twit's.  You have raised another issue that is buff related but I'm not sure that it's the same problem or another.

I could be wrong on this by a mile.
If you hit the lead plane and it blows (say a pilot kill), does the pilot jump to the next plane or does the plane jump to the pilot?
Maybe that's not quite it either. I'll try and explain what I mean.

If a P51 bores in on your lead plane and holds down a really long burst striking the cockpit area he will likely get a pilot kill. Bang, the server updates and moves you to a drone.  If the server is still reporting hits coming in it may then count these as hits on this new plane/pilot.  If so, bang and you are on the third - hits still going to server and suddenly you are back in tower.  I guess plane type matters little, I am just trying to illustrate with a plane that uses long bursts.

I have come to this assumption based on a few simple observations.

Firstly, I am sure you are familiar with the experience of ending up back in the tower and still hearing hits for several seconds after?  This is lag, I guess, in some form.
Secondly, I have been killed this way, bang bang bang, so often it's not even a surprise anymore. (It's part of the system not just a one off glitch).
Thirdly, I have lost 3 buffs to a single pass in a .50 cal plane that is simply not supposed to be capable of downing 3 large buffs in a single high speed pass.
Additionally, I have spoken to talented players that say that they can't do it deliberately, but they have seen it happen.

If all the hits on a plane are sent to the server and counted as hits on "you" then the server decides to send the "kill" message to your front end.  If you happen to have to have been pushed into another plane (formerly a drone) then it might just simply say "bang you're dead"

As annoying as it is to suffer this, it's the cries of "cheat cheat" that cause me distress when these things happen.  On the other hand I have had one or two guys contact me personally when they have "blown away" 3 buffs in one pass to ask what happened.  What can you say?  I just say good shooting and because I figure that if you can get that many killing shots into a cockpit you deserve some credit.

There are also times when a guy with a load of 30mm can genuinely take all 3 in one smooth pass. This however has a different "feel" and takes longer than .8 of second.

I wouldn't have a clue how this game is coded so it's up to those that do to make of it what they will.

Perhaps it really is related to the damage transfer bug and that's why it's hard to replicate?  Could lag play a role?
I get really really tired of selective realism disguised as a desire to make bombers easier to kill.

HiTech

Matthew 24:28 For wherever the carcass is, there is where the vultures gather together.

Offline Overlag

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Damage transfer bug STILL with us
« Reply #9 on: March 07, 2005, 12:59:07 PM »
Quote
Originally posted by Dantoo
And in comes the first Dick.  You work for HTC? You here to help?

You are an idiot.

This forum and these threads are here for the specific purpose of improving the coding of the game and thereby increase the satisfaction of all players.  By trolling here you are doing neither.

If you wish to troll go start your own thread.  I promise you I won't even read it let alone troll in it.


go f**K yourself and learn how to bomb properly
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline greyghostII

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Damage transfer bug STILL with us
« Reply #10 on: March 07, 2005, 01:46:52 PM »
Typical answer. Dive bombing has nothing to do with this problem, but Im sure you enjoy getting the 3 cheap kills taking advantage of it.

Dantoo and I experience the same thing and have discussed this issue many times. The damage model problem persists in AHII. I have begun to record every trip in a bomber to try to capture this problem. Seems when I do record, it doesnt happen. Today was exceptionally bad!

Dantoo's description of the problem is very accurate and at the same time frustrating. I do plan on continuing to record with hopes of sending in an incident. Until then, Damn I hate it!

Plumbit

Offline LePaul

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Damage transfer bug STILL with us
« Reply #11 on: March 07, 2005, 08:10:35 PM »
Ive been flying man buff sorties all weekend long.

I thought this was fixed...I had Lancs and B26s take poundings from N1ks, La7, etc...all the cannon totting uber rides.  I havent seen the damage transfer over.  I had one B26 missing most of its tail, dead engine and loosing fuel.  2nd was intact, 3rd had lost a wingtip and landing gear.  I eventually had to bail from #1 and the damage on the other two was the same.

Same for Lancs.  Ive been real careful to take not which Lanc's tail guns are empty/damaged.

Film it.  If Im wrong, hooray for you.  Otherwise, my experience differs from yours.

Offline greyghostII

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Damage transfer bug STILL with us
« Reply #12 on: March 07, 2005, 10:00:01 PM »
Respectfully LePaul,  the situation you just described does not apply to what happens in my case.

I did happen to catch this bug today in a film and HT now has it in his hot little hands.  What happened today: I had two bombers left from a formation, the drone had a fuel leak damage, while the main bird had zero damage. I was attacked from the rear from a fighter who was concentrating on the main aircraft. I was in rear gun of drone. He shot the left wing off of the main plane, I went to main cockpit and bailed. When I returned to the top gun, immediately the left wing falls off. Same damage as the main transfered to the drone. Thus fighter gets a freebie kill due to damage transfer.

I will continue to film to show this problem still exists.

Plumbit
« Last Edit: March 07, 2005, 10:03:57 PM by greyghostII »

Offline Dantoo

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Damage transfer bug STILL with us
« Reply #13 on: March 07, 2005, 10:37:20 PM »
Quote
Film it. If Im wrong, hooray for you.


I don't see anything to cheer about.  Nobody says it happens every trip - if it did then nobody would fly buffs.  In respect of filming it - when I'm playing I go out of my way to avoid bailing now simply to avoid it.  I am now operating in ways to minimise the chances of it happening.  I let the lead plane crash if possible.  If you do this at altitude your drones die anyway as the wings rip off when you transfer.  Catch 22.

With respect to you and your comments - you are wrong.  Either that, or the other people posting here are all suffering from the same delusions.  Just because it didn't happen to you on the trip you specify doesn't prove a thing.  From your post it seems that you have been a victim in the past?  Given that, you would understand the frustration.  I therefore don't understand your motivation to post in here saying "it's fixed" after reading testimony to the contrary.

Each buff run to a strategic target is a large investment in time and effort.  You do everything to maximise your chance to arrive at the target and hit it.  Travelling 30 minutes and taking a single ack hit which causes a fire which kills all three is teeth gnashing pain.
I get really really tired of selective realism disguised as a desire to make bombers easier to kill.

HiTech

Matthew 24:28 For wherever the carcass is, there is where the vultures gather together.

Offline Overlag

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Damage transfer bug STILL with us
« Reply #14 on: March 08, 2005, 07:57:07 AM »
not had this happend since the early betas, and i fly 50/50 of my time in fighters/bombers.

the only damage transfer i get is sometimes the guns, but always the fuel.......

have you tried reinstalling the full release?:confused:
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37