Author Topic: You shoot, I freeze  (Read 422 times)

Offline iceone

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You shoot, I freeze
« on: March 11, 2005, 12:36:55 PM »
I have a problem with my framerate, whenever someone shoots at me or I shoot my fps drops from 70 to like 0.5. The problem gets severe when im flying on a bomber, as it could take as much as 5 secs to unfreeze, which by then either the con is dead or i am.


------------------
System Information
------------------
Time of this report: 3/11/2005, 13:32:49
       Machine name: WORK7
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
           Language: English (Regional Setting: English)
System Manufacturer: ASUSTeK Computer INC.
       System Model: A7N8X-E
               BIOS: Phoenix - AwardBIOS v6.00PG
          Processor: AMD Athlon(tm) XP 3200+,  MMX,  3DNow, ~2.2GHz
             Memory: 1024MB RAM
          Page File: 768MB used, 1695MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce FX 5900XT
     Manufacturer: NVIDIA
        Chip type: GeForce FX 5900XT
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0332&SUBSYS_93701462&REV_A1
   Display Memory: 128.0 MB
     Current Mode: 1280 x 960 (32 bit) (75Hz)
          Monitor: Default Monitor
  Monitor Max Res:
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0010.6693 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 10/29/2004 16:50:00, 3736704 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 10/29/2004 16:50:00, 2826944 bytes
Device Identifier: {D7B71E3E-4072-11CF-F76D-7AB300C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0332
        SubSys ID: 0x93701462
      Revision ID: 0x00A1
      Revision ID: 0x00A1
      Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
 Deinterlace Caps: {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFilteri ng
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFilteri ng
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFilteri ng
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFilteri ng
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

-------------
Sound Devices
-------------
            Description: SB Audigy Audio [9400]
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_10071102&REV_04
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: ctaud2k.sys
         Driver Version: 5.12.0001.0383 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 4/11/2003 00:32:36, 502160 bytes
            Other Files:
        Driver Provider: Creative
         HW Accel Level: Full
              Cap Flags: 0xF5F
    Min/Max Sample Rate: 4000, 192000
Static/Strm HW Mix Bufs: 64, 62
 Static/Strm HW 3D Bufs: 64, 62
              HW Memory: 0
       Voice Management: Yes
 EAX(tm) 2.0 Listen/Src: Yes, Yes
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: Not run

---------------------
Sound Capture Devices
---------------------
            Description: SB Audigy Audio [9400]
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: ctaud2k.sys
         Driver Version: 5.12.0001.0383 (English)
      Driver Attributes: Final Retail
          Date and Size: 4/11/2003 00:32:36, 502160 bytes
              Cap Flags: 0x41
           Format Flags: 0xFFF

-----------
DirectMusic
-----------
        DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
     DLS Version: 1.00.0016.0002
    Acceleration: Enabled
           Ports: SB Audigy DirectMusic Synthesizer [9400], Hardware (Kernel Mode), Output, DLS, Internal, Default Port
                  MPU-401, Hardware (Kernel Mode), Input, No DLS, External
                  MPU-401, Hardware (Kernel Mode), Output, No DLS, External
                  SB Audigy Audio [9400], Software (Kernel Mode), Output, DLS, Internal
                  Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
                  SB Audigy Synth A [9400] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
                  MPU-401 [Emulated], Hardware (Not Kernel Mode), Output, No DLS, External
                  SB Audigy Sw Synth [9400] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
                  SB Audigy Synth B [9400] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
                  SB Audigy MIDI Port [9400] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, External
                  Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
                  MPU-401 [Emulated], Hardware (Not Kernel Mode), Input, No DLS, External
                  SB Audigy MIDI Port [9400] [Emulated], Hardware (Not Kernel Mode), Input, No DLS, External
                  Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal
        Registry: OK
     Test Result: Not run

-------------------
DirectInput Devices
-------------------
      Device Name: Mouse
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Keyboard
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Microsoft SideWinder Force Feedback Pro
         Attached: 1
    Controller ID: 0x1
Vendor/Product ID: 0x045E, 0x0006
        FF Driver: SW_EFFCT.DLL
   FF Driver Date:
FF Driver Version: 5.01.2600.0000
   FF Driver Size: 0 bytes

      Device Name: Logitech USB Keyboard
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC309
        FF Driver: n/a

      Device Name: Logitech USB Keyboard
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC309
        FF Driver: n/a

      Device Name: Interact Gaming Device
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x05FD, 0x262F
        FF Driver: n/a

Poll w/ Interrupt: No
         Registry: OK

Offline Sundiver

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  • Posts: 348
You shoot, I freeze
« Reply #1 on: March 11, 2005, 01:43:44 PM »
Go back into dxdiag and try turning your sound acceleration down one notch.

