(Edited to first person)
Flying to live when everybody else is not flying to live means very little.
If all I care about is flying to live, I can increase my chances simply by climbing a lot before engaging. I am higher not because I am smarter, but because I am more willing to be bored waiting for the plane to climb.
If all I care about is flying to live, I take the fastest, longest endurance plane. Again, this is not because I am smarter or better, but because the arena setup lets me choose planes freely to get an artificial advantage over those who choose to less effective aircraft.
If all I care about is flying to live, I ignore any mission requirements. Dive bombing, strafing, escorting bombers in risky places - these are all things that can get me killed. I will avoid risky situations not because I am smarter or better, but because I don't have a mission to carry out.
Scenarios are a different deal. If I die it hurts my side - Living is important! Altitude is determined by my mission and the rules. I can not choose a plane to give myself an artificial advantage - I fly what my orders tell me to fly. I have to carry out my mission if possible. I can't just run away if there are bigger issues at stake.
So I think for the MA, flying to live (and neglecting any other objective) is not appropriate, nor is it a sustainable* mode of flying.
However, in a scenario it can be of vital importance. If I don't know how to fly to live, I am going to have problems in scenarios.
So I fly like a maniac for fun, but also spend a fair amount of time trying to stay alive, in order to keep my proficiency up for scenarios.
*Note: by "sustainable" flying I mean this: If everybody flies the way I do, do we still have a game? If I get all my kills by hovering above a furball and waiting for somebody to dive in, what happens if nobody dives into the furball? The answer is NOTHING. Those kind of tactics are not sustainable - they are parasitic.
[This message has been edited by funked (edited 02-22-2001).]
[This message has been edited by funked (edited 02-23-2001).]