Author Topic: Piiiiiii-neeeeeeeerrrr.....in the pines (pic)  (Read 1792 times)

Offline NUTTZ

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Piiiiiii-neeeeeeeerrrr.....in the pines (pic)
« Reply #15 on: March 02, 2005, 05:17:43 PM »
Waffle, to break up the "dizziness" change one layer of one of the lod's Rather than just making the pine circles smaller change up the pattern completely, I did this before the new editor was out and it worked fine for my winter trees.

NUTTZ

Offline zmeg

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« Reply #16 on: March 02, 2005, 07:26:05 PM »
Is it just the trees causing the 920M of memery used or do you have a lot of other custom stuff too?

Offline Waffle

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« Reply #17 on: March 02, 2005, 07:47:41 PM »
I'm running high res with all skins/textures preloaded...

Offline Higgins

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« Reply #18 on: March 03, 2005, 01:05:55 PM »
Ok Waffle!

I don't post on this board that often, but I've been an AH member for years.  I have to say I'm pretty impressed with your terrain for sure.  My biggest thing I'm wishing for AH is immersion.  Terrain is a major factor and HT has done a great job on graphics improvement.  Your Pines look great!  Can you please post more pics of them and any other cool terrain effects you are working on so I can look forward to what is down the road?  I look checking stuff like that out.  Again, Great Job!  More pics?

Warmest Regards,

Higgins_Mskt

Offline Paul

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« Reply #19 on: March 04, 2005, 02:30:44 PM »
Quote
Originally posted by hitech
How?


LMAO!!!! HiTech, I have gained an even greater respect for you.

And waffle: Kick-ass job man! Kick-ass...

-Paul

Offline Zixieo

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Piiiiiii-neeeeeeeerrrr.....in the pines (pic)
« Reply #20 on: March 08, 2005, 01:31:08 AM »
Waffle when are you going to actualy make a map lol?

I canot wait for one of your maps to come out..   HURRY LOL.

Offline Waffle

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« Reply #21 on: March 08, 2005, 04:33:26 PM »
- got one part i'm already not looking forward to....

"water not zero" :)

Offline F1Bomber

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« Reply #22 on: March 08, 2005, 09:58:08 PM »
Simple suggestion and wish you would email me.

water not zero, happens when you have water above 0. Though last time i check it doesnt matter if its on high land, it just a engine limitation that pt boats cannot drive on it above 0 feet.

Offline Waffle

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« Reply #23 on: March 08, 2005, 11:32:04 PM »
oh i know what it does - just not looking forward to having to level out the edges of the waterways by hand...lol

Offline JB73

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« Reply #24 on: March 09, 2005, 09:49:35 AM »
IIRC there was a "fix" button or something, i just went to next verticie or whatever and one click all was good.

mind you my one map i did make never worked for gameplay LMAO
I don't know what to put here yet.

Offline Skuzzy

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« Reply #25 on: March 09, 2005, 12:14:41 PM »
Easy to fix the 'water not zero' error, and it is an error.

Before running the check, set the elevation to 0.  Then run the check.  Each time it stops at the offending water, all the vertices are already selected.  Just right-click and the elevation is set to 0 for those vertices.
Rinse and repeat.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Waffle

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« Reply #26 on: March 09, 2005, 12:18:51 PM »
hehe - got a lot of water lines - it's the rinse and repeat i dont know if i'm gonna like.... :)

Offline Skuzzy

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« Reply #27 on: March 09, 2005, 12:22:18 PM »
You will be surprised how fast it will go Waffle.
Roy "Skuzzy" Neese
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Offline Waffle

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« Reply #28 on: March 09, 2005, 12:41:29 PM »
Skuzzy - wanna help build a map? :)

Offline Waffle

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« Reply #29 on: March 09, 2005, 11:57:23 PM »
too funny :) 3 clicks and I was done..."all vetices ok"

You're right Skuzzy - I was suprised at how quick that went....lol
Was thinking it would be around 1 or 2 clicks....