Offline Skuzzy

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You shoot, I freeze
« Reply #2 on: March 11, 2005, 03:25:10 PM »
Update the sound card drivers (www,creativelabs.com)
Downgrade the video card drivers to 61.77 (http://www.nvidia.com)

Set the maximum texture size, in the game, to 512 or less and turn on the "preload textures to system memory" option as well.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline iceone

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You shoot, I freeze
« Reply #3 on: March 12, 2005, 10:39:52 AM »
Okay no difference, actually i think its a bit worse,  What next?

Offline Skuzzy

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You shoot, I freeze
« Reply #4 on: March 12, 2005, 02:18:30 PM »
Check for interrupts being shared.  If the above made no difference, then my guess is you have a couple of high data demand deivces sharing interrupts.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline iceone

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You shoot, I freeze
« Reply #5 on: March 12, 2005, 08:47:52 PM »
Unless unused firewire ports are considered high data demand devices then no, there are no shared interrupts

Offline Skuzzy

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You shoot, I freeze
« Reply #6 on: March 12, 2005, 10:17:43 PM »
Ok, the basic premise for the problem you are having is a surge or demand for resources in your computer.  Typically these go pretty much unnoticed, but when they exhibit in the manner they are for you, and it is not driver or interrupt related, it normally points to something using the CPU in the background.

Look in the task manager and check the CPU usage percentage at the bottom center of the dialog box.  It should be bouncing from 0 to 2 percent at a pretty regualr interval.  If it is bouncing higher than that, then you have a culprit.
« Last Edit: March 12, 2005, 10:22:23 PM by Skuzzy »
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline StarOfAfrica2

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You shoot, I freeze
« Reply #7 on: March 12, 2005, 11:40:58 PM »
Ya, your system is nearly the same as mine, you have a slight edge on me in the CPU dept and I have a SB Live! sound card instead of the SB Audigy you have.  Other than that, its the same as mine.  If I can run the game without a hitch, you should be able to.  And if anyone can help you find the problem, Skuzzy can.

:aok

Offline Sundiver

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You shoot, I freeze
« Reply #8 on: March 13, 2005, 01:21:48 AM »
One thing I ntoiced while looking through his system specs, he's using the default display driver not the one for his monitor. While I can't see why this would cause the system to freeze, it probably won't, he may consider installing the proper monitor inf just while he's "fixing" things.

Offline iceone

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You shoot, I freeze
« Reply #9 on: March 13, 2005, 08:47:36 PM »
Does anyone else notice even a slight lag when you hold the trigger down (it only happens for maybe 500 ms but its really annoying)? Note that the fps climbs back to normally about 1 sec after.

Also, im using a ms sidewinder force feedback... hooked into a midi port... if thatll change anything

Offline Schutt

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You shoot, I freeze
« Reply #10 on: March 14, 2005, 02:25:53 AM »
I have the same.

Sometimes when i squeeze the trigger the game freezes up for half a second, then everything warps and i start shooting.

No way to hit with that.

It is only on verry few occasions and only with the first round of ammo fired.
My personal guess is it loads the gun sound and the loading gets delayed since other tasks have higher priority. I usually just fire off one or two rounds of every gun just after take off, sure way to get no freeze in fight for me.

Offline JB73

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You shoot, I freeze
« Reply #11 on: March 14, 2005, 02:25:10 PM »
for the trigger pull game freeze, are you using an external USB hub to plug your stick into?

for me that was a HUGE culprit. i tried to put my CHPro pedals and x45 on a hub to not use up all my usb ports....

game freeze / studder whenever a button was pressed.

went direct into back of PC all is great
I don't know what to put here yet.

Offline iceone

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You shoot, I freeze
« Reply #12 on: March 14, 2005, 02:52:35 PM »
Everything is plugged directly into the back. The joystick is plugged into a creative midi port on the sound card.

Offline Roscoroo

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You shoot, I freeze
« Reply #13 on: March 15, 2005, 12:27:03 AM »
same problem tonight ... after many hours of smooth play (not counting the savvis relay roo"warp"alator)

ran ad-aware and I had a data miner hidding and stealing info ...

All clean now (i double checked w/ hijack this, my AV scanner and ran thru the regestry ect )  time to retest  muhahahahaa.
Roscoroo ,
"Of course at Uncle Teds restaurant , you have the option to shoot them yourself"  Ted Nugent
(=Ghosts=Scenariroo's  Patch donation