Originally posted by mechanic
so you start of by saying each person has their own way then you finish by slamming people who play for fun, not to 'simulate thier heroes'
you want to simulate your heroes then how about you try and attack a flight of 300 B17s escorted by 150 P51? hmmmm, oh yeah you'd run away, then be court marshalled.
how many WW2 pilots would have the liberty of flying solo at 20k and cherry picking countless foe from under their comrades noses?
you really need to get off the high horse before it bucks you into gheysville.
fly how you want but dont think that BnZing cons that are way lower and already engaged makes you superior to folk who are prepared to give and take.
selfish pilots in AH are the ones that never let themself get killed, this is the only flying style i hate with a passion....
the pathetic 'run away unless you can win 100% for sure'....how little you know about flying and ACM when you fly like this is humurous to me.
and also this type of attitude is nothing but disruptive.
its not just spits on the deck that can furball and mix it up. any plane can do it if a little time is taken to learn how.
Oh, and btw, your bf109 can do some pretty neat moves if you go slower than 450mph. although that could mean dying a few times to learn how to use the plane.
WTFG on being a perfect model of a WW2 luft pilot though, the resemblance is striking, give that man the blue max..........
I cannot speak for every suvivalist but... There is the mis-conception that flying intelligently is equal to ONLY Bnz'ing. This is not the case at all. Flying intelligently means knowing when, where, how to engage and when, how, where to dis-engage. You can fly intelligently in a slow plane, even a low plane, your margin of error will be less, but it's not a matter of what moves you perform but how, when and where you perform them. Flying intelligently is more of a what NOT to do exercise than a what to ONLY do exercise, I will try to sum it up.
1) DO NOT turn more than 90 degrees with a plane that can easily out-turn you. (achieve vertical seperation for an energy saving position reset, rope, or altitude egress as the situation demands)
2) DO NOT run from a plane that is faster than you. (stay and fight to the death, the more protracted the fight the greater your advantage will become as you likely have a turn-rate advantage)
3) DO NOT engage multiple cons (single cons are fine so long as you kill quickly to preserve your SA) with enemy cons above you within visual range. (you are a cherry waiting to be picked if you do, top-shelf SA and/or TrackIR not-with-standing)
4) Kill using the top down method, suck down those cons higher than you if possible, then kill from co-alt on down.
5) Always have a visual geographic reference point for your path of egress, not just a direction but a mountain or some geographic feature you can recognize in the heat of the moment without having to look at your guages.
6) DO NOT play with your food, endeavor to kill as quickly as possible, time is the enemy, the longer you spend on a target the greater the chance another bandit will find a hole in your SA and wack you. Cultivate your gunnery skill to the maximum.
7) NEVER get fixated on one enemy, especially in a furball, take a snap-shot, if he out-turns you more than 90 degrees, watch him but move to another target if you miss. In a furball go for the highest percentage shot that offers itself, obeying rules 1 & 2.
I guarentee if you follow these 7 rules you will never be restricted to just BnZ'ing and you will always have at least a 2 to 1 K/D ratio no matter what plane you choose to fly or how you choose to fly it, gunnery or lack thereof being your only limiting factor.
Zazen