Author Topic: CT settings  (Read 809 times)

Offline Gary26

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« on: March 05, 2005, 11:47:56 PM »
I think its bs that USN cant control the fleets. Just lets people sit in a shore gun and score potato. If thats the case get rid of them, or just keep 2 to the south and 2 to the north so they acnt pass a certain grid line and get to close to ruin frame rates cause whiners about ack running.
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Offline Slash27

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« Reply #1 on: March 06, 2005, 08:02:09 AM »
Try " Fleets are not controllable by players" next time.

Offline TrueKill

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« Reply #2 on: March 06, 2005, 12:45:23 PM »
lol jap fleet cant be moved eather

Offline gear

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« Reply #3 on: March 06, 2005, 01:35:45 PM »
That's a good thing.Keeps them off the beach:D

Offline Mitchell

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« Reply #4 on: March 06, 2005, 05:12:40 PM »
GEAR the way the fleets are set now they go right between the bases and ack as flak traps for the allies:mad:

and they also do get fairly close to shore, within 10k, at which point I grabe a Shore Battery and "SCORE potato"

LOL how can you score potato with it if you don't even get points for it, look at the score page and tell me if you see a section titled GROUND GUNNER:lol

Offline Gary26

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« Reply #5 on: March 06, 2005, 05:59:30 PM »
If USN can't control fleets that IJN should not be either, that is fair, but disable sb's than. Make it so the fleets don't go in between the islands and stay far enough back from the action. Make's now sense to have them on a direct path to axis sb's. Im not argueing about preventing the "beaching" of fleets, but why make them sure targets everytime around. About ack running, who cares. They spend there own money to play. If they wanna get out of a tight spot by heading for cover so what. Quit the cryin and let people play there own game. I wonder if pilots or gunners would stand around and let there mates get killed in WW2. Ill bet that they would help each other i.e ack run. One more time, i have no problems with not useing the fleets just dont set them up on an auto course to get sunk every 20 mins.
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VWE

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« Reply #6 on: March 06, 2005, 06:04:44 PM »
Hey! I like sinkin em every 20 minutes! Its great practice... :D

Offline TrueKill

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« Reply #7 on: March 06, 2005, 08:20:44 PM »
gary we cant move our fleet eather if we could then we'd be killin ur fleet with ours.

Offline StarOfAfrica2

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« Reply #8 on: March 06, 2005, 08:32:49 PM »
I dont normally butt-in when theres a "discussion" on settings.  I might make a suggestion now and then, if suggestions are asked for.  



And I should have followed that policy today too.  Sorry for the rant.  Bad day after a bad week................well, no excuse.  I apologize.
« Last Edit: March 07, 2005, 02:40:17 AM by StarOfAfrica2 »

Offline TrueKill

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« Reply #9 on: March 06, 2005, 09:21:57 PM »
if u enable the F4U i want the N1K2

Offline Slash27

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« Reply #10 on: March 06, 2005, 10:19:09 PM »
I adjusted the controll settings for fleets. Some one check them and reply here if they are working correctly. They work for me either way so Ill need feedback.

 No Hogs or Kittys this round. We felt it would be overwhelming for some given the U.S.A.A.F. rides that are enabled.

 Ill let Fork know about your request SA2 , it doesnt seem unreasonable to me.

storch

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« Reply #11 on: March 06, 2005, 10:21:39 PM »
actually the set up was very well thought out and is working quite well.  The allies can still run away but sometimes if we are quick we can catch them with the explosive sprint of the Ki84.

I have flown it little, choosing to stay with the more familiar and moderately effective Ki61.

the result is many dead allied players and 1 (one) happy storch.

The FM2 is sufficient from the USN arsenal but if someone felt like enabling the kitty and F4U-1 it would be ok.  they are comparable to the pony and the jug and the PJ.  it would matter little and the allies might whine less.

the non player controllable fleets has added positively to the game play.  the allied routine of amassing fleets so the can hit and run to thier ackwagons has been minimized.  we are also free to up without being killed by the ackchair commandos.

great set up Mr. Fork I thank you for your obvious foresight and planning.

This one rates a A+ from me.

 well the carriers are now indeed controlled by players and predictably the allies have beached them thus ruining the game play.  please revert it to Fork's original plan.
« Last Edit: March 06, 2005, 10:26:32 PM by storch »

Offline Slash27

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« Reply #12 on: March 06, 2005, 10:32:19 PM »
No one has had enough time to beach anything. There also was no plan of having the fleets non controllable. That being said its not a bad idea to keep them off the beaches. We just need to find a way to fine tune it.

Offline Gary26

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« Reply #13 on: March 07, 2005, 12:36:19 AM »
Why not get rid of the cv's all together? If we control them axis not happy, if we dont allies not happy. Dont agree with beaching them. Dont care if people run to there ack. Just dosent make sense to have them set on unchangeable course to the sb's thats all.
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Offline Slash27

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« Reply #14 on: March 07, 2005, 01:52:16 AM »
Just dosent make sense to have them set on unchangeable course to the sb's thats all.


uh   I said it wasnt done on purpose

       I said it was fixed



What else?