Author Topic: 1.07 primer  (Read 835 times)

Offline Pyro

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1.07 primer
« on: May 22, 2001, 08:17:00 PM »
We're trying to get this release finished within the next week.  In addition to things that have already been mentioned here before, here is an incomplete list of some of the other changes that will be in 1.07:

Force Feedback support has now been implemented in Aces High.  Click the Setup button and Force Feedback button to enable and/or disable forces.

The following settings will now save when you exit Aces High:
View detail mode (Shift-F1, Shift-F2, Shift-F3)
Ground clutter
Squad highlight
Info toggle (Ctrl-I)

New radio channel for missions.  When in a mission, channel 5 allows broadcasts to all mission participants.

New dot command ".showjoin" works as a toggle to show join requests in pop-up boxes or in the message bar.  If the requests are shown in the message bar, the user must use ".accept GameID" to accept a gunner.  A text description is sent to the user's message bar each time ".showjoin" is entered to show which way join requests will appear.

"Join" button in the Hangar brings up a list of players that may be joined.

The ".unjoin" command no longer needs a GameID parameter.

The Roster now displays the total number of fields owned by each country along with the total players in each country.

"Goto" button in the Roster will move you to the same field as the player highlighted in the Roster list.  You may only move to fields in your country.

Default radio settings have been set to:
   Online:  Radio 1 tuned to channel 2 (country channel), all others tuned to channel 1
   Offline: All radios are tuned to channel 1

Shift-Z key has been added to set default zoom based on current view mode.  This key will have to be mapped using the Key Mapping utility.

In the main arena, vehicles and boats will no longer have external view mode. Bombers and field gunners will have external view mode.  In offline or H2H play, this can be changed in the Arena Settings view mode flags.

A new Gunsight selector makes it easy to assign custom gunsight bitmap files to different aircraft, vehicles, boats and field gunner positions.  Click on Setup on the clipboard, then on the Gunsights button to use the Gunsight selector.

Ctrl-E key will select all engines without starting or stopping any of them.  This key will have to be mapped using the Key Mapping utility.

The key mapper and stick mapper utilities will now present a warning message if you are attempting to re-assign a key.

Vehicles now emit smoke if their guns are damaged.

Custom colors can now be configured for icon and map display for friendlies, enemies, wingmen, squad mates and mission participants.  Customize colors by clicking on Setup, then Colors on the clipboard.

Chutes will no longer show up in sector counters.

Two new radar mode flags have been added to show only planes in sector counters and to remove planes below radar from sector counters.  These are configurable offline, in H2H mode, and for CM's in SE arenas.  

New gunnery modes have been added for the guns with range sighting.  Default keys are key "Q" for direct mode, key "W" for land mode and key "E" for sea mode.  These keys will have to be mapped using the Key Mapping utility.
   Direct mode - player controls gun completely.
   Land mode - gun will shoot to the selected point regardless of the ship's movement.  
   Sea mode - gun will shoot to a point relative to the movement of your ship.

Added an enemy indicator when planes are outside the map.

Panzer and Ostwind hull machine-guns are now manned positions instead of driver controlled.

The MG on the commander's cuppola on the Panzer now rotates through about 270 degrees.

Bomb capability has been added to the La-5 and La-7.

Scrolling bug fixed in the field list on the Strat display.

Fixed problems with logged gunner data for CM logging.

Driver wounded in vehicles now has same affect as pilot wounded in airplanes.

Damaged or destroyed objects in H2H now show as damaged or destroyed for players entering the arena.

Fixed a bug in awarding proximity kills.

Landing gear lights in the cockpit should now represent actual landing gear status.

All gunners are now automatically unjoined at the end of a sortie.

Acks are easier to destroy in strafing attacks.

Fighter or Attack scoring buttons in the hangar are now saved by plane type based on the last sortie flown.

Fixed a bug where flak was killing slow and straight airplanes instantly.

"Ghost dot" on the ground bug should be fixed.

"Ghost planes" in the air will now disappear after ten seconds without any update information.

Fixed mission editor to launch remaining flights in a mission if one flight is disabled.

Fixed the tailhook on the Seafire.




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Doug "Pyro" Balmos
HiTech Creations

Offline Pyro

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1.07 primer
« Reply #1 on: May 23, 2001, 08:45:00 AM »
Here's another change.  The gunner list with the ammo counts that you see in the upper left corner when you're in a gunner position has been changed.  The positions are now labeled and the numbers now correspond to the keypress you use to jump to that position.  The position you are currently in shows in white and positions that have been damaged are shown in red.  

 



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Doug "Pyro" Balmos
HiTech Creations