Author Topic: F4U-1D Convergence Points  (Read 683 times)

Offline Elyeh

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F4U-1D Convergence Points
« on: March 29, 2005, 02:26:14 PM »
I've been messing with the Convergence points in the Hanger.

Can someone please tell me which color line represents which gun?

I assume 1 line is for Pri 1 line is for Sec and one is for all.

Also when in the cockpit which MG is considered the Pri and which is the Sec?

Last but not least any recomendations on the range of the Convergence points.

Thanks in Advance

Offline Karnak

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F4U-1D Convergence Points
« Reply #1 on: March 29, 2005, 03:10:54 PM »
The lines do not corrospond to the trigger settings, but rather to the physical guns.  Inner, middle and outer.
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Offline Soda

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Re: F4U-1D Convergence Points
« Reply #2 on: March 30, 2005, 02:06:25 PM »
Quote
Originally posted by Elyeh
I've been messing with the Convergence points in the Hanger.

Can someone please tell me which color line represents which gun?

I assume 1 line is for Pri 1 line is for Sec and one is for all.



Karnak answered that part

Also when in the cockpit which MG is considered the Pri and which is the Sec?

Depends on the plane, honestly.  typically your machineguns are primary, cannons secondary.  On aircraft with a single type of gun, the "majority" are on primary, the rest on secondary.  Usually it doesn't make a whole lot of difference though, when you have an aircraft like the D-Hog you should be firing all your guns at the same time.

Last but not least any recomendations on the range of the Convergence points.

That really depends on your skill and types of shots you see.  In the D-Hog, you typically want to concentrate your guns at a single point to give best results, if you had a cannon armed aircraft you can sometimes set them to a zone.  Most newer players tend to only see firing opportunities at longer ranges then a veteran player, say D450 for someone new vs. D300 for a veteran.  I'd say, note what your "average" firing opportunity range is and set your convergence at that point, that should give best results.  You'll probably notice you can slowly move that point closer and closer as you get better.  I know some guys have it under D250 because they know they can get that close and at those ranges the aiming is easy.

Thanks in Advance


Hope that helps,

Offline TexMurphy

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F4U-1D Convergence Points
« Reply #3 on: March 30, 2005, 02:13:57 PM »
Soda, Im sorry to disagree.

I think its better to learn to get in range for the 200d shots then to try learning shooting at 400d.

For a newer pilot shooting at 400d is even worse then for a vet.

I learned flying in a Yak9U and was forced to learn to get in range for the 200d shot or I would be landing every 5 min for ammo without even a single assist. This is why I recommend the Yak9U as a great noob plane, its easy to fly and it forces you to learn gunnery.

If you "cheat" your self and shoot at 400d as a new pilot you will not learn. You will keep shooting at that range and remain frustrated.

Tex

Offline Soda

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F4U-1D Convergence Points
« Reply #4 on: March 30, 2005, 05:24:35 PM »
Sure Tex,  but it'll take most new players months before they can produce reliable D250 shot opportunities.  New players tend to get  a lot of D400 type stuff so why not give them some success and as their technique improves and their average shooting distance decreases, then let them reel in the convergence a bit.

D400 isn't all that far anyway, plus it adds a bit of extra loft to the tragectory that can help a newer player out at shorter ranges.  If they go and set a D250 convergence then by D450 or so the hit patterns are so far apart as to be useless.  Also helps with strafing and bomber attack where you may not want to get really close.

Convergence is really a personal thing though, people just find something they are comfortable with.

Offline RTR

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F4U-1D Convergence Points
« Reply #5 on: March 30, 2005, 06:33:07 PM »
Elyeh, you can also get a visual picture of how your guns converge at different distances by using the  ".target command"

In the training arena or off line, type in the text buffer

.target XXX   (X being the distance you set your convergence to, or any distance you want for that matter).

For instance, if you have your convergence for all guns set to 300, you can set the target at 300, 400, 500, 600 or any distance you want, to see what that convergence does for you at different ranges. It will give you an idea of what shots you can or can't make at your set convergence.

To get rid of the target when you are done type in the text buffer      .target 0

You will have to be pointed North in the air to see the target, so once airborne, before you set the target, fly on a North heading.

Cheers, and hope this helps a bit.

I generally set my convergence at 300 yds (although I can't hit the barn side of a broad on my best days any way).

RTR
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Offline Bodhi

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F4U-1D Convergence Points
« Reply #6 on: March 30, 2005, 06:34:20 PM »
I set my F4u-1d shots for d550+

pray to God those .50's do not hit your wingtips which is what I aim for.

I have it set closer for different airplanes, but I do agree with Soda.  Set it farther out and learn distance shootig.  Far better chance at that for a noob until they learn how to get in close.

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Offline MAC

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Also...
« Reply #7 on: April 01, 2005, 06:50:41 PM »
Don't forget that in theory the further the bullet travels, the less damage impact it produces.  Drag reduces energy, and the longer a bullet travels, the speed is reduced. Speed, not mass is the big factor here.

Also, don't forget that these settings in AH are in YARDS...not feet.  Real convergence in F4U's was done in feet and the optimal convergence was 1000 feet. (The closest you can get to 1000 feet in AH is 325 yards (975 feet).  (Real Gunsights were marked off in MILS (latin for 1,000th)

Ideally, you want all the bullets getting to the same square foot at the same time. The F4U-1D could deliver approximately 80 .50 caliber bullets per second at convergence. (pretty impressive...thats about 5 lbs of lead =)

After the bullets converge, they cross path and continue traveling. At twice the distance of the convergence point, (if 300 yards, then it would be 600, etc.) the bullets would have 2 impact areas the distance of the guns on your wings.  In other words, if the plane you were shooting at was say 500 feet away and you were at his 6 o'clock, the bullets would cross and strike both wings.

I only fly Corsairs and my convergence is all 6 guns at 300 yards. (I would do 325 yards, but enemy distance mark-off goes in 100 yard increments).  I start shooting at and enemy fighter at about 500-600 yards and a bomber at 600-1000 yards.

I've had quit a bit of success with this.  Good luck to you Sir!


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Offline 214thCavalier

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F4U-1D Convergence Points
« Reply #8 on: April 02, 2005, 06:38:00 AM »
All at 250 but as you will have already seen everybody prefers a different setting.
It comes down to personal preference after all.
But everybody else is wrong :)
Even set at 250 its possible to ping a guy out to 1000 trying to rattle his cage.
But i don't seriously look for kills outside of 400.
« Last Edit: April 02, 2005, 06:42:54 AM by 214thCavalier »

Offline Kweassa

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F4U-1D Convergence Points
« Reply #9 on: April 02, 2005, 06:53:04 AM »
Set them to close range.

 Today, I was in Fw190A-8 and jumped on P-47 that was zooming up from a bounce. I didn't think he'd be any ace pilot so I just kept my throttle to full and went in. Yikes! A few short scissors and I realized this guy was good.

 Damn! As my Fw190A-8 overshot in front of the P-47 for about half a second, *bratatatatatatata* and boom! I was dead, gave Yucca a freebie kill.

 Normally, .50 armed planes don't get that kind of superpowerful snapshots. I'm pretty sure he had all his convergence set within 300.

Offline TexMurphy

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« Reply #10 on: April 04, 2005, 03:23:56 AM »
Long distance shots 400d+ are imho only good for one thing, scaring the enemy into manouvering.

Since I run no tracers this is virtually impossible. Hence no real reason for me to shoot at 400d+.

Tex

Offline StarOfAfrica2

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F4U-1D Convergence Points
« Reply #11 on: April 04, 2005, 01:17:16 PM »
Agreed.  I fly F4U-1 and F4U-1D as my primary rides, and my convergence on both is set at 300.  You get a good solid shot off at conv. range, it does some damage!  I've found in my experience, setting over 300 reduces the amount of damage I do with a one second burst.  I tried 400 for awhile, and all I could ever get was flaps and ailerons and elevators.  300 I take off entire wings.

Offline YUCCA

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« Reply #12 on: April 04, 2005, 11:39:40 PM »
all my 50 cal planes are 300 yards

Offline straffo

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F4U-1D Convergence Points
« Reply #13 on: April 05, 2005, 02:15:54 AM »
I've strange convergence myself :
(external to internal)

225 250 275.