Author Topic: An alternative to the base capture thingy...  (Read 1183 times)

Offline Shiva

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An alternative to the base capture thingy...
« Reply #45 on: July 12, 2002, 05:00:21 PM »
Quote
Supply: This would include railyards, ports, bridges, convoys (wet or dry). A team's supply score is based on the condition of their supply system. The higher the score the quicker the auto rebuild time. As a team's supply network is damaged by its opponent killing convoy's, bombing railyards, ports etc, the supply score goes down.


As an alternative to rebuild, implement supply quantity. Each base has a given TO&E allotment of various supplies -- ammunition, fuel, ordnance -- and as players launch from that base, they deplete the base's supply.  That base's supply source then makes supply runs to restore the base's inventory. When a player lands at a base, any unused ammo, fuel, and ordnance are returned to the base's inventory.

This has the effect of making the 'take off with 75% fuel, fly for five minutes, get shot down, repeat' floodrunning counterproductive, because it will chew up a base's supplies faster than they could be shipped in. It would also create an incentive for players to make supply runs, which would increase bases' inventory. The supply system would obviously become targets for ground-attack missions, with supply interdiction creating immediate effects on the fields that were being interdicted -- blowing up a fuel tank would destroy some fraction of a field's fuel inventory, making the planes taking off from that field either take less fuel or use up fuel other people want.

No, on second thought, that probably won't work in practice in the MA; I don't think people are going to consider other players' situations, and would just grab what they want from the field's inventory and take off, and if that means they take all the fuel or 20mm ammo or the last 500lb bombs, that's tough for them. It might work in a scenario terrain or combat theatre, where the supply usage can be managed; the MA is too free-form for that to work well.

Offline SKurj

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An alternative to the base capture thingy...
« Reply #46 on: January 24, 2003, 11:24:39 PM »
hey look what I found...

alotta reading if you've never read it.. but perhaps the last few posts might relate to maxtor's idea # 7


Skurj

Offline BenDover

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An alternative to the base capture thingy...
« Reply #47 on: January 25, 2003, 12:15:57 PM »
found?

guess you just looked at your sig and thought, "Why did i put that there? AH!!!"

Offline zipity

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An alternative to the base capture thingy...
« Reply #48 on: January 26, 2003, 12:03:45 PM »
Some real good ideas here Skurj but I think Sky Viper has a point, the average furballing, gangbanging, HOin, "don't ruin my game"in dweebo isnt' going to want to have his furballing effected by a more strategic less boring game.  

In reference to what Arlo was saying, I like the idea of more sides 4 or 6 could be interesting with the concept of alliances BUT I agree I wouldn't want that to be in the hands of an elite few AH players. HOWEVER, perhaps as the battle flows and the strategic value of each team changes (strategic value being based on number of bases, number of players, supply depots, convoys...etc) alliances could be based on the teams strategic value.  Example, the team with the highest value might be allied with the team sporting the lowest value.  As values change, so do the alliences.  Being allied might allow your team to use your allies bases.  Allies might be able to resupply each other.  I could make a real interesting game.

Unfortunately, I'm not convinced HTC is focused on making the game interesting when a basic furball can pay salaries and keep the lights on.

Offline DarkHawk

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An alternative to the base capture thingy...
« Reply #49 on: January 28, 2003, 04:03:45 PM »
I totally like this concept.
Always like how you could efect the battle effort aat any base by destroying resources.
Keep up the concept would make a great addition to the combat aspect of this game

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Offline BenDover

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« Reply #50 on: January 28, 2003, 04:40:31 PM »
hmmm, doesn't this sound like what AH2 will be like?

Offline Ridge

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An alternative to the base capture thingy...
« Reply #51 on: January 31, 2003, 04:01:38 PM »
It may just be me, but I prefer to bomb the hangars from high altitude, then take an M16 into the base, blow up the fuel, ammo, guns, and barracks, then fly a C47 in and drop troops. :D Did that in head to head a while back, hehe...

Offline knightsbane

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the problem
« Reply #52 on: February 01, 2003, 06:54:25 PM »
so you are saying that an enemy base could be taken over by simply attacking.  Well for one thing this could not make this realistic. The battle of the Buldge for instance.  What about being behind enemy lines and holding off enemies.  Now if the fronts were actually made into troops i could see it like this.  The more you hit the less troops on a front.  But, I can see ack holding off the troops.  I could see a new reason for taking out guns.  I could see taking over bases.  Dropping troops instead of just on bases but behind a large group of enemy troops.  Adding to the usefullnes of the c-47.  And to transports.  Also Barrack being something more uselful.  Planes could strafe a front of enemy troops to clear a path for advancing troops.  Or planes could to the opposite by holding them back.  there you would see friendly bases behind enemy lines. Holding on by a thread making holding onto a base more than just a depending on the air but the ground.  The invasion of Normandy where US troops were being strafed by German planes.  They didn't help much but, what if the strafeing planes had taken out more troops maybe Germany might still be around.  It adds more luck and skill to the game.  Being able to be somewhat of a strategist while flying around.

Offline mia389

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An alternative to the base capture thingy...
« Reply #53 on: February 09, 2003, 12:22:09 PM »
Great Idea!!!! Might eliminate the problem of the lines of enemies to bases to base
:)

Offline Meatwad

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« Reply #54 on: February 12, 2003, 11:27:50 AM »
This sounds promising and would add a nice twist to the game!
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Offline vorticon

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An alternative to the base capture thingy...
« Reply #55 on: March 10, 2003, 01:09:30 PM »
it a sounds umm very err good a...

in teort it sounds a bit better than our current system but how hard would it be to code???

Offline AdmRose

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An alternative to the base capture thingy...
« Reply #56 on: March 27, 2003, 08:15:31 PM »
What about if both sides have equal effort? It'd be like World War I all over again, plus it'd be worse than a month on the pizza map.

Offline DaddyAck

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An alternative to the base capture thingy...
« Reply #57 on: March 30, 2005, 04:03:12 PM »
I beleive your idea of a fluid battlefield is a good one, however it does need revisions :aok

Offline Rino

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An alternative to the base capture thingy...
« Reply #58 on: March 31, 2005, 02:49:15 AM »
Quote
Originally posted by Vruth
Perhaps an interesting twist to this is to start limiting plane/vehicle numbers from different airfields based on the current state of the countries infrastructure.

[ 08-17-2001: Message edited by: Vruth ]


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Offline SPQR

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An alternative to the base capture thingy...
« Reply #59 on: March 31, 2005, 01:58:53 PM »
Skurj, Excellent thread! I know for a fact that this is doable and actually is implemented in another online sim. (to a degree)For all the nay sayers, to have a strat system that actually means something changes little!  Except that there would be much more diverse fighting,missions, tactics and immersion on how to accomplish the means to the end which is win the reset. That my friends is the goal of the MA. (read AH's mission statement)There will always be a fight for you It's being done (other online sim) I support: 1- bombers actually doing what they were intended to do...suppress factories and cities. 2- jabos doing search and destroy of lines of supply,bridges, gv convoys etc. 3- a)Fighters doing defensive CAP b) bomber escort duties c)offensive CAP etc. These few examples would be highly valued missions due to the supply systems relevance to game play. The  reward for completing such missions would be demonstrated not by just personal satisfaction of completion but shown in personal score and battlefront impact as well. Maybe a bonus point system for the type of mission your on. Specially for fighters, broken down as: Bomber escort, Defensive CAP, Offensive CAP
Other thoughts,
Would be nice to see a supply vehicle or vehicles capable of setting up a mobile base that can spawn gv's. This all so is being done in the other online sim. (goodbye spawn campers) Until they find your base and kill it. Also, a grass airfield (scramble base) able to park your plane at end of runway and walk around and admire your plane skin and your buddies plane (or chat about the weather) until alarm sounds to scramble and intercept.(Obviously  you'd get higher points for being at such a base)
Finally,
I'm a bomber jock and tired of bombing hangers and town. Give me a good reason to hit cities and factories. Hmmm... just maybe... fighter jocks the bombers just might not bother with your hangers  any longer because of their low value. We'll leave it for the jabos. Again, skurj you nailed it! If this is ever implemented AH needs to sell stock. I'd buy! hehe