Ok, here we go again...
I have a problem with new shapes/objects. I can’t use them. If I add just a one shape with texture to the texscr folder and build the terrain, it won’t open in AH.
I can’t right now upload the files it self but here are the details.
AC3D p00yte.ac file Model info
Group "WORLD", v 0, s 0, kids 1
Group "model", v 0, s 0, kids 1
Group "objects", v 0, s 0, kids 1
Group "str0", v 0, s 0, kids 1
Object "Pylon0", v 20, s 9, kids 0
Total objects: 5 surfaces: 9 vertices: 20
MaxDist value for “model” group and “Pylon0” object is a 26400. Nothing else.
Texture bycolor.bmp file info
Yellow and black 256 * 256 pixel / 256color (8 bit, 96pixel /inch), 65536 bit.
It’s a simple 400ft tall triangle shape (X 80 * Z 90) pylon.
I convert p00yte.ac with OE, re-start OE, place the shape, save it with a AP00yte.til name and finally build it. I copy this new & shiny AP00yte.shp to the current terrain texscr folder with texture.
A new terrain won’t start even I don’t use new shape. It’s enough it is in texscr folder during the building process.
What could be a problem? An AC3D file properties, texture, OE process or naming?