I remember in AH1 you could export the bullseye you get with the .target command. Can you do the same with AH2? And if you do, will a different target skin only work on that 1 map or will it be available for any map?
I ask because I want plane silouhettes on the bullseye. This IMHO would be much more helpful when converging your guns than the current blank bullseye with nothing on it to give you an idea of relative size.
Today I made a pair of 512x512 bullseye .bmps from scratch which have light red dead-6 silouehettes on them, 1 a spit9 and the other a 17. I believe I have the sils the same size as the planes in the game, due to the way I made them. Offline, I called up the target at a range of 1, so the plane was stuck through it, then took a screenshot from directly behind and used this as a pattern for my .bmps. So, when my new skins appear on the target, it should be sized to fit it, and the sil will likewise be the same size as the actual plane appeared in the screenshot.
I sent these off to HTC with the request to add .targetf xxx and .targetb xxx dot commands to use them, but if they don't like the idea, I'd still like to use this offline myself. So that's why I want to know if it's possible to change the target skin via the editor